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public AudioClip conveyorClip; - public float volume = 0.25f; - private AudioSource _audioSource; - - public void ResetMachine() - { - if (_audioSource) - { - _audioSource.Stop(); - Destroy(_audioSource.gameObject); - _audioSource = null; - } - - if (isActiveAndEnabled) - { - _audioSource = NAudio.Play(conveyorClip, transform.position, volume); - _audioSource.loop = true; - } - } + public AudioSource audioSource; private void Start() { - ResetMachine(); + audioSource.time += Random.Range(1f, 3f); + audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f; startPosition = rb.position; - - //scrollingTextureSpeedMult = -0.1625f * speed; } private void FixedUpdate()