mirror of
https://github.com/nothke/quality-control.git
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113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nothke.Utils
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{
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public static class BoundsUtils
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{
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// static list for caching, never deallocates
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static List<Collider> colliderCache = new List<Collider>();
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public static Bounds GetObjectSpaceColliderBounds(GameObject go, bool includeInactive = false)
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{
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Transform t = go.transform;
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var rootW2L = t.worldToLocalMatrix;
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go.GetComponentsInChildren(includeInactive, colliderCache);
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if (colliderCache.Count == 0)
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{
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Debug.LogError("Attempting to get bounds of the object but it has no colliders");
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return default;
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}
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Bounds goBounds = GetBoundsInRootSpace(colliderCache[0]);
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for (int i = 1; i < colliderCache.Count; i++)
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{
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Bounds b = GetBoundsInRootSpace(colliderCache[i]);
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goBounds.Encapsulate(b);
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}
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return goBounds;
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Bounds GetBoundsInRootSpace(Collider col)
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{
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Bounds b = col.GetLocalBounds();
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Matrix4x4 l2w = col.transform.localToWorldMatrix;
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Matrix4x4 local = rootW2L * l2w;
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return TransformBounds(local, b);
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}
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}
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public static Bounds GetLocalBounds(this Collider collider)
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{
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if (collider is BoxCollider)
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{
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BoxCollider box = (BoxCollider)collider;
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return new Bounds(box.center, box.size);
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}
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else if (collider is SphereCollider)
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{
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var center = ((SphereCollider)collider).center;
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var radius = ((SphereCollider)collider).radius;
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Vector3 size = new Vector3(radius * 2, radius * 2, radius * 2);
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return new Bounds(center, size);
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}
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else if (collider is CapsuleCollider)
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{
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var capsule = (CapsuleCollider)collider;
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var r = capsule.radius;
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var h = capsule.height;
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Vector3 size;
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switch (capsule.direction)
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{
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case 0: size = new Vector3(h, r * 2, r * 2); break;
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case 1: size = new Vector3(r * 2, h, r * 2); break;
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case 2: size = new Vector3(r * 2, r * 2, h); break;
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default: size = default; break;
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}
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return new Bounds(capsule.center, size);
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}
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else if (collider is MeshCollider)
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{
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return ((MeshCollider)collider).sharedMesh.bounds;
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}
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Debug.LogError("Attempting to get bounds of an unknown collider type");
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return new Bounds();
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}
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public static Bounds TransformBounds(in Matrix4x4 mat, in Bounds bounds)
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{
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// Find 8 corners of the bounds
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Vector3 p0 = bounds.min;
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Vector3 p1 = bounds.max;
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Vector3 p2 = new Vector3(p0.x, p0.y, p1.z);
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Vector3 p3 = new Vector3(p0.x, p1.y, p0.z);
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Vector3 p4 = new Vector3(p1.x, p0.y, p0.z);
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Vector3 p5 = new Vector3(p0.x, p1.y, p1.z);
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Vector3 p6 = new Vector3(p1.x, p0.y, p1.z);
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Vector3 p7 = new Vector3(p1.x, p1.y, p0.z);
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Bounds b = new Bounds(mat * p0, Vector3.zero);
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b.Encapsulate(mat * p1);
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b.Encapsulate(mat * p2);
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b.Encapsulate(mat * p3);
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b.Encapsulate(mat * p4);
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b.Encapsulate(mat * p5);
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b.Encapsulate(mat * p6);
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b.Encapsulate(mat * p7);
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return b;
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}
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public static void DrawBoundsGizmos(in Bounds bounds)
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{
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Gizmos.DrawWireCube(bounds.center, bounds.size);
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}
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}
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}
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