[Sync] replace the flat layout with the unified stow tree

Supersedes the old flat .config/ layout (last published 2026-06-28) with the
private repo's structure: one shared base plus per-host overlays.

- packages: common/ gui/ lw/ fl/ wm/ plus install.sh and bin/ tooling
  (dotsync, reconcile-hyde.sh)
- new README covering the layout, deploy order and the HyDE dependency
- current HyDE waybar rig (layouts/, cava), pi agent extensions, claude/
  config, tmux, presenterm, aichat roles
- fish: kp (keepassxc-cli + fzf picker, db path from $KP_DB) and
  bind_M_n_history (alt+1..9 recalls the nth history entry)
- drops cruft that should never have been tracked: the duplicate top-level
  .pi/ copy, btop.log, zellij config.kdl.bak, fish_variables
- .pi/agent/auth.json is gitignored; auth.json.example ships instead

Host-specific work sessions and the personal backlog stay in the private
tree. Endpoint locators in the llamacpp/whisper guides are placeholders
($SERVER, <own-domain>) — the guides themselves stay, since they are the
useful part.
This commit is contained in:
coja
2026-08-13 02:53:06 +02:00
parent f62cb40499
commit 1e39e0cb4b
314 changed files with 12306 additions and 10772 deletions
@@ -0,0 +1,79 @@
#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space bewteen bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars basen on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
if (gradient_count == 0)
{
fragColor = vec4(fg_color,1.0);
}
else
{
//find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
//find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
//make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}