mirror of
https://github.com/nothke/quality-control.git
synced 2024-12-23 16:27:30 +00:00
141 lines
4.4 KiB
C#
141 lines
4.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nothke.Interaction.Items
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{
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public class GenericItem : Interactable,
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ITakeable, IDroppable, IThrowable, INicePlaceable,
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IExaminable, ICustomHoldPivot
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{
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[System.Serializable]
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public class ItemSettings
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{
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//public Vector3 customHoldPosition = new Vector3(0.15f, -0.15f, 0.1f);
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public Transform holdPivot;
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public Collider[] collidersToDisable;
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public bool autoPopulateColliderListFromChildren;
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public bool useCustomExaminePosition;
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public Vector3 customExaminePosition = new Vector3(0, 0, 0.15f);
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public float examineHorizontalAngle = 90;
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public float examineVerticalAngle = 90;
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public bool canBeThrown = true;
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public float minThrowVelocity = 5;
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public float maxThrowVelocity = 10;
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public Transform nicePlacePivot;
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}
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public ItemSettings itemSettings;
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public Transform Transform => transform;
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public Rigidbody Rigidbody => rb;
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public bool DelayDrop => false;
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public float HorizontalAngle => itemSettings.examineHorizontalAngle;
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public float VerticalAngle => itemSettings.examineVerticalAngle;
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protected Rigidbody rb;
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Collider col;
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public bool canThrow => itemSettings.canBeThrown;
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public float minThrowAcceleration => itemSettings.minThrowVelocity;
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public float maxThrowAcceleration => itemSettings.maxThrowVelocity;
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protected virtual void Awake()
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{
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rb = GetComponentInParent<Rigidbody>();
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col = GetComponent<Collider>();
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Debug.Assert(rb, "GenericItem has no Rigidbody", this);
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if ((!itemSettings.holdPivot && transform.IsNonUniform()) ||
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(itemSettings.holdPivot && itemSettings.holdPivot.IsNonUniform()))
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Debug.LogError("GenericItem's scale (or its hold pivot's scale) is non-uniform, this is not allowed. Placement will be skewed.", this);
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}
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private void OnValidate()
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{
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if (itemSettings == null)
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itemSettings = new ItemSettings();
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if (itemSettings.autoPopulateColliderListFromChildren)
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{
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itemSettings.collidersToDisable = GetComponentsInChildren<Collider>(true);
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}
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}
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public virtual void OnDropped(IHands hands)
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{
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SetCollisions(true);
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FixRigidbody(false);
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}
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public virtual void OnTaken(IHands hands)
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{
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SetCollisions(false);
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FixRigidbody(true);
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}
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public virtual void OnStartedPlacing(IHands hands)
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{
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}
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public virtual void OnNicePlaced(IHands hands)
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{
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SetCollisions(true);
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rb.isKinematic = false;
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}
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protected void SetCollisions(bool enable)
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{
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if (col)
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col.enabled = enable;
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foreach (Collider col in itemSettings.collidersToDisable)
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col.enabled = enable;
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}
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public void FixRigidbody(bool fix)
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{
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rb.interpolation = fix ? RigidbodyInterpolation.None : RigidbodyInterpolation.Interpolate;
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rb.isKinematic = fix;
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}
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public void GetHoldPivot(out Vector3 holdPos, out Quaternion holdRot)
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{
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if (!itemSettings.holdPivot)
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{
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holdPos = Vector3.zero;
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holdRot = Quaternion.identity;
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}
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else
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{
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holdPos = itemSettings.holdPivot.localPosition;
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holdRot = itemSettings.holdPivot.localRotation;
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}
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}
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public void GetPlacePivot(out Vector3 placePos, out Quaternion placeRot)
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{
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if (!itemSettings.nicePlacePivot)
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{
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Bounds bounds = Utils.BoundsUtils.GetObjectSpaceColliderBounds(gameObject, true);
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placePos = bounds.center;
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placePos.y = bounds.min.y;
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placeRot = Quaternion.identity;
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//Debug.Log("Got bounds offset: " + placePos.y);
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}
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else
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{
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placePos = itemSettings.nicePlacePivot.localPosition;
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placeRot = itemSettings.nicePlacePivot.localRotation;
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}
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}
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}
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}
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