quality-control/Assets/Scripts/Machines/StationaryDefectDetector.cs

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2024-08-17 19:07:25 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class StationaryDefectDetector : MonoBehaviour
{
public UnityEvent AlarmEvent;
[Range(0, 100)]
public int FalsePositiveChance;
[Range(0, 100)]
public int FalseNegativeChance;
public List<Product> _detectedDefects;
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent(out Product product))
{
if (_detectedDefects.Contains(product))
{
return;
}
_detectedDefects.Add(product);
if (other.TryGetComponent(out DefectiveProduct defectiveProduct))
{
var falseNegativeRoll = Random.Range(0, 100);
if (falseNegativeRoll > FalseNegativeChance)
{
AlarmEvent.Invoke();
}
}
else
{
var falsePositiveRoll = Random.Range(0, 100);
if (falsePositiveRoll < FalsePositiveChance)
{
AlarmEvent.Invoke();
}
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.TryGetComponent(out DefectiveProduct product))
{
if (_detectedDefects.Contains(product))
{
_detectedDefects.Remove(product);
}
}
}
}