quality-control/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Nothke.Interaction.Items
{
public class RigidbodyInteractable : Interactable
{
public Rigidbody rb;
public bool rotateAroundPoint;
[System.NonSerialized]
public bool held;
private void Awake()
{
if (!rb)
rb = GetComponent<Rigidbody>();
}
public override void Use(InteractionController im)
{
base.Use(im);
DragRigidbody.e.Attach(im.hit, !rotateAroundPoint);
DragRigidbody.e.OnSlipped += Unhold;
}
public override void StartHold()
{
base.StartHold();
manager.FreezeDetection();
held = true;
OnStartedHold();
}
public override void EndHold()
{
base.EndHold();
if (!held)
return;
DragRigidbody.e.End();
Unhold();
}
void Unhold()
{
manager.UnfreezeDetection();
manager.LockFreeLook(false);
DragRigidbody.e.OnSlipped -= Unhold;
held = false;
OnEndedHold();
}
protected virtual void OnStartedHold() { }
protected virtual void OnEndedHold() { }
}
}