mirror of
https://github.com/nothke/quality-control.git
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176 lines
4.1 KiB
C#
176 lines
4.1 KiB
C#
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#define CENTER_TEXT
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if CENTER_TEXT
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using TMPro;
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#endif
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using Nothke.Interaction.Items;
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namespace Nothke.Interaction.UI
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{
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public interface ICustomReticle
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{
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ReticleUI.State GetCustomReticle();
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}
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public interface IReticleUIOverridable
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{
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bool OverrideUI { get; }
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bool ReleaseInteractionBlocking { get; }
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}
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public class InteractionUI : MonoBehaviour
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{
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public static InteractionUI e;
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private void Awake()
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{
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e = this;
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controller = GetComponent<InteractionController>();
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if (!controller) controller = FindObjectOfType<InteractionController>();
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if (!controller)
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{
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Debug.LogError("No controller found");
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enabled = false;
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}
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}
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#if CENTER_TEXT
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public TMP_Text centerText;
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#endif
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InteractionController controller;
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bool mouseRay;
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RigidbodyInteractable riHovered;
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RigidbodyInteractable ri;
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IReticleUIOverridable overridable;
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bool ovrr;
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private void OnEnable()
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{
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controller.OnHover += OnHover;
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controller.OnDehover += OnDehover;
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controller.OnRayModeChange += OnRayModeChange;
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}
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private void OnDisable()
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{
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controller.OnHover -= OnHover;
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controller.OnDehover -= OnDehover;
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controller.OnRayModeChange += OnRayModeChange;
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}
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#if CENTER_TEXT
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public void SetText(string description)
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{
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centerText.enabled = true;
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centerText.text = description;
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}
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public void HideText()
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{
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centerText.enabled = false;
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}
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#endif
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protected virtual void OnHover(Interactable interactable)
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{
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if (ovrr) return;
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#if CENTER_TEXT
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if (centerText)
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{
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SetText(interactable.Label);
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}
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#endif
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// Interactable icon choice
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if (interactable is ICustomReticle)
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{
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ReticleUI.state = (interactable as ICustomReticle).GetCustomReticle();
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}
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else if (interactable is ITakeable)
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{
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ReticleUI.state = ReticleUI.State.Take;
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}
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else if (interactable is RigidbodyInteractable)
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{
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ReticleUI.state = ReticleUI.State.Grab;
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riHovered = interactable as RigidbodyInteractable;
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}
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else
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{
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ReticleUI.state = ReticleUI.State.Idle;
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}
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if (interactable is IReticleUIOverridable)
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{
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overridable = interactable as IReticleUIOverridable;
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}
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}
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private void Update()
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{
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if (overridable != null)
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{
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ovrr = overridable.OverrideUI;
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if (ovrr == false)
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{
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OnDehover();
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overridable = null;
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}
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}
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if (riHovered && riHovered.held && ri == null)
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{
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ri = riHovered;
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ovrr = true;
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ReticleUI.state = ReticleUI.State.Hold;
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}
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if (ri && !ri.held)
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{
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ovrr = false;
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OnDehover();
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if (controller.hovered)
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OnHover(controller.hovered);
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ri = null;
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}
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if (controller.mouseRay)
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{
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ReticleUI.SetReticlePosition(Input.mousePosition);
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}
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}
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protected virtual void OnDehover()
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{
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if (ovrr) return;
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#if CENTER_TEXT
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if (centerText)
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centerText.enabled = false;
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#endif
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ReticleUI.state = ReticleUI.State.None;
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}
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protected virtual void OnRayModeChange(bool enable)
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{
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if (!enable)
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ReticleUI.ResetReticlePosition();
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}
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}
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}
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