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https://github.com/nothke/quality-control.git
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Blockout art
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@@ -27,12 +27,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1937979026721672}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!20 &20127477809793788
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Camera:
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@@ -46,10 +47,19 @@ Camera:
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_GateFitMode: 2
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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@@ -119,9 +129,10 @@ MonoBehaviour:
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MaxVerticalAngle: 90
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RotationSpeed: 1.3
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RotationSharpness: 10000
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RotateWithPhysicsMover: 0
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ObstructionCheckRadius: 0.2
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ObstructionLayers:
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serializedVersion: 2
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m_Bits: 4294965759
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m_Bits: 4294967295
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ObstructionSharpness: 10000
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IgnoredColliders: []
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