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IMPULSE_VOLUME_MULT = 0.00001f; + //const float IMPULSE_THRESHOLD = 1; + + public CollisionSoundsProfile profile; + + public float volumeVelocityMult = 0.05f; + public float timeout = 0.05f; + public float pitchMult = 1; + float lastTime; + + public bool preventDoubleSound; + + public AudioMixerGroup mixerGroup; + +#if UNITY_EDITOR + private void Start() + { + if (!profile) + Debug.LogError("No collision sounds profile assigned", this); + } +#endif + + public void ResetTimeout() + { + lastTime = Time.time; + } + + void OnCollisionEnter(Collision collision) + { + if (!enabled) + return; + + // Prevent sound in the first second + float time = Time.time; + if (time < 1) + return; + + if (timeout > 0) + { + if (time - lastTime < timeout) + return; + + lastTime = time; + } + + if (preventDoubleSound) + { + var colSound = collision.collider.GetComponent(); + + if (colSound) + colSound.ResetTimeout(); + } + + //float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude; + //Debug.Log("Impulse: " + impulse); + + //if (impulse < IMPULSE_THRESHOLD) return; + + var relVel = collision.relativeVelocity.magnitude; + + if (relVel < RELATIVE_VELOCITY_TRESHOLD) + return; + + Debug.Assert(profile, "No collision sounds profile assigned", this); + + // TODO: Move parameters to AudioManager: + profile.clips.Play(collision.GetContact(0).point, + volume: relVel * volumeVelocityMult, + pitch: Random.Range(0.95f, 1.05f) * pitchMult, + minDistance: 10, mixerGroup: mixerGroup); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Utils/CollisionSounds.cs.meta b/Assets/Scripts/Utils/CollisionSounds.cs.meta new file mode 100644 index 0000000..87560f8 --- /dev/null +++ b/Assets/Scripts/Utils/CollisionSounds.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 075e36d3d3303934bac79dda1017c56c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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