extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" const MOVEMENT_VECTORS = [ Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT ] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): var movement = MOVEMENT_VECTORS[randi() % 4] move_and_collide(movement * 2) pass