From 3036732a0d162faaf397b9eed81f03fe06562b0a Mon Sep 17 00:00:00 2001 From: Khauvinkh Date: Sun, 18 Aug 2024 19:27:27 +0200 Subject: [PATCH] Fixing small bugs. --- Assets/Data/Objectives/Level 2.asset | 22 + Assets/Data/Objectives/Level 2.asset.meta | 8 + Assets/Scenes/Main.unity | 2039 ++++++++++++++++- Assets/Scripts/CranePickDrop.cs | 7 +- .../Interactable/HammerableRigidbody.cs | 2 + Assets/Scripts/Magnet.cs | 5 + 6 files changed, 2005 insertions(+), 78 deletions(-) create mode 100644 Assets/Data/Objectives/Level 2.asset create mode 100644 Assets/Data/Objectives/Level 2.asset.meta diff --git a/Assets/Data/Objectives/Level 2.asset b/Assets/Data/Objectives/Level 2.asset new file mode 100644 index 0000000..5d77d72 --- /dev/null +++ b/Assets/Data/Objectives/Level 2.asset @@ -0,0 +1,22 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 65221132d7bd4e79856cce65eeb5ce58, type: 3} + m_Name: Level 2 + m_EditorClassIdentifier: + Stage: 2 + Quotas: + - 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transform.position; float dirSq = Vector3.SqrMagnitude(dir); float forceMagnitude = strength * (1.0f / dirSq);