quality-control/Assets/Scripts/Products/DefectMaterialVisualizer.cs

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using System.Collections.Generic;
using UnityEngine;
public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer
{
public MeshRenderer MeshRenderer;
private List<DefectType> supportedDefects = new()
{
DefectType.Hex_MissingMaterial_1,
DefectType.Hex_MissingMaterial_2,
DefectType.Hex_MissingMaterial_3,
DefectType.Hex_MissingMaterial_4,
DefectType.Hex_MissingMaterial_5,
};
public void VisualizeDefect(DefectType defectType)
{
for (var i = 0; i < supportedDefects.Count; i++)
{
if (!defectType.HasFlag(supportedDefects[i]))
{
continue;
}
MeshRenderer.materials[i] = GameAssets.Instance.MissingMaterial;
}
}
}