diff --git a/Assets/Data/Objectives/Level 1.asset b/Assets/Data/Objectives/Level 1.asset
index be862c2..5039ec2 100644
--- a/Assets/Data/Objectives/Level 1.asset
+++ b/Assets/Data/Objectives/Level 1.asset
@@ -22,6 +22,7 @@ MonoBehaviour:
Please ensure the quality of our Torus product.
+
Dispose
of defective units using the disposal belt.'
SuccessMessage: Great job!
diff --git a/Assets/Data/Objectives/Level 3.asset b/Assets/Data/Objectives/Level 3.asset
index 29e9ec8..7d1adbf 100644
--- a/Assets/Data/Objectives/Level 3.asset
+++ b/Assets/Data/Objectives/Level 3.asset
@@ -21,7 +21,11 @@ MonoBehaviour:
Quantity: 40
MaxDefectivePercentage: 25
TimeLimit: 270
- LevelMessage: We are pleased to announce that we have secured the capital for the
- expansion of E(tm) production.
- SuccessMessage: Great job!
+ LevelMessage: 'We are pleased to announce that we have secured the capital to expand
+ the E(tm) production.
+
+
+ Please familiarize yourself with the new crane-powered
+ production line!'
+ SuccessMessage: Congratulations! You have completed all the shifts!
FailureMessage: Please try harder in the future!
diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity
index 1323b18..fd31111 100644
--- a/Assets/Scenes/Main.unity
+++ b/Assets/Scenes/Main.unity
@@ -21526,7 +21526,7 @@ MonoBehaviour:
Your job is to remove defective
products from the production line. When you spot a defective product, approach
- it and press and hold [LMB] to take it in your hands
+ it and press and hold [LMB] to take it in your hands.
Defective products
should be disposed of at specialized disposal lines.
diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs
index 4d0a29c..2624187 100644
--- a/Assets/Scripts/UI/UIManager.cs
+++ b/Assets/Scripts/UI/UIManager.cs
@@ -270,12 +270,12 @@ public class UIManager: MonoBehaviour
public void PushStageComplete(bool success, string message)
{
- if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
+ if (Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
{
NextStageButton.SetActive(false);
RetryButton.SetActive(false);
}
- if (success)
+ else if (success)
{
NextStageButton.SetActive(true);
RetryButton.SetActive(false);