extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" const MOVEMENT_VECTORS = [ Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT ] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(_delta): var movement = MOVEMENT_VECTORS[randi() % 4] move_and_collide(movement * 2) pass func _on_Hurtbox_area_entered(_area): $Hurtbox/death.play() pass # Replace with function body. func _on_death_finished(): queue_free() pass # Replace with function body.