quality-control/Assets/Scripts/Products/ProductSpawnSchedule.cs

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using System;
using UnityEngine;
using Random = UnityEngine.Random;
[CreateAssetMenu(fileName = "New Product Spawn Schedule", menuName = "Data/Product Spawn Schedule", order = 0)]
public class ProductSpawnSchedule : ScriptableObject
{
[Serializable]
public struct Product
{
public GameObject Prefab;
[Range(0,100)]
public int Probability;
}
public Product[] Products;
public GameObject GetRandomProduct()
{
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float randomValue = Random.Range(0, 100);
float sum = 0;
for (var i = 0; i < Products.Length; i++)
{
var product = Products[i];
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sum += product.Probability;
if (randomValue <= sum)
{
return product.Prefab;
}
}
return null;
}
}