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32 lines
1017 B
C#
32 lines
1017 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nothke.Utils
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{
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public class HandSway : MonoBehaviour
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{
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public float springRate = 10;
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public float softClampAngle = 30;
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Quaternion lastRotation;
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void Update()
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{
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Quaternion target = transform.parent.rotation;
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lastRotation = Quaternion.Slerp(lastRotation, target, Time.deltaTime * springRate);
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lastRotation = SoftClampRotation(target, lastRotation, softClampAngle);
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transform.rotation = lastRotation;
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}
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public static Quaternion SoftClampRotation(Quaternion origin, Quaternion target, float limitAngleDegrees)
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{
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float angle = Quaternion.Angle(origin, target);
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float softAngle = Mathf.Atan(angle * Mathf.PI / 2 / limitAngleDegrees) / Mathf.PI * 2 * limitAngleDegrees;
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return Quaternion.RotateTowards(origin, target, softAngle); // note: uses degrees
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}
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}
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}
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