Added more prefabs

This commit is contained in:
Khauvinkh
2024-08-17 20:38:25 +02:00
parent 2db5ea7ef2
commit a5e306eb33
16 changed files with 1264 additions and 3 deletions

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@@ -1,6 +1,6 @@
using UnityEngine;
public class DefectiveProduct : MonoBehaviour
public class DefectiveProduct : Product
{
}

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@@ -0,0 +1,6 @@
using UnityEngine;
public class Product : MonoBehaviour
{
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 813c296fdd6145aeaa5dfd4a2b2ca423
timeCreated: 1723917512

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@@ -1,73 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class ProductSpawner : MonoBehaviour
{
public enum ProductionPhaseType
{
Pause = 0,
Production = 1,
}
[Serializable]
public struct ProductionPhase
{
public ProductionPhaseType Type;
public ProductDescription Description;
[Min(1f)]
public float Duration;
[Min(1f)]
public float TotalSpawnCount;
public float SpawnInterval => Duration / TotalSpawnCount;
}
public List<ProductionPhase> ProductionPhases;
public float _remainingDuration;
public float _spawnTimer;
private void Update()
{
if (ProductionPhases.Count == 0)
{
enabled = false;
return;
}
var currentPhase = ProductionPhases[0];
if (_remainingDuration <= 0)
{
_remainingDuration = currentPhase.Duration;
_spawnTimer = 0f;
}
_remainingDuration -= Time.deltaTime;
if (currentPhase.Type != ProductionPhaseType.Pause)
{
_spawnTimer -= Time.deltaTime;
if (_spawnTimer >= 0f)
{
if (_remainingDuration <= 0)
{
ProductionPhases.RemoveAt(0);
}
return;
}
_spawnTimer = currentPhase.SpawnInterval;
Instantiate(currentPhase.Description.GetRandomProduct(), transform.position, Quaternion.identity);
}
if (_remainingDuration <= 0)
{
ProductionPhases.RemoveAt(0);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 13fa2421a3e649448c929ac42745ad65
timeCreated: 1723896826