quality-control/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs

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using UnityEngine;
namespace Nothke.Interaction.Example
{
public class ExampleInteractionControllerInput : MonoBehaviour
{
public InteractionController controller;
public Items.Hands hands;
public int interactMouseButton = 0;
public int rayModeChangeMouseButton = 1;
public KeyCode dropKey = KeyCode.Q;
public KeyCode throwKey = KeyCode.F;
public KeyCode examineKey = KeyCode.E;
public KeyCode placeKey = KeyCode.T;
private void Update()
{
controller.SetInput(
Input.GetMouseButtonDown(interactMouseButton),
Input.GetMouseButtonUp(interactMouseButton),
Input.GetMouseButtonDown(rayModeChangeMouseButton));
if (hands)
{
hands.SetInput(new Items.Hands.HandsInput()
{
useDown = Input.GetMouseButtonDown(0),
useUp = Input.GetMouseButtonUp(0),
dropDown = Input.GetKeyDown(dropKey),
throwDown = Input.GetKeyDown(throwKey),
throwUp = Input.GetKeyUp(throwKey),
examineDown = Input.GetKeyDown(examineKey),
examineUp = Input.GetKeyUp(examineKey),
placeDown = Input.GetKeyDown(placeKey)
});
}
controller.UpdateInput();
controller.UpdateRaycast();
}
}
}