mirror of
https://github.com/nothke/quality-control.git
synced 2024-11-14 14:43:43 +00:00
12 lines
308 B
C#
12 lines
308 B
C#
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
|
||
|
class TexturePreprocessor : AssetPostprocessor
|
||
|
{
|
||
|
void OnPreprocessTexture()
|
||
|
{
|
||
|
// if (assetPath.Contains("_bumpmap"))
|
||
|
TextureImporter textureImporter = (TextureImporter)assetImporter;
|
||
|
textureImporter.filterMode = FilterMode.Point;
|
||
|
}
|
||
|
}
|