diff --git a/src/World.tscn b/src/World.tscn index 6d2f637..501af59 100644 --- a/src/World.tscn +++ b/src/World.tscn @@ -29,6 +29,9 @@ points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) [sub_resource type="ConvexPolygonShape2D" id=6] points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) +[sub_resource type="ConvexPolygonShape2D" id=7] +points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) + [sub_resource type="ConvexPolygonShape2D" id=8] points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) @@ -53,10 +56,7 @@ points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) [sub_resource type="ConvexPolygonShape2D" id=15] points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) -[sub_resource type="ConvexPolygonShape2D" id=16] -points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) - -[sub_resource type="TileSet" id=7] +[sub_resource type="TileSet" id=16] 0/name = "dirt.png 0" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) @@ -159,62 +159,62 @@ points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -2/shape = SubResource( 8 ) +2/shape = SubResource( 7 ) 2/shape_one_way = false 2/shape_one_way_margin = 1.0 2/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 8 ), +"shape": SubResource( 7 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 9 ), +"shape": SubResource( 8 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 10 ), +"shape": SubResource( 9 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 11 ), +"shape": SubResource( 10 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 12 ), +"shape": SubResource( 11 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 13 ), +"shape": SubResource( 12 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 14 ), +"shape": SubResource( 13 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 15 ), +"shape": SubResource( 14 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 16 ), +"shape": SubResource( 15 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 2/z_index = 0 @@ -229,7 +229,7 @@ script = ExtResource( 8 ) [node name="Tween" type="Tween" parent="Camera2D"] [node name="TileMap" type="TileMap" parent="."] -tile_set = SubResource( 7 ) +tile_set = SubResource( 16 ) cell_size = Vector2( 8, 8 ) cell_quadrant_size = 8 cell_custom_transform = Transform2D( 8, 0, 0, 8, 0, 0 ) diff --git a/src/spawn.gd b/src/spawn.gd index c7e0fd1..a207db7 100644 --- a/src/spawn.gd +++ b/src/spawn.gd @@ -1,24 +1,50 @@ extends Timer onready var tilesmap = $"../TileMap" -onready var tiles = tilesmap.get_used_cells_by_id(0) +onready var dirttiles = tilesmap.get_used_cells_by_id(0) onready var tilesize = tilesmap.tile_set.autotile_get_size(0) -func _on_Timer_timeout(): - var spawner = tiles[ randi() % tiles.size() ] +onready var watertiles = tilesmap.get_used_cells_by_id(2) +onready var coast = find_coast() +const MOVEMENT_VECTORS = [ + Vector2.UP, + Vector2.RIGHT, + Vector2.DOWN, + Vector2.LEFT +] + +func _on_Timer_timeout(): + var spawner = dirttiles[ randi() % dirttiles.size() ] + var mossspawner = coast[ randi() % coast.size() ] + var random = randi() % 100 - var scene = load("res://NPCs/moss.tscn") - - if random in range(0, 20): - scene = load("res://NPCs/femalegoblin.tscn") - scene = load("res://NPCs/malegoblin.tscn") - var instance = scene.instance() - instance.position = spawner * tilesize + (tilesize / 2) - get_parent().add_child(instance) - if random in range(20,30): - scene = load("res://NPCs/ooze.tscn") - var instance = scene.instance() - instance.position = spawner * tilesize + (tilesize / 2) - get_parent().add_child(instance) + var mossscene = load("res://NPCs/moss.tscn") + var mossinstance = mossscene.instance() + mossinstance.position = mossspawner * tilesize + (tilesize / 2) + get_parent().add_child(mossinstance) + + if random in range(0, 25): + var femalegoblinscene = load("res://NPCs/femalegoblin.tscn") + var femalegoblininstance = femalegoblinscene.instance() + femalegoblininstance.position = spawner * tilesize + (tilesize / 2) + get_parent().add_child(femalegoblininstance) + if random in range(25, 50): + var malegoblinscene = load("res://NPCs/malegoblin.tscn") + var malegoblininstance = malegoblinscene.instance() + malegoblininstance.position = spawner * tilesize + (tilesize / 2) + get_parent().add_child(malegoblininstance) + if random in range(50,75): + var oozescene = load("res://NPCs/ooze.tscn") + var oozeinstance = oozescene.instance() + oozeinstance.position = spawner * tilesize + (tilesize / 2) + +func find_coast(): + var coast = [] + for dirt in dirttiles: + for direction in MOVEMENT_VECTORS: + if dirt + direction in watertiles: + coast.append(dirt) + break + return coast