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rb.position; + float dirSq = Vector3.SqrMagnitude(dir); + float force = strength * (1.0f / dirSq); + + otherRb.AddForce(-dir * force); + rb.AddForce(dir * force); + } + } +} diff --git a/Assets/Scripts/Magnet.cs.meta b/Assets/Scripts/Magnet.cs.meta new file mode 100644 index 0000000..0fab11c --- /dev/null +++ b/Assets/Scripts/Magnet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b236863c86ffb73498f0262aaf900afd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: