[Fix] cleanup
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@@ -0,0 +1,43 @@
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# █░█ █▀ █▀▀ █▀█ █▀█ █▀█ █▀▀ █▀▀ █▀
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# █▄█ ▄█ ██▄ █▀▄ █▀▀ █▀▄ ██▄ █▀░ ▄█
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# Set your personal hyprland configuration here
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# BAR BLUR
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#
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# The blur behind the bars only ever came from HyDE's *generated* `hypr/themes/theme.conf`,
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# which this repo deliberately does not carry (HyDE writes it per host) — so without this
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# block the bars have no blur behind them. That generated file also still ships the pre-0.45
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# form (`layerrule = blur,waybar`), which current hyprland rejects; HyDE wraps the source in
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# `hyprlang noerror true`, so it fails silently either way. Re-declared here in the current
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# `<rule>,match:namespace <ns>` syntax, matching windowrules.conf. `layerrule` is additive.
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# Keep comments on their own lines: a trailing one is parsed as part of the value.
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# (`cavabar` is the standalone cava bar from waybar/layouts/custom.jsonc.)
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layerrule = blur true,match:namespace waybar
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layerrule = ignore_alpha 0,match:namespace waybar
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layerrule = blur true,match:namespace cavabar
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layerrule = ignore_alpha 0,match:namespace cavabar
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# // █░░ ▄▀█ █░█ █▄░█ █▀▀ █░█
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# // █▄▄ █▀█ █▄█ █░▀█ █▄▄ █▀█
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# (xremap lives in lw's host.conf — it's the only host with an xremap config; wm uses evremap)
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env = SSH_AUTH_SOCK,$XDG_RUNTIME_DIR/ssh-agent.socket # ssh on start
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env = ELECTRON_OZONE_PLATFORM_HINT,x11 # Disable after hyprland fixes electron flickering
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exec-once = waybar -c ~/.config/waybar/layouts/custom.jsonc -s ~/.config/waybar/layouts/custom.css
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# (No static `noanim` layerrule: current Hyprland rejects it in the match: syntax, and
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# grimblast already suppresses selection animation at runtime via `hyprctl keyword layerrule`.)
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# I know there is like two 'solutions' already, so have third one - (tested GTX 1060, 555.58.02 drivers) - run flickery apps with --disable-gpu-compositing. This makes apps slightly less smooth (GPU still used tho), but fixes the issue. I think this is better then to disable damage_tracking, which works too.
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# render {
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# explicit_sync = 1
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# explicit_sync_kms = 1
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# direct_scanout = no
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# }
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