quality-control/Assets/Plugins/KinematicCharacterController/Core/IMoverController.cs

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2024-08-16 22:50:47 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace KinematicCharacterController
{
public interface IMoverController
{
/// <summary>
/// This is called to let you tell the PhysicsMover where it should be right now
/// </summary>
void UpdateMovement(out Vector3 goalPosition, out Quaternion goalRotation, float deltaTime);
}
}