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var rotation = transform.rotation; + + var delta = Quaternion.AngleAxis(RotationRate * Time.deltaTime, Axis); + + transform.SetPositionAndRotation(transform.position, rotation * delta); + } +} \ No newline at end of file diff --git a/Assets/Scripts/ConstantRotation.cs.meta b/Assets/Scripts/ConstantRotation.cs.meta new file mode 100644 index 0000000..dc89a37 --- /dev/null +++ b/Assets/Scripts/ConstantRotation.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9aaa57bc45674fb790590777dfe23cb4 +timeCreated: 1723985243 \ No newline at end of file diff --git a/Assets/Scripts/Interactable.meta b/Assets/Scripts/Interactable.meta new file mode 100644 index 0000000..8d2bcd4 --- /dev/null +++ b/Assets/Scripts/Interactable.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 98b2ed3a0efd45ea919595f3f1e83012 +timeCreated: 1723987686 \ No newline at end of file diff --git a/Assets/Scripts/Interactable/HammerRepair.cs b/Assets/Scripts/Interactable/HammerRepair.cs new file mode 100644 index 0000000..fe7b82c --- /dev/null +++ b/Assets/Scripts/Interactable/HammerRepair.cs @@ -0,0 +1,25 @@ +using Nothke.Interaction; +using Nothke.Interaction.Items; +using UnityEngine; + +public class HammerRepair: Interactable +{ + public override void Use(InteractionController im) + { + if (im.hands.item == null) + { + base.Use(im); + return; + } + + var product = GetComponentInChildren(); + + if (!product) + { + return; + } + + var clip = product.Type.SelectClip(product.Defect != DefectType.None); + NAudio.Play(clip, transform.position); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Interactable/HammerRepair.cs.meta b/Assets/Scripts/Interactable/HammerRepair.cs.meta new file mode 100644 index 0000000..ba2d42d --- /dev/null +++ b/Assets/Scripts/Interactable/HammerRepair.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bde7b42f7560494da2171ea528381467 +timeCreated: 1723989068 \ No newline at end of file diff --git a/Assets/Scripts/Interactable/HammerableRigidbody.cs b/Assets/Scripts/Interactable/HammerableRigidbody.cs new file mode 100644 index 0000000..dffde27 --- /dev/null +++ b/Assets/Scripts/Interactable/HammerableRigidbody.cs @@ -0,0 +1,25 @@ +using Nothke.Interaction; +using Nothke.Interaction.Items; +using UnityEngine; + +public class HammerableRigidbody: RigidbodyInteractable +{ + public override void Use(InteractionController im) + { + if (im.hands.item == null) + { + base.Use(im); + return; + } + + var product = GetComponentInChildren(); + + if (!product) + { + return; + } + + var clip = product.Type.SelectClip(product.Defect != DefectType.None); + NAudio.Play(clip, transform.position); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Interactable/HammerableRigidbody.cs.meta b/Assets/Scripts/Interactable/HammerableRigidbody.cs.meta new file mode 100644 index 0000000..c02da76 --- /dev/null +++ b/Assets/Scripts/Interactable/HammerableRigidbody.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 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_conversionTimer = conversionTime; + _conversionTimer = conversionDuration; } _conversionTimer -= Time.deltaTime; diff --git a/Assets/Scripts/Machines/ProductReceiver.cs b/Assets/Scripts/Machines/ProductReceiver.cs index 900be71..7c71da9 100644 --- a/Assets/Scripts/Machines/ProductReceiver.cs +++ b/Assets/Scripts/Machines/ProductReceiver.cs @@ -9,18 +9,11 @@ public class ProductReceiver : MonoBehaviour public int normalProductCount; public int defectiveProductCount; - private void OnCollisionEnter(Collision collision) + private void OnTriggerEnter(Collider otherCollider) { - var rb = collision.rigidbody; + var product = otherCollider.GetComponentInParent(); - if (!rb) - { - return; - } - - //enteredBodies.Add(rb); - - if (rb.TryGetComponent(out Product product)) + if (product != null) { if (product.Defect != DefectType.None) { @@ -31,7 +24,7 @@ public class ProductReceiver : MonoBehaviour normalProductCount++; } - Destroy(rb.gameObject); + Destroy(product.gameObject); } } } diff --git a/Assets/Scripts/Machines/StationaryDefectDetector.cs b/Assets/Scripts/Machines/StationaryDefectDetector.cs index c2afd99..d24e082 100644 --- a/Assets/Scripts/Machines/StationaryDefectDetector.cs +++ b/Assets/Scripts/Machines/StationaryDefectDetector.cs @@ -5,45 +5,28 @@ using UnityEngine.Events; public class StationaryDefectDetector : MonoBehaviour { - public UnityEvent AlarmEvent; - - [Range(0, 100)] - public int FalsePositiveChance; - [Range(0, 100)] - public int FalseNegativeChance; - public List _knownProducts; + public AudioClip goodSound; + public AudioClip badSound; + private void OnTriggerEnter(Collider other) { - if (other.TryGetComponent(out Product product)) + var product = other.GetComponentInParent(); + + if (product == null) { - if (_knownProducts.Contains(product)) - { - return; - } - - _knownProducts.Add(product); - - if (product.Defect == DefectType.None) - { - var falseNegativeRoll = Random.Range(0, 100); - - if (falseNegativeRoll > FalseNegativeChance) - { - AlarmEvent.Invoke(); - } - } - else - { - var falsePositiveRoll = Random.Range(0, 100); - - if (falsePositiveRoll < FalsePositiveChance) - { - AlarmEvent.Invoke(); - } - } + return; } + + if (_knownProducts.Contains(product)) + { + return; + } + + _knownProducts.Add(product); + + NAudio.Play(product.Defect == DefectType.None ? goodSound : badSound, transform.position); } private void OnTriggerExit(Collider other) diff --git a/Assets/Scripts/Products/DefectMaterialVisualizer.cs b/Assets/Scripts/Products/DefectMaterialVisualizer.cs index 398a8e8..622161f 100644 --- a/Assets/Scripts/Products/DefectMaterialVisualizer.cs +++ b/Assets/Scripts/Products/DefectMaterialVisualizer.cs @@ -1,10 +1,10 @@ using System.Collections.Generic; using UnityEngine; -public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer +public class DefectMaterialVisualizer : MonoBehaviour, IDefectVisualizer { public MeshRenderer MeshRenderer; - + private List supportedDefects = new() { DefectType.Hex_MissingMaterial_1, @@ -13,17 +13,19 @@ public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer DefectType.Hex_MissingMaterial_4, DefectType.Hex_MissingMaterial_5, }; - + public void VisualizeDefect(DefectType defectType) { + var materials = MeshRenderer.sharedMaterials; + for (var i = 0; i < supportedDefects.Count; i++) { - if (!defectType.HasFlag(supportedDefects[i])) + if (defectType.HasFlag(supportedDefects[i])) { - continue; + materials[i + 1] = null; } - - MeshRenderer.materials[i] = GameAssets.Instance.MissingMaterial; } + + MeshRenderer.sharedMaterials = materials; } } \ No newline at end of file diff --git a/Assets/Scripts/Products/ProductType.cs b/Assets/Scripts/Products/ProductType.cs index 14d25a4..915ef32 100644 --- a/Assets/Scripts/Products/ProductType.cs +++ b/Assets/Scripts/Products/ProductType.cs @@ -15,6 +15,9 @@ public class ProductType : ScriptableObject public int Probability; } + public AudioClip[] normalClips; + public AudioClip[] 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