mirror of
https://github.com/nothke/quality-control.git
synced 2024-11-10 04:53:41 +00:00
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Nothke.Interaction.Example
|
|||
|
{
|
|||
|
public class ExampleInteractionControllerInput : MonoBehaviour
|
|||
|
{
|
|||
|
public InteractionController controller;
|
|||
|
public Items.Hands hands;
|
|||
|
|
|||
|
public int interactMouseButton = 0;
|
|||
|
public int rayModeChangeMouseButton = 1;
|
|||
|
|
|||
|
public KeyCode dropKey = KeyCode.Q;
|
|||
|
public KeyCode throwKey = KeyCode.F;
|
|||
|
public KeyCode examineKey = KeyCode.E;
|
|||
|
public KeyCode placeKey = KeyCode.T;
|
|||
|
|
|||
|
private void Update()
|
|||
|
{
|
|||
|
controller.SetInput(
|
|||
|
Input.GetMouseButtonDown(interactMouseButton),
|
|||
|
Input.GetMouseButtonUp(interactMouseButton),
|
|||
|
Input.GetMouseButtonDown(rayModeChangeMouseButton));
|
|||
|
|
|||
|
if (hands)
|
|||
|
{
|
|||
|
hands.SetInput(new Items.Hands.HandsInput()
|
|||
|
{
|
|||
|
useDown = Input.GetMouseButtonDown(0),
|
|||
|
useUp = Input.GetMouseButtonUp(0),
|
|||
|
dropDown = Input.GetKeyDown(dropKey),
|
|||
|
throwDown = Input.GetKeyDown(throwKey),
|
|||
|
throwUp = Input.GetKeyUp(throwKey),
|
|||
|
examineDown = Input.GetKeyDown(examineKey),
|
|||
|
examineUp = Input.GetKeyUp(examineKey),
|
|||
|
placeDown = Input.GetKeyDown(placeKey)
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
controller.UpdateInput();
|
|||
|
controller.UpdateRaycast();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|