Reworking item spawn, adding item conversion.

This commit is contained in:
Khauvinkh
2024-08-18 14:44:44 +02:00
parent d2c3dff101
commit 683f839905
50 changed files with 2219 additions and 766 deletions

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@@ -0,0 +1,16 @@
using System;
[Flags]
public enum DefectType
{
None = 0,
Hex_MissingMaterial_1 = 1 << 0,
Hex_MissingMaterial_2 = 1 << 1,
Hex_MissingMaterial_3 = 1 << 2,
Hex_MissingMaterial_4 = 1 << 3,
Hex_MissingMaterial_5 = 1 << 4,
E_No_Cutout = 1 << 10,
E_Made_6 = 1 << 11,
}

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fileFormatVersion: 2
guid: e48fe9fec9d04b89a7d3e8878e55a054
timeCreated: 1723978865

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using System.Collections.Generic;
using UnityEngine;
public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer
{
public MeshRenderer MeshRenderer;
private List<DefectType> supportedDefects = new()
{
DefectType.Hex_MissingMaterial_1,
DefectType.Hex_MissingMaterial_2,
DefectType.Hex_MissingMaterial_3,
DefectType.Hex_MissingMaterial_4,
DefectType.Hex_MissingMaterial_5,
};
public void VisualizeDefect(DefectType defectType)
{
for (var i = 0; i < supportedDefects.Count; i++)
{
if (!defectType.HasFlag(supportedDefects[i]))
{
continue;
}
MeshRenderer.materials[i] = GameAssets.Instance.MissingMaterial;
}
}
}

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fileFormatVersion: 2
guid: 1432478c6b38458188a508ec961872f2
timeCreated: 1723979252

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using System;
using System.Collections.Generic;
using UnityEngine;
public class DefectMeshSelector: MonoBehaviour, IDefectVisualizer
{
public GameObject NormalPrefab;
[Serializable]
public struct PrefabVariant
{
public DefectType DefectType;
public GameObject Prefab;
}
public List<PrefabVariant> DefectivePrefabVariants;
public void VisualizeDefect(DefectType defectType)
{
if (defectType == DefectType.None)
{
NormalPrefab.SetActive(true);
foreach (var variant in DefectivePrefabVariants)
{
variant.Prefab.SetActive(false);
}
}
else
{
NormalPrefab.SetActive(false);
foreach (var variant in DefectivePrefabVariants)
{
variant.Prefab.SetActive(false);
if (defectType.HasFlag(variant.DefectType))
{
variant.Prefab.SetActive(true);
return;
}
}
}
}
}

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fileFormatVersion: 2
guid: 168e96bc0e2e4ddfa90949e485bcd0cd
timeCreated: 1723979516

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@@ -1,6 +0,0 @@
using UnityEngine;
public class DefectiveProduct : Product
{
}

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fileFormatVersion: 2
guid: 05b73befcbdd4bbfaaee667a8da86b1f
timeCreated: 1723897738

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public interface IDefectVisualizer
{
public void VisualizeDefect(DefectType defectType);
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8ffa14c7e9444d31898f9446de6628ea
timeCreated: 1723979215

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@@ -2,5 +2,16 @@
public class Product : MonoBehaviour
{
public ProductType Type;
public DefectType Defect;
public void ApplyDefect(DefectType defectType)
{
Defect = defectType;
foreach (var visualizer in GetComponents<IDefectVisualizer>())
{
visualizer.VisualizeDefect(defectType);
}
}
}

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@@ -2,8 +2,8 @@
using UnityEngine;
using Random = UnityEngine.Random;
[CreateAssetMenu(fileName = "New Product Description", menuName = "Data/Product Description", order = 0)]
public class ProductDescription : ScriptableObject
[CreateAssetMenu(fileName = "New Product Spawn Schedule", menuName = "Data/Product Spawn Schedule", order = 0)]
public class ProductSpawnSchedule : ScriptableObject
{
[Serializable]
public struct Product

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using System;
using UnityEngine;
using Random = UnityEngine.Random;
[CreateAssetMenu(fileName = "New Product Type", menuName = "Data/Product Type", order = 0)]
public class ProductType : ScriptableObject
{
public Product Prefab;
[Serializable]
public struct DefectProbability
{
public DefectType Defect;
[Range(0,100)]
public int Probability;
}
public DefectProbability[] DefectProbabilities;
public static void SpawnProduct(ProductType type, Transform origin)
{
var newProduct = Instantiate(type.Prefab, origin);
newProduct.Type = type;
newProduct.ApplyDefect(type.SelectDefect());
}
public DefectType SelectDefect()
{
float randomValue = Random.Range(0, 100);
float sum = 0;
for (var i = 0; i < DefectProbabilities.Length; i++)
{
var defect = DefectProbabilities[i];
sum += defect.Probability;
if (randomValue <= sum)
{
return defect.Defect;
}
}
return DefectType.None;
}
}

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fileFormatVersion: 2
guid: bcf4ec4eb272446d850eb3c9e72cd87f
timeCreated: 1723979773