Mirrors the private dots tree at 900bdda: one shared base plus per-host overlays, replacing the old flat .config/ layout (last synced 2026-06-28). - packages: common/ gui/ wm/ lw/ fl/ + install.sh and bin/ tooling (dotsync, reconcile-hyde.sh) - new README (layout, deploy order, HyDE dependency), plus ToDo.md and HYDE-UPDATE.md - current HyDE waybar rig (layouts/, cava), pi agent extensions, claude/ config, tmux, presenterm, aichat roles - drops stale duplicates and generated cruft that should never have been tracked: the second top-level .pi/ copy, btop.log, zellij config.kdl.bak, fish_variables, nvim codecompanion.lua - .pi/agent/auth.json is gitignored now; auth.json.example ships instead - fl/ and wm/ hypr themes/ stay untracked (HyDE-generated per machine, per the root .gitignore)
31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
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# █▄░█ █░█ █ █▀▄ █ ▄▀█
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# █░▀█ ▀▄▀ █ █▄▀ █ █▀█
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# Hyprland Nvidia Configuration
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# See https://wiki.hyprland.org/Nvidia/
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env = LIBVA_DRIVER_NAME,nvidia
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env = __GLX_VENDOR_LIBRARY_NAME,nvidia # Disable this if you have issues with screensharing
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# If you want to try hardware cursors,
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# you can enable them by setting `cursor:no_hardware_cursors = false` ,
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# but it will require also enabling `cursor:allow_dumb_copy`
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# which may cause small to major hitches whenever the cursor shape changes.
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# If this is a problem on your system, keep hardware cursors disabled.
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cursor:no_hardware_cursors = true # Set to true to avoid hitches
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# cursor:allow_dumb_copy = true
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# https://wiki.hyprland.org/Nvidia/#va-api-hardware-video-acceleration
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# Hardware video acceleration on Nvidia and Wayland is
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# possible with the nvidia-vaapi-driver.
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# This may solve specific issues in Electron apps.
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env = NVD_BACKEND,direct # Requires 'libva-nvidia-driver' package
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# https://wiki.hyprland.org/Nvidia/#regarding-environment-variables
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# If you encounter crashes in Firefox, remove this line
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env = GBM_BACKEND,nvidia-drm
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# If you have a multi-GPU setup and you are facing lag in external monitor.
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# See https://wiki.hyprland.org/Configuring/Multi-GPU/
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