[Fix] cleanup

This commit is contained in:
coja
2026-08-13 01:11:41 +02:00
parent f62cb40499
commit 86726cddce
312 changed files with 12274 additions and 10772 deletions
@@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}