From f4836ed244361ddaf5fbb07e948d96be66c2f04c Mon Sep 17 00:00:00 2001 From: Malin Freeborn Date: Wed, 29 May 2024 00:14:40 +0200 Subject: [PATCH] write order vs chaos --- README.md | 3 +++ World/Players_are_Entropy.md | 22 ++++++++++++++++++++++ overview.md | 4 ++++ 3 files changed, 29 insertions(+) create mode 100644 World/Players_are_Entropy.md diff --git a/README.md b/README.md index b86d893..ef400c8 100644 --- a/README.md +++ b/README.md @@ -6,3 +6,6 @@ Let's make a game, and start small. 1. idk, C libraries, probably. 1. Multiplayer map, distributed with consensus algorithm. 1. Worldwide, serverless, MMORPG. + +Read the overview. + diff --git a/World/Players_are_Entropy.md b/World/Players_are_Entropy.md new file mode 100644 index 0000000..3b57629 --- /dev/null +++ b/World/Players_are_Entropy.md @@ -0,0 +1,22 @@ +This is the opposite of a building game. + +Dwarf Fortress presents a world which decays over time. +The player must build, despite the decay. + +Every Sims game invites a player to build with limited resources, then feeds entropy into the system. +The player enforces order. + +But the fishtank is order. + +The fishtank will right itself. +Every death creates an environment for flourishing later. +The ecosystem will always pull itself back to the same old patterns, held up by a solid inter-linked food-chain. +The fishtank appears chaotic, but it has rules. + +The player must break the rules to be free. + +The player's job is to get out of the goblin-filled caverns, and their only path ahead will be upsetting the natural balances within the cave. +They must understand the system, then destroy it. + +This should feel like the opposite of a building game. +They must play on the system until it collapses in on itself. diff --git a/overview.md b/overview.md index c35f3d6..8bd433f 100644 --- a/overview.md +++ b/overview.md @@ -3,6 +3,8 @@ The Fish-Tank Game This was made to be read slowly, like a security-focussed man page with all the POSIX-compatibility flags removed. +The scattered notes just add detail, so you can scan or ignore them. + Stage 1: Popular Populations ---------------------------- @@ -54,6 +56,8 @@ That's the core-concept; you watch an ecosystem fight, and plan how to mess with Sometimes the player must run back and find a new route. A lot of the time, the player can guess what's up a tunnel, just by what goes in and out. +The world is order, [the player is chaos](World/Players_are_Entropy.md). + Layers ------