extends KinematicBody2D

onready var immunity = 500

const MOVEMENT_VECTORS = [
	Vector2.UP,
	Vector2.RIGHT,
	Vector2.DOWN,
	Vector2.LEFT
]

func _physics_process(_delta):
	if immunity > 0:
		immunity = immunity - 1
	var movement = MOVEMENT_VECTORS[randi() % 4]
	move_and_collide(movement * 2)

func _on_Hurtbox_area_entered(_area):
	if immunity == 0:
		$Hurtbox/death.play()

func _on_death_finished():
	var smallooze = load("res://NPCs/smallooze.tscn")
	var instance1 = smallooze.instance()
	var instance2 = smallooze.instance()
	instance1.position = position
	instance2.position = position
	get_parent().add_child(instance1)
	get_parent().add_child(instance2)
	queue_free()

func _on_Hitbox_area_entered(_area):
	yield(get_tree().create_timer(2.0),"timeout")
	var bigooze = load("res://NPCs/big_ooze.tscn")
	var instance = bigooze.instance()
	instance.position = position
	get_parent().add_child(instance)
	queue_free()