diff --git a/Assets/Data/Objectives/Level 1.asset b/Assets/Data/Objectives/Level 1.asset
index 98a3fdc..cae3f7c 100644
--- a/Assets/Data/Objectives/Level 1.asset
+++ b/Assets/Data/Objectives/Level 1.asset
@@ -20,7 +20,9 @@ MonoBehaviour:
TimeLimit: 120
LevelMessage: 'Welcome, employee!
- Please ensure the quality of our HexaTorus
- product.'
+ Please ensure the quality of our Torus product.
+
+ Dispose
+ of defective units using the disposal belt.'
SuccessMessage: Great job!
- FailureMessage: Try again!
+ FailureMessage: Please try harder in the future!
diff --git a/Assets/Data/Objectives/Level 2.asset b/Assets/Data/Objectives/Level 2.asset
index e939ae5..81e9be4 100644
--- a/Assets/Data/Objectives/Level 2.asset
+++ b/Assets/Data/Objectives/Level 2.asset
@@ -21,7 +21,13 @@ MonoBehaviour:
Quantity: 15
MaxDefectivePercentage: 25
TimeLimit: 180
- LevelMessage: We are pleased to announce that we have secured the capital for the
- expansion.
+ LevelMessage: 'We have scaled up Torus production.
+
+ The newest Torus assembly
+ line is equipped with an automatic defect scanner, pay attention to its signals.
+
+
+ We''re
+ also happy to announce that an E(tm) production line is now operational.'
SuccessMessage: Great job!
- FailureMessage: Try again!
+ FailureMessage: Please try harder in the future!
diff --git a/Assets/Data/Objectives/Level 3.asset b/Assets/Data/Objectives/Level 3.asset
index e710456..16250c2 100644
--- a/Assets/Data/Objectives/Level 3.asset
+++ b/Assets/Data/Objectives/Level 3.asset
@@ -22,6 +22,6 @@ MonoBehaviour:
MaxDefectivePercentage: 25
TimeLimit: 240
LevelMessage: We are pleased to announce that we have secured the capital for the
- expansion.
+ expansion of E(tm) production.
SuccessMessage: Great job!
- FailureMessage: Try again!
+ FailureMessage: Please try harder in the future!
diff --git a/Assets/Meshes/machine2.fbx b/Assets/Meshes/machine2.fbx
index 922a862..f09d2b1 100644
--- a/Assets/Meshes/machine2.fbx
+++ b/Assets/Meshes/machine2.fbx
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:828497d6c7e8f5803b055fef3009b16a9877225d7232ca4d711ed976a9af18b6
-size 28636
+oid sha256:aef30f96e56488509fba7af99195e726ea15e877309105c0acdd2d836e22448a
+size 28620
diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs b/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs
index 9e215b2..42bebab 100644
--- a/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs
+++ b/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs
@@ -292,7 +292,7 @@ namespace Nothke.Interaction
}
else
{
- Cursor.lockState = CursorLockMode.Locked;
+ //Cursor.lockState = CursorLockMode.Locked;
//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
}
#endif
diff --git a/Assets/Plugins/KinematicCharacterController/ExampleCharacter/Scripts/ExamplePlayer.cs b/Assets/Plugins/KinematicCharacterController/ExampleCharacter/Scripts/ExamplePlayer.cs
index 02c7f3b..4ab25fa 100644
--- a/Assets/Plugins/KinematicCharacterController/ExampleCharacter/Scripts/ExamplePlayer.cs
+++ b/Assets/Plugins/KinematicCharacterController/ExampleCharacter/Scripts/ExamplePlayer.cs
@@ -19,7 +19,7 @@ namespace KinematicCharacterController.Examples
private void Start()
{
- Cursor.lockState = CursorLockMode.Locked;
+ //Cursor.lockState = CursorLockMode.Locked;
// Tell camera to follow transform
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
@@ -31,10 +31,10 @@ namespace KinematicCharacterController.Examples
private void Update()
{
- if (Input.GetMouseButtonDown(0))
- {
- Cursor.lockState = CursorLockMode.Locked;
- }
+ //if (Input.GetMouseButtonDown(0))
+ //{
+ // Cursor.lockState = CursorLockMode.Locked;
+ //}
HandleCharacterInput();
}
diff --git a/Assets/Prefabs/Conveyor/Product Converter 1.prefab b/Assets/Prefabs/Conveyor/Product Converter 1.prefab
index f2d975a..27067a6 100644
--- a/Assets/Prefabs/Conveyor/Product Converter 1.prefab
+++ b/Assets/Prefabs/Conveyor/Product Converter 1.prefab
@@ -132,7 +132,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &2484392394099800468
Transform:
m_ObjectHideFlags: 0
@@ -176,7 +176,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 2100000, guid: 54361f89cfee8b94d810c14a6beb11b5, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -291,8 +291,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2176528733310678998}
- - component: {fileID: 4947158631456116199}
- - component: {fileID: 5861368452386081078}
- component: {fileID: 8632506834606477652}
m_Layer: 0
m_Name: Cube (3)
@@ -300,7 +298,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &2176528733310678998
Transform:
m_ObjectHideFlags: 0
@@ -310,62 +308,12 @@ Transform:
m_GameObject: {fileID: 2258122647180763227}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0.6875, y: 1.1110001, z: 0}
- m_LocalScale: {x: 2.8750994, y: 0.25, z: 2}
+ m_LocalPosition: {x: 0.6875, y: 2.333, z: 0}
+ m_LocalScale: {x: 2.8750994, y: 0.25, z: 1.5378}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8206931719697506044}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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- m_RendererPriority: 0
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- m_SortingLayer: 0
- m_SortingOrder: 0
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BoxCollider:
m_ObjectHideFlags: 0
@@ -416,8 +364,8 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- - {fileID: 7643959459257724000}
- {fileID: 6970548721017808975}
+ - {fileID: 7643959459257724000}
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- {fileID: 7419161432905911980}
@@ -560,8 +508,6 @@ GameObject:
serializedVersion: 6
m_Component:
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- component: {fileID: 4937868212665396060}
m_Layer: 0
m_Name: Cube
@@ -569,7 +515,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
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@@ -579,62 +525,12 @@ Transform:
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serializedVersion: 2
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- m_LocalPosition: {x: 0.75, y: 0.1875, z: 1.125}
- m_LocalScale: {x: 2.75, y: 1.625, z: 0.25}
+ m_LocalPosition: {x: 0.75, y: 0.4375, z: 1.1249998}
+ m_LocalScale: {x: 2.75, y: 2.1250126, z: 0.25}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8206931719697506044}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ObjectHideFlags: 0
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &8396317161230293702
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m_ObjectHideFlags: 0
@@ -751,7 +647,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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+ - {fileID: 2100000, guid: 54361f89cfee8b94d810c14a6beb11b5, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -803,8 +699,6 @@ GameObject:
serializedVersion: 6
m_Component:
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- - component: {fileID: 6090509654478017155}
- component: {fileID: 3966603302419822199}
m_Layer: 0
m_Name: Cube (1)
@@ -812,7 +706,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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+ m_IsActive: 1
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serializedVersion: 2
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- m_LocalPosition: {x: 0.75, y: 0.1875, z: -1.125}
- m_LocalScale: {x: 2.75, y: 1.625, z: 0.25}
+ m_LocalPosition: {x: 0.75, y: 0.4375, z: -1.1249998}
+ m_LocalScale: {x: 2.75, y: 2.1250126, z: 0.25}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8206931719697506044}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_TransformParent: {fileID: 2155638562400233689}
m_Modifications:
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value: 0.75
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value: 0
objectReference: {fileID: 0}
+ - target: {fileID: -5754084199372789682, guid: f9aa633ab4416e540a8eac3b2bdaecf9, type: 3}
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value: machine
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diff --git a/Assets/Scripts/Game Schedule/Scoreboard.cs b/Assets/Scripts/Game Schedule/Scoreboard.cs
index 5b4503d..490a4ac 100644
--- a/Assets/Scripts/Game Schedule/Scoreboard.cs
+++ b/Assets/Scripts/Game Schedule/Scoreboard.cs
@@ -1,6 +1,6 @@
-using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
using System.Text;
+using KinematicCharacterController.Examples;
using TMPro;
using UnityEditor;
using UnityEngine;
@@ -8,6 +8,14 @@ using UnityEngine;
public class Scoreboard: MonoBehaviour
{
public static Scoreboard Instance;
+
+ public ExampleCharacterController Controller;
+ public ExamplePlayer Player;
+ public ExampleCharacterCamera Camera;
+ public Transform StartPosition;
+ public Transform StartLook;
+
+ public StagingManager.StageEnum CurrentStage;
public LevelObjective CurrentObjective;
public LevelObjective Stage1Objective;
@@ -31,6 +39,8 @@ public class Scoreboard: MonoBehaviour
public void StartStage(StagingManager.StageEnum stage)
{
+ CurrentStage = stage;
+
switch (stage)
{
case StagingManager.StageEnum.Level1:
@@ -44,13 +54,15 @@ public class Scoreboard: MonoBehaviour
break;
}
+ RestartCurrentStage();
+
UpdateText();
}
#if UNITY_EDITOR
[MenuItem("Tools/Restart Level")]
#endif
- public static void RestartLevel()
+ public static void RestartCurrentStage()
{
foreach (var machine in StagingManager.Instance.GetComponentsInChildren(true))
{
@@ -65,6 +77,12 @@ public class Scoreboard: MonoBehaviour
Instance.SetObjective(Instance.CurrentObjective);
Instance.UpdateText();
+
+ Instance.Controller.Motor.SetPosition(Instance.StartPosition.position);
+ Instance.Controller.Motor.SetRotation(Instance.StartPosition.rotation);
+ Instance.Player.enabled = false;
+ Instance.Camera.transform.rotation = Instance.StartLook.rotation;
+ Instance.Player.enabled = true;
}
public void SetObjective(LevelObjective objective)
@@ -137,9 +155,32 @@ public class Scoreboard: MonoBehaviour
{
StringBuilder sb = new();
+ int totalSeconds = (int) _timeLeft;
+
int minutes = (int) _timeLeft / 60;
int seconds = (int) _timeLeft % 60;
- sb.Append($"Time left: {minutes}:{seconds}\n");
+
+ sb.Append("Time left: ");
+
+ if (totalSeconds < 30)
+ {
+ sb.Append("");
+ }
+ else
+ {
+ sb.Append("");
+ }
+
+ if (seconds < 10)
+ {
+ sb.Append($"{minutes}:0{seconds}");
+ }
+ else
+ {
+ sb.Append($"{minutes}:{seconds}");
+ }
+
+ sb.Append("\n");
sb.Append("\n");
@@ -166,20 +207,22 @@ public class Scoreboard: MonoBehaviour
public void CountScores()
{
bool success = true;
-
+
+ StringBuilder sb = new();
+
foreach (var quota in CurrentObjective.Quotas)
{
if (!ProductCounts.ContainsKey(quota.Type))
{
success = false;
- Debug.LogError($"Not enough {quota.Type.name}");
+ sb.Append($"Not a single product of type {quota.Type.name} was produced!\n");
break;
}
if (quota.Quantity > TotalCount(quota.Type))
{
success = false;
- Debug.LogError($"Not enough {quota.Type.name}");
+ sb.Append($"Not enough {quota.Type.name} were produced.\n");
break;
}
@@ -188,13 +231,15 @@ public class Scoreboard: MonoBehaviour
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
{
success = false;
- Debug.LogError($"Too many broken {quota.Type.name}");
+ sb.Append($"Too many of {quota.Type.name} were defective!\n");
break;
}
- Debug.Log($"{quota.Type.name}: Quality level: {DefectPercentage(quota.Type)}%");
+ sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
}
- Debug.Log(success? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
+ sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
+
+ UIManager.Instance.PushStageComplete(success, sb.ToString());
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs
index 5b28336..75cc4bb 100644
--- a/Assets/Scripts/UI/UIManager.cs
+++ b/Assets/Scripts/UI/UIManager.cs
@@ -1,8 +1,20 @@
+using System;
using System.Collections.Generic;
+using TMPro;
using UnityEngine;
public class UIManager: MonoBehaviour
{
+ public static UIManager Instance;
+
+ public void OnEnable()
+ {
+ if (Instance == null)
+ {
+ Instance = this;
+ }
+ }
+
public enum UIState
{
MainMenu = 0,
@@ -11,6 +23,7 @@ public class UIManager: MonoBehaviour
HowToPlay = 3,
StageSelect = 4,
ConfirmQuit = 5,
+ StageComplete = 6,
}
public List StateStack = new List() {UIState.MainMenu};
@@ -19,8 +32,14 @@ public class UIManager: MonoBehaviour
public GameObject Reticle;
public GameObject HowToPlay;
public GameObject StageSelect;
+ public GameObject Pause;
public GameObject ConfirmQuit;
-
+
+ public GameObject StageComplete;
+ public GameObject RetryButton;
+ public GameObject NextStageButton;
+ public TextMeshProUGUI StageCompleteText;
+
public void Start()
{
MainMenu.SetActive(false);
@@ -28,6 +47,8 @@ public class UIManager: MonoBehaviour
HowToPlay.SetActive(false);
StageSelect.SetActive(false);
ConfirmQuit.SetActive(false);
+ Pause.SetActive(false);
+ StageComplete.SetActive(false);
PushState(UIState.MainMenu);
}
@@ -36,17 +57,106 @@ public class UIManager: MonoBehaviour
{
if (StateStack.Count > 0)
{
+ if (StateStack[0] == state)
+ {
+ return;
+ }
+
OnExitState(StateStack[0]);
}
+ PopState();
StateStack.Add(state);
OnEnterState(state);
}
+ public void PushMainMenu()
+ {
+ PushState(UIState.MainMenu);
+ }
+
+ public void PushHowToPlay()
+ {
+ PushState(UIState.HowToPlay);
+ }
+
+ public void PushStageSelect()
+ {
+ PushState(UIState.StageSelect);
+ }
+
+ public void PushConfirmQuit()
+ {
+ PushState(UIState.ConfirmQuit);
+ }
+
+ public void Resume()
+ {
+ TryTogglePause();
+ }
+
+ public void TryTogglePause()
+ {
+ switch (StateStack[0])
+ {
+ case UIState.Game:
+ PushState(UIState.Pause);
+ break;
+ case UIState.Pause:
+ PushState(UIState.Game);
+ break;
+ case UIState.MainMenu:
+ PushState(UIState.ConfirmQuit);
+ break;
+ case UIState.ConfirmQuit:
+ PushState(UIState.MainMenu);
+ break;
+ case UIState.StageSelect:
+ PushState(UIState.MainMenu);
+ break;
+ case UIState.HowToPlay:
+ TryBackFromHelp();
+ break;
+ }
+ }
+
+ private bool gameRunning;
+
+ public void TryToggleHelp()
+ {
+ if (StateStack[0] == UIState.Game)
+ {
+ PushState(UIState.HowToPlay);
+ }
+ else if (StateStack[0] == UIState.HowToPlay)
+ {
+ if (!gameRunning)
+ {
+ return;
+ }
+
+ PushState(UIState.Game);
+ }
+ }
+
+ public void TryBackFromHelp()
+ {
+ if (gameRunning)
+ {
+ PushState(UIState.Game);
+ }
+ else
+ {
+ PushState(UIState.MainMenu);
+ }
+ }
+
public void PopState()
{
+ bool backToMain = false;
+
if (StateStack.Count > 0)
- {
+ {
OnExitState(StateStack[0]);
StateStack.RemoveAt(0);
}
@@ -60,8 +170,29 @@ public class UIManager: MonoBehaviour
MainMenu.SetActive(true);
break;
case UIState.Game:
+ AudioListener.pause = false;
+ Time.timeScale = 1f;
+ Cursor.lockState = CursorLockMode.Locked;
Reticle.SetActive(true);
break;
+ case UIState.ConfirmQuit:
+ ConfirmQuit.SetActive(true);
+ break;
+ case UIState.StageSelect:
+ StageSelect.SetActive(true);
+ break;
+ case UIState.HowToPlay:
+ Cursor.lockState = CursorLockMode.None;
+ HowToPlay.SetActive(true);
+ break;
+ case UIState.Pause:
+ Cursor.lockState = CursorLockMode.None;
+ Pause.SetActive(true);
+ break;
+ case UIState.StageComplete:
+ Cursor.lockState = CursorLockMode.None;
+ StageComplete.SetActive(true);
+ break;
}
}
@@ -74,18 +205,94 @@ public class UIManager: MonoBehaviour
break;
case UIState.Game:
Reticle.SetActive(false);
+ AudioListener.pause = true;
+ Time.timeScale = 0f;
+ break;
+ case UIState.ConfirmQuit:
+ ConfirmQuit.SetActive(false);
+ break;
+ case UIState.StageSelect:
+ StageSelect.SetActive(false);
+ break;
+ case UIState.HowToPlay:
+ HowToPlay.SetActive(false);
+ break;
+ case UIState.Pause:
+ Pause.SetActive(false);
break;
}
}
public void StartStage(int stage)
{
+ gameRunning = true;
+
+ Time.timeScale = 1f;
Scoreboard.Instance.StartStage((StagingManager.StageEnum)stage);
PushState(UIState.Game);
}
+
+ public void RestartStage()
+ {
+ Time.timeScale = 1f;
+ Scoreboard.RestartCurrentStage();
+ PushState(UIState.Game);
+ }
public void Quit()
{
Application.Quit();
}
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.Escape))
+ {
+ TryTogglePause();
+ return;
+ }
+
+ if (Input.GetKeyDown(KeyCode.F1))
+ {
+ TryToggleHelp();
+ return;
+ }
+ }
+
+ public void PushStageComplete(bool success, string message)
+ {
+ if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
+ {
+ NextStageButton.SetActive(false);
+ RetryButton.SetActive(false);
+ }
+ if (success)
+ {
+ NextStageButton.SetActive(true);
+ RetryButton.SetActive(false);
+ }
+ else
+ {
+ NextStageButton.SetActive(false);
+ RetryButton.SetActive(true);
+ }
+
+ StageCompleteText.text = message;
+ PushState(UIState.StageComplete);
+ }
+
+ public void NextStage()
+ {
+ switch (Scoreboard.Instance.CurrentStage)
+ {
+ case StagingManager.StageEnum.Level1:
+ StartStage(1);
+ break;
+ case StagingManager.StageEnum.Level2:
+ StartStage(2);
+ break;
+ case StagingManager.StageEnum.Level3:
+ break;
+ }
+ }
}
\ No newline at end of file