2024-08-17 13:12:00 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ProductReceiver : MonoBehaviour
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{
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///HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
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public int normalProductCount;
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public int defectiveProductCount;
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2024-08-18 15:48:35 +00:00
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private void OnTriggerEnter(Collider otherCollider)
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2024-08-17 13:12:00 +00:00
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{
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2024-08-18 15:48:35 +00:00
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var product = otherCollider.GetComponentInParent<Product>();
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2024-08-17 13:12:00 +00:00
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2024-08-18 15:48:35 +00:00
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if (product != null)
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2024-08-17 13:12:00 +00:00
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{
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2024-08-18 12:44:44 +00:00
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if (product.Defect != DefectType.None)
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{
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defectiveProductCount++;
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}
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else
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{
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normalProductCount++;
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}
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2024-08-17 13:12:00 +00:00
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2024-08-18 15:48:35 +00:00
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Destroy(product.gameObject);
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2024-08-18 12:44:44 +00:00
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}
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2024-08-17 13:12:00 +00:00
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}
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}
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