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- public void Start() - { - StagingManager.RegisterStageProp(this); - gameObject.SetActive(false); - } - - public void OnDestroy() - { - StagingManager.RemoveStageProp(this); - } } \ No newline at end of file diff --git a/Assets/Scripts/Game Schedule/StagingManager.cs b/Assets/Scripts/Game Schedule/StagingManager.cs index 89dfd69..ded8668 100644 --- a/Assets/Scripts/Game Schedule/StagingManager.cs +++ b/Assets/Scripts/Game Schedule/StagingManager.cs @@ -6,7 +6,6 @@ using UnityEngine; public class StagingManager: MonoBehaviour { public static StagingManager Instance; - public static List StageProps; public List Objectives; @@ -15,8 +14,9 @@ public class StagingManager: MonoBehaviour [Flags] public enum StageEnum { - Level1 = 1, - Level2 = 2, + Level1 = 1 << 0, + Level2 = 1 << 1, + Level3 = 1 << 2, } public void OnEnable() @@ -26,40 +26,15 @@ public class StagingManager: MonoBehaviour Instance = this; } } - - public void OnDestroy() - { - StageProps.Clear(); - } - - public static void RegisterStageProp(StageProp stageProp) - { - if (StageProps == null) - { - StageProps = new List(); - } - - if (!StageProps.Contains(stageProp)) - { - StageProps.Add(stageProp); - } - } - - public static void RemoveStageProp(StageProp stageProp) - { - if (StageProps.Contains(stageProp)) - { - StageProps.Remove(stageProp); - } - } public static void SetStage(StageEnum stage) { Instance.CurrentStage = stage; - foreach (var stageProp in StageProps) + foreach (var stageProp in FindObjectsOfType(true)) { - stageProp.gameObject.SetActive((stageProp.ActiveAtStages & stage) != 0); + Debug.Log(stageProp.ActiveAtStages.HasFlag(stage)); + stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage)); } } diff --git a/Assets/Scripts/Machines/AudioAlarm.cs b/Assets/Scripts/Machines/AudioAlarm.cs deleted file mode 100644 index c45eefb..0000000 --- a/Assets/Scripts/Machines/AudioAlarm.cs +++ /dev/null @@ -1,13 +0,0 @@ -using UnityEngine; - -public class AudioAlarm : MonoBehaviour -{ - public float Duration; - - private bool _isPlaying; - - public void PlayAlarm() - { - Debug.Log("Playing alarm"); - } -} \ No newline at end of file diff --git a/Assets/Scripts/Machines/AudioAlarm.cs.meta b/Assets/Scripts/Machines/AudioAlarm.cs.meta deleted file mode 100644 index 9c43040..0000000 --- a/Assets/Scripts/Machines/AudioAlarm.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: c996d1be4ecb4e8d92bc4344f7f98854 -timeCreated: 1723921340 \ No newline at end of file diff --git a/Assets/Scripts/Machines/IResetable.cs b/Assets/Scripts/Machines/IResetable.cs new file mode 100644 index 0000000..0934ad7 --- /dev/null +++ b/Assets/Scripts/Machines/IResetable.cs @@ -0,0 +1,4 @@ +public interface IResetable +{ + public void ResetMachine(); +} \ No newline at end of file diff --git a/Assets/Scripts/Machines/IResetable.cs.meta b/Assets/Scripts/Machines/IResetable.cs.meta new file mode 100644 index 0000000..e228891 --- /dev/null +++ b/Assets/Scripts/Machines/IResetable.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6b152b88cf564370bd89748f325284b6 +timeCreated: 1724010368 \ No newline at end of file diff --git a/Assets/Scripts/Machines/ProductConverter.cs b/Assets/Scripts/Machines/ProductConverter.cs index bf09570..8c1fe9c 100644 --- a/Assets/Scripts/Machines/ProductConverter.cs +++ b/Assets/Scripts/Machines/ProductConverter.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class Converter: MonoBehaviour +public class Converter: MonoBehaviour, IResetable { public List inputProducts; @@ -31,9 +31,16 @@ public class Converter: MonoBehaviour } public void Start() + { + ResetMachine(); + } + + public void ResetMachine() { _conversionTimer = conversionDuration; CurrentHealth = MaxHealth; + + inputProducts.Clear(); } public void Update() diff --git a/Assets/Scripts/Machines/ProductReceiver.cs b/Assets/Scripts/Machines/ProductReceiver.cs index 5f15da4..02d453f 100644 --- a/Assets/Scripts/Machines/ProductReceiver.cs +++ b/Assets/Scripts/Machines/ProductReceiver.cs @@ -3,12 +3,7 @@ using System.Collections.Generic; using UnityEngine; public class ProductReceiver : MonoBehaviour -{ - ///HashSet enteredBodies = new HashSet(); - - public int normalProductCount; - public int defectiveProductCount; - +{ private void OnTriggerEnter(Collider otherCollider) { var product = otherCollider.GetComponentInParent(); diff --git a/Assets/Scripts/Machines/ProductSpawner.cs b/Assets/Scripts/Machines/ProductSpawner.cs index d11edec..261f3b9 100644 --- a/Assets/Scripts/Machines/ProductSpawner.cs +++ b/Assets/Scripts/Machines/ProductSpawner.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class ProductSpawner : MonoBehaviour +public class ProductSpawner : MonoBehaviour, IResetable { public enum ProductionPhaseType { @@ -24,19 +24,34 @@ public class ProductSpawner : MonoBehaviour } public List ProductionPhases; + private List RuntimeProductionPhases; public float _remainingDuration; public float _spawnTimer; + + public void Start() + { + ResetMachine(); + } + + public void ResetMachine() + { + enabled = true; + _remainingDuration = 0f; + _spawnTimer = 0f; + + RuntimeProductionPhases = new(ProductionPhases); + } private void Update() { - if (ProductionPhases.Count == 0) + if (RuntimeProductionPhases.Count == 0) { enabled = false; return; } - var currentPhase = ProductionPhases[0]; + var currentPhase = RuntimeProductionPhases[0]; if (_remainingDuration <= 0) { @@ -54,7 +69,7 @@ public class ProductSpawner : MonoBehaviour { if (_remainingDuration <= 0) { - ProductionPhases.RemoveAt(0); + RuntimeProductionPhases.RemoveAt(0); } return; @@ -67,7 +82,7 @@ public class ProductSpawner : MonoBehaviour if (_remainingDuration <= 0) { - ProductionPhases.RemoveAt(0); + RuntimeProductionPhases.RemoveAt(0); } } } \ No newline at end of file diff --git a/Assets/Scripts/Machines/StationaryDefectDetector.cs b/Assets/Scripts/Machines/StationaryDefectDetector.cs index d24e082..3c9f175 100644 --- a/Assets/Scripts/Machines/StationaryDefectDetector.cs +++ b/Assets/Scripts/Machines/StationaryDefectDetector.cs @@ -3,12 +3,17 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; -public class StationaryDefectDetector : MonoBehaviour +public class StationaryDefectDetector : MonoBehaviour, IResetable { public List _knownProducts; public AudioClip goodSound; public AudioClip badSound; + + public void ResetMachine() + { + _knownProducts.Clear(); + } private void OnTriggerEnter(Collider other) {