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Messing with meshes and object spawning
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20
Assets/Data/Types/Boxed E.asset
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20
Assets/Data/Types/Boxed E.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bcf4ec4eb272446d850eb3c9e72cd87f, type: 3}
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m_Name: Boxed E
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m_EditorClassIdentifier:
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Prefab: {fileID: 4275785426082247918, guid: b4f4c7d91f7d6bc4ebc212f3d2bb13ef, type: 3}
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normalClips:
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- {fileID: 0}
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defectiveClips:
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- {fileID: 0}
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DefectProbabilities: []
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8
Assets/Data/Types/Boxed E.asset.meta
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8
Assets/Data/Types/Boxed E.asset.meta
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fileFormatVersion: 2
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guid: 1e626f6e0e642b44aaeb77b6628c8be7
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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