mirror of
https://github.com/nothke/quality-control.git
synced 2024-11-10 12:53:43 +00:00
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
using Unity.Mathematics;
|
||
|
using static Unity.Mathematics.math;
|
||
|
using static Grid;
|
||
|
using Color = UnityEngine.Color;
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
|
||
|
[ExecuteAlways]
|
||
|
[SelectionBase]
|
||
|
[DisallowMultipleComponent]
|
||
|
public class GridUnit : MonoBehaviour
|
||
|
{
|
||
|
|
||
|
public int3 Size = new (1, 1, 1);
|
||
|
private Vector3 SizeInMeters => new (Size.x * CellSize, Size.y * CellSize, Size.z * CellSize);
|
||
|
|
||
|
public float3 CenterOffset;
|
||
|
|
||
|
[SerializeField, HideInInspector]
|
||
|
private int3 cachedSize = new (1, 1, 1);
|
||
|
[SerializeField, HideInInspector]
|
||
|
private float3 cachedOffset;
|
||
|
|
||
|
private bool isDirty => transform.hasChanged ||
|
||
|
!all(cachedOffset != CenterOffset) ||
|
||
|
!all(cachedSize == Size);
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
if (!isDirty)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SnapUnit(transform, Size, CenterOffset);
|
||
|
|
||
|
transform.hasChanged = false;
|
||
|
|
||
|
cachedOffset = CenterOffset;
|
||
|
cachedSize = Size;
|
||
|
}
|
||
|
|
||
|
[DrawGizmo(GizmoType.InSelectionHierarchy)]
|
||
|
private static void DrawGizmo(GridUnit unit, GizmoType type)
|
||
|
{
|
||
|
Transform t = unit.transform;
|
||
|
quaternion rotation = t.rotation;
|
||
|
var position = (float3)t.position + mul(rotation, unit.CenterOffset);
|
||
|
|
||
|
Gizmos.color = Color.white;
|
||
|
Gizmos.matrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
||
|
Gizmos.DrawWireCube(Vector3.zero, unit.SizeInMeters);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|