From 725c10e5418c00b60480ace49cf72ee5d8a030cc Mon Sep 17 00:00:00 2001 From: Daniel Tyomin Date: Mon, 19 Aug 2024 22:47:13 +0200 Subject: [PATCH 1/5] Fixed out of audio range error --- Assets/Scripts/ConveyorBelt.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/ConveyorBelt.cs b/Assets/Scripts/ConveyorBelt.cs index 3cf37fd..b84f192 100644 --- a/Assets/Scripts/ConveyorBelt.cs +++ b/Assets/Scripts/ConveyorBelt.cs @@ -19,7 +19,8 @@ public class ConveyorBelt : MonoBehaviour private void Start() { - audioSource.time += Random.Range(1f, 3f); + float length = audioSource.clip.length; + audioSource.time += Random.Range(0.2f * length, 0.4f * length); audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f; startPosition = rb.position; From 83fb2f186b3a61e57c5aa1fb17c2285b33434c19 Mon Sep 17 00:00:00 2001 From: Daniel Tyomin Date: Mon, 19 Aug 2024 22:53:56 +0200 Subject: [PATCH 2/5] Tweaking level 1 --- Assets/Data/Objectives/Level 1.asset | 2 +- .../Conveyor/Conveyor Segment V2.prefab | 2 +- .../Conveyor/Product Converter 1.prefab | 69 +- Assets/Scenes/Main.unity | 1375 ++++++++++++----- 4 files changed, 1070 insertions(+), 378 deletions(-) diff --git a/Assets/Data/Objectives/Level 1.asset b/Assets/Data/Objectives/Level 1.asset index 4bf77d0..55c2140 100644 --- a/Assets/Data/Objectives/Level 1.asset +++ b/Assets/Data/Objectives/Level 1.asset @@ -16,7 +16,7 @@ MonoBehaviour: Quotas: - 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Please ensure the quality of our HexaTorus diff --git a/Assets/Data/Objectives/Level 2.asset b/Assets/Data/Objectives/Level 2.asset index 6be8c0b..7d9a96f 100644 --- a/Assets/Data/Objectives/Level 2.asset +++ b/Assets/Data/Objectives/Level 2.asset @@ -16,8 +16,11 @@ MonoBehaviour: Quotas: - Type: {fileID: 11400000, guid: 42240b227563f074aa0dd8fee3c0cb35, type: 2} Quantity: 40 + MaxDefectCount: 0 + - Type: {fileID: 11400000, guid: 1e626f6e0e642b44aaeb77b6628c8be7, type: 2} + Quantity: 10 + MaxDefectCount: 0 TimeLimit: 180 - MaxDefectivePercentage: 60 LevelMessage: We are pleased to announce that we have secured the capital for the expansion. 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DefectPercentage(quota.Type)) + if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type)) { success = false; Debug.LogError($"Too many broken {quota.Type.name}"); diff --git a/Assets/Scripts/SlidingCrane.cs b/Assets/Scripts/SlidingCrane.cs index b85b08c..0435ad5 100644 --- a/Assets/Scripts/SlidingCrane.cs +++ b/Assets/Scripts/SlidingCrane.cs @@ -11,10 +11,12 @@ public class SlidingCrane : MonoBehaviour public Transform xTransform; public Transform yTransform; - public float yRange = 10; public float xRange = 5; + [Range(0f, 1f)] + public float xStart = 0.5f; + public Transform testTgt; public Vector3 target; @@ -24,15 +26,14 @@ public class SlidingCrane : MonoBehaviour private void Start() { target = transform.position; - xMotion.progress = 0.5f; + xMotion.progress = xStart; } void FixedUpdate() { if (testTgt) target = testTgt.position; - - + Vector3 localTarget = transform.InverseTransformPoint(target); Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z); From f5b35c6516b81c4d4bb56a0095cae4af0684fb88 Mon Sep 17 00:00:00 2001 From: Daniel Tyomin Date: Mon, 19 Aug 2024 23:43:05 +0200 Subject: [PATCH 4/5] More tuning --- Assets/Data/Objectives/Level 2.asset | 8 +- Assets/Data/Types/Boxed E.asset | 4 +- Assets/Data/Types/Produced E.asset | 2 +- Assets/Materials/black.mat | 83 +++++ Assets/Materials/black.mat.meta | 8 + .../Conveyor/Conveyor Segment V2.prefab | 4 +- .../Conveyor/Product Converter 1.prefab | 87 +++++ .../Prefabs/Conveyor/Product Spawner.prefab | 323 +++++++++++++++++- Assets/Scenes/Main.unity | 60 +++- Assets/Scripts/Machines/Converter.cs | 15 +- Assets/Scripts/Machines/ProductSpawner.cs | 3 + 11 files changed, 566 insertions(+), 31 deletions(-) create mode 100644 Assets/Materials/black.mat create mode 100644 Assets/Materials/black.mat.meta diff --git a/Assets/Data/Objectives/Level 2.asset b/Assets/Data/Objectives/Level 2.asset index 7d9a96f..e939ae5 100644 --- a/Assets/Data/Objectives/Level 2.asset +++ 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propertyPath: ProductionPhases.Array.data[1].TotalSpawnCount - value: 15 + value: 20 + objectReference: {fileID: 0} + - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} + propertyPath: ProductionPhases.Array.data[2].TotalSpawnCount + value: 10 objectReference: {fileID: 0} - target: {fileID: 9072778288000056937, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: m_LocalPosition.x @@ -9066,7 +9086,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: ProductionPhases.Array.data[0].Duration - value: 150 + value: 75 objectReference: {fileID: 0} - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: ProductionPhases.Array.data[0].ProductType @@ -13556,7 +13576,7 @@ PrefabInstance: m_Modifications: - target: {fileID: 377939055230277730, guid: ae50320a2d4c84c4391086045d06a9c9, type: 3} propertyPath: 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1709831001} + - target: {fileID: 3153645672770501789, guid: ae50320a2d4c84c4391086045d06a9c9, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} - target: {fileID: 5260530439957074424, guid: ae50320a2d4c84c4391086045d06a9c9, type: 3} propertyPath: m_LocalPosition.x value: 1 @@ -22943,6 +22979,10 @@ PrefabInstance: propertyPath: m_LocalPosition.y value: -0.62033594 objectReference: {fileID: 0} + - target: {fileID: 6984530638270832661, guid: d594a9afcbadc3646be0b679de9ca105, type: 3} + propertyPath: speed + value: 2 + objectReference: {fileID: 0} - target: {fileID: 7550839803931256216, guid: d594a9afcbadc3646be0b679de9ca105, type: 3} propertyPath: m_LocalPosition.y value: -0.62033594 @@ -30411,7 +30451,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7838576090119534409, guid: ae50320a2d4c84c4391086045d06a9c9, type: 3} propertyPath: launchPower - value: 10 + value: 7 objectReference: {fileID: 0} - target: {fileID: 7838576090119534409, guid: ae50320a2d4c84c4391086045d06a9c9, type: 3} propertyPath: expectedReagent @@ -30978,7 +31018,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: ProductionPhases.Array.data[0].Duration - value: 150 + value: 75 objectReference: {fileID: 0} - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: ProductionPhases.Array.data[0].ProductType diff --git a/Assets/Scripts/Machines/Converter.cs b/Assets/Scripts/Machines/Converter.cs index 447756c..8197d78 100644 --- a/Assets/Scripts/Machines/Converter.cs +++ b/Assets/Scripts/Machines/Converter.cs @@ -19,8 +19,8 @@ public class Converter: MonoBehaviour, IResetable public float conversionDuration = 5f; private float _conversionTimer; - [FormerlySerializedAs("conversionSound")] public AudioClip conversionClip; - private AudioSource _audioSource; + public AudioClip conversionClip; + public AudioClip launchClip; public Transform refuseLauncher; public float launchPower = 10f; @@ -47,13 +47,6 @@ public class Converter: MonoBehaviour, IResetable CurrentHealth = MaxHealth; inputProducts.Clear(); - - if (_audioSource) - { - _audioSource.Stop(); - Destroy(_audioSource.gameObject); - _audioSource = null; - } } public void Update() @@ -86,12 +79,14 @@ public class Converter: MonoBehaviour, IResetable inputProducts.RemoveAt(0); Destroy(currentProduct); - _audioSource = NAudio.Play(conversionClip, transform.position, 0.75f); + NAudio.Play(conversionClip, transform.position, 0.75f); } else { Expel(inputProducts[0]); inputProducts.RemoveAt(0); + + NAudio.Play(launchClip, transform.position); } _conversionTimer = conversionDuration; diff --git a/Assets/Scripts/Machines/ProductSpawner.cs b/Assets/Scripts/Machines/ProductSpawner.cs index a181369..c32a41f 100644 --- a/Assets/Scripts/Machines/ProductSpawner.cs +++ b/Assets/Scripts/Machines/ProductSpawner.cs @@ -6,6 +6,8 @@ public class ProductSpawner: MonoBehaviour public List PossibleOrientations; public Vector2 yRotation; + public AudioClip spawnClip; + public void SpawnProduct(ProductType type) { var randomIndex = Random.Range(0, PossibleOrientations.Count); @@ -15,6 +17,7 @@ public class ProductSpawner: MonoBehaviour randomOrientation.rotation; ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation); + NAudio.Play(spawnClip, transform.position); } public void SpawnProduct(ProductType type, DefectType defect) From edd984378ca110233e291d5a64fb71aa40d797c0 Mon Sep 17 00:00:00 2001 From: Vuk Date: Tue, 20 Aug 2024 00:10:35 +0200 Subject: [PATCH 5/5] new machine model and texture --- Assets/Meshes/machine.fbx | 3 +++ Assets/Textures/machine_texture.jpg | Bin 0 -> 20968 bytes 2 files changed, 3 insertions(+) create mode 100644 Assets/Meshes/machine.fbx create mode 100644 Assets/Textures/machine_texture.jpg diff --git a/Assets/Meshes/machine.fbx b/Assets/Meshes/machine.fbx new file mode 100644 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