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MonoBehaviour +{ + public static GameAssets Instance; + + public Material MissingMaterial; + + private void Start() + { + if (Instance == null) + { + Instance = this; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/GameAssets.cs.meta b/Assets/Scripts/GameAssets.cs.meta new file mode 100644 index 0000000..d402ae2 --- /dev/null +++ b/Assets/Scripts/GameAssets.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ea024824a29348d580d9e07817800c84 +timeCreated: 1723978793 \ No newline at end of file diff --git a/Assets/Scripts/Machines/ProductConverter.cs b/Assets/Scripts/Machines/ProductConverter.cs new file mode 100644 index 0000000..fdffd8d --- /dev/null +++ b/Assets/Scripts/Machines/ProductConverter.cs @@ -0,0 +1,74 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class Converter: MonoBehaviour +{ + public List inputProducts; + + public ProductType expectedReagent; + public Transform outputPoint; + public ProductType conversionProduct; + + public bool isBroken; + public float conversionTime = 5f; + private float _conversionTimer; + + public Transform refuseLauncher; + public float launchPower = 10f; + + public void OnTriggerEnter(Collider other) + { + var product = other.GetComponentInParent(); + + if (product) + { + product.gameObject.SetActive(false); + inputProducts.Add(product); + } + } + + public void Update() + { + if (isBroken) + { + return; + } + + if (inputProducts.Count == 0) + { + return; + } + + if (_conversionTimer <= 0f) + { + var currentProduct = inputProducts[0]; + + if (inputProducts[0].Type == expectedReagent) + { + ProductType.SpawnProduct(conversionProduct, outputPoint); + inputProducts.RemoveAt(0); + Destroy(currentProduct); + } + else + { + Expel(inputProducts[0]); + inputProducts.RemoveAt(0); + } + + _conversionTimer = conversionTime; + } + + _conversionTimer -= Time.deltaTime; + } + + private void Expel(Product product) + { + product.transform.position = refuseLauncher.position; + product.transform.rotation = refuseLauncher.rotation; + + product.gameObject.SetActive(true); + + product.GetComponent().velocity = launchPower * refuseLauncher.forward; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Machines/ProductConverter.cs.meta b/Assets/Scripts/Machines/ProductConverter.cs.meta new file mode 100644 index 0000000..aa22814 --- /dev/null +++ b/Assets/Scripts/Machines/ProductConverter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 648bc447374048b0a38c2369cbb3939e +timeCreated: 1723978325 \ No newline at end of file diff --git a/Assets/Scripts/Machines/ProductReceiver.cs b/Assets/Scripts/Machines/ProductReceiver.cs index e8ca1c8..900be71 100644 --- a/Assets/Scripts/Machines/ProductReceiver.cs +++ b/Assets/Scripts/Machines/ProductReceiver.cs @@ -19,16 +19,19 @@ public class ProductReceiver : MonoBehaviour } //enteredBodies.Add(rb); - - if (rb.GetComponent()) + + if (rb.TryGetComponent(out Product product)) { - defectiveProductCount++; - } - else - { - normalProductCount++; - } + if (product.Defect != DefectType.None) + { + defectiveProductCount++; + } + else + { + normalProductCount++; + } - Destroy(rb.gameObject); + Destroy(rb.gameObject); + } } } diff --git a/Assets/Scripts/Machines/ProductSpawner.cs b/Assets/Scripts/Machines/ProductSpawner.cs index 72862bf..d11edec 100644 --- a/Assets/Scripts/Machines/ProductSpawner.cs +++ b/Assets/Scripts/Machines/ProductSpawner.cs @@ -14,7 +14,7 @@ public class ProductSpawner : MonoBehaviour public struct ProductionPhase { public ProductionPhaseType Type; - public ProductDescription Description; + public ProductType ProductType; [Min(1f)] public float Duration; [Min(1f)] @@ -62,7 +62,7 @@ public class ProductSpawner : MonoBehaviour _spawnTimer = currentPhase.SpawnInterval; - Instantiate(currentPhase.Description.GetRandomProduct(), transform.position, Quaternion.identity); + ProductType.SpawnProduct(currentPhase.ProductType, transform); } if (_remainingDuration <= 0) diff --git a/Assets/Scripts/Machines/StationaryDefectDetector.cs b/Assets/Scripts/Machines/StationaryDefectDetector.cs index f82a818..c2afd99 100644 --- a/Assets/Scripts/Machines/StationaryDefectDetector.cs +++ b/Assets/Scripts/Machines/StationaryDefectDetector.cs @@ -12,20 +12,20 @@ public class StationaryDefectDetector : MonoBehaviour [Range(0, 100)] public int FalseNegativeChance; - public List _detectedDefects; + public List _knownProducts; private void OnTriggerEnter(Collider other) { if (other.TryGetComponent(out Product product)) { - if (_detectedDefects.Contains(product)) + if (_knownProducts.Contains(product)) { return; } - _detectedDefects.Add(product); + _knownProducts.Add(product); - if (other.TryGetComponent(out DefectiveProduct defectiveProduct)) + if (product.Defect == DefectType.None) { var falseNegativeRoll = Random.Range(0, 100); @@ -48,11 +48,11 @@ public class StationaryDefectDetector : MonoBehaviour private void OnTriggerExit(Collider other) { - if (other.TryGetComponent(out DefectiveProduct product)) + if (other.TryGetComponent(out Product product)) { - if (_detectedDefects.Contains(product)) + if (_knownProducts.Contains(product)) { - _detectedDefects.Remove(product); + _knownProducts.Remove(product); } } } diff --git a/Assets/Scripts/Machines/TrashBin.cs b/Assets/Scripts/Machines/TrashBin.cs index ad3a79c..ce09038 100644 --- a/Assets/Scripts/Machines/TrashBin.cs +++ b/Assets/Scripts/Machines/TrashBin.cs @@ -24,14 +24,16 @@ public class TrashBin : MonoBehaviour public void OnTriggerEnter(Collider otherCollider) { - var rb = otherCollider.GetComponent(); + var rb = otherCollider.GetComponentInParent(); if (!rb) { return; } - if (otherCollider.TryGetComponent(out Product product)) + var product = otherCollider.GetComponentInParent(); + + if (product) { if (!enteredProducts.Contains(product)) { @@ -45,7 +47,9 @@ public class TrashBin : MonoBehaviour public void OnTriggerExit(Collider collider) { - if (collider.TryGetComponent(out Product product)) + var product = collider.GetComponentInParent(); + + if (product) { if (enteredProducts.Contains(product)) { diff --git a/Assets/Scripts/Products/DefectEnum.cs b/Assets/Scripts/Products/DefectEnum.cs new file mode 100644 index 0000000..f31f4d2 --- /dev/null +++ b/Assets/Scripts/Products/DefectEnum.cs @@ -0,0 +1,16 @@ +using System; + +[Flags] +public enum DefectType +{ + None = 0, + + Hex_MissingMaterial_1 = 1 << 0, + Hex_MissingMaterial_2 = 1 << 1, + Hex_MissingMaterial_3 = 1 << 2, + Hex_MissingMaterial_4 = 1 << 3, + Hex_MissingMaterial_5 = 1 << 4, + + E_No_Cutout = 1 << 10, + E_Made_6 = 1 << 11, +} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectEnum.cs.meta b/Assets/Scripts/Products/DefectEnum.cs.meta new file mode 100644 index 0000000..933e920 --- /dev/null +++ b/Assets/Scripts/Products/DefectEnum.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e48fe9fec9d04b89a7d3e8878e55a054 +timeCreated: 1723978865 \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMaterialVisualizer.cs b/Assets/Scripts/Products/DefectMaterialVisualizer.cs new file mode 100644 index 0000000..398a8e8 --- /dev/null +++ b/Assets/Scripts/Products/DefectMaterialVisualizer.cs @@ -0,0 +1,29 @@ +using System.Collections.Generic; +using UnityEngine; + +public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer +{ + public MeshRenderer MeshRenderer; + + private List supportedDefects = new() + { + DefectType.Hex_MissingMaterial_1, + DefectType.Hex_MissingMaterial_2, + DefectType.Hex_MissingMaterial_3, + DefectType.Hex_MissingMaterial_4, + DefectType.Hex_MissingMaterial_5, + }; + + public void VisualizeDefect(DefectType defectType) + { + for (var i = 0; i < supportedDefects.Count; i++) + { + if (!defectType.HasFlag(supportedDefects[i])) + { + continue; + } + + MeshRenderer.materials[i] = GameAssets.Instance.MissingMaterial; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMaterialVisualizer.cs.meta b/Assets/Scripts/Products/DefectMaterialVisualizer.cs.meta new file mode 100644 index 0000000..7f575dc --- /dev/null +++ b/Assets/Scripts/Products/DefectMaterialVisualizer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1432478c6b38458188a508ec961872f2 +timeCreated: 1723979252 \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMeshSelector.cs b/Assets/Scripts/Products/DefectMeshSelector.cs new file mode 100644 index 0000000..7c0a12a --- /dev/null +++ b/Assets/Scripts/Products/DefectMeshSelector.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class DefectMeshSelector: MonoBehaviour, IDefectVisualizer +{ + public GameObject NormalPrefab; + + [Serializable] + public struct PrefabVariant + { + public DefectType DefectType; + public GameObject Prefab; + } + + public List DefectivePrefabVariants; + + public void VisualizeDefect(DefectType defectType) + { + if (defectType == DefectType.None) + { + NormalPrefab.SetActive(true); + + foreach (var variant in DefectivePrefabVariants) + { + variant.Prefab.SetActive(false); + } + } + else + { + NormalPrefab.SetActive(false); + + foreach (var variant in DefectivePrefabVariants) + { + variant.Prefab.SetActive(false); + + if (defectType.HasFlag(variant.DefectType)) + { + variant.Prefab.SetActive(true); + return; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMeshSelector.cs.meta b/Assets/Scripts/Products/DefectMeshSelector.cs.meta new file mode 100644 index 0000000..af83938 --- /dev/null +++ b/Assets/Scripts/Products/DefectMeshSelector.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 168e96bc0e2e4ddfa90949e485bcd0cd +timeCreated: 1723979516 \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectiveProduct.cs b/Assets/Scripts/Products/DefectiveProduct.cs deleted file mode 100644 index 822c04b..0000000 --- a/Assets/Scripts/Products/DefectiveProduct.cs +++ /dev/null @@ -1,6 +0,0 @@ -using UnityEngine; - -public class DefectiveProduct : Product -{ - -} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectiveProduct.cs.meta b/Assets/Scripts/Products/DefectiveProduct.cs.meta deleted file mode 100644 index ae35a0e..0000000 --- a/Assets/Scripts/Products/DefectiveProduct.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 05b73befcbdd4bbfaaee667a8da86b1f -timeCreated: 1723897738 \ No newline at end of file diff --git a/Assets/Scripts/Products/IDefectVisualizer.cs b/Assets/Scripts/Products/IDefectVisualizer.cs new file mode 100644 index 0000000..5bdc78b --- /dev/null +++ b/Assets/Scripts/Products/IDefectVisualizer.cs @@ -0,0 +1,4 @@ +public interface IDefectVisualizer +{ + public void VisualizeDefect(DefectType defectType); +} \ No newline at end of file diff --git a/Assets/Scripts/Products/IDefectVisualizer.cs.meta b/Assets/Scripts/Products/IDefectVisualizer.cs.meta new file mode 100644 index 0000000..b1aa37b --- /dev/null +++ b/Assets/Scripts/Products/IDefectVisualizer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8ffa14c7e9444d31898f9446de6628ea +timeCreated: 1723979215 \ No newline at end of file diff --git a/Assets/Scripts/Products/Product.cs b/Assets/Scripts/Products/Product.cs index 2fe8250..9c88a9a 100644 --- a/Assets/Scripts/Products/Product.cs +++ b/Assets/Scripts/Products/Product.cs @@ -2,5 +2,16 @@ public class Product : MonoBehaviour { + public ProductType Type; + public DefectType Defect; + public void ApplyDefect(DefectType defectType) + { + Defect = defectType; + + foreach (var visualizer in GetComponents()) + { + visualizer.VisualizeDefect(defectType); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Products/ProductDescription.cs b/Assets/Scripts/Products/ProductSpawnSchedule.cs similarity index 80% rename from Assets/Scripts/Products/ProductDescription.cs rename to Assets/Scripts/Products/ProductSpawnSchedule.cs index 37d1bca..1d87193 100644 --- a/Assets/Scripts/Products/ProductDescription.cs +++ b/Assets/Scripts/Products/ProductSpawnSchedule.cs @@ -2,8 +2,8 @@ using UnityEngine; using Random = UnityEngine.Random; -[CreateAssetMenu(fileName = "New Product Description", menuName = "Data/Product Description", order = 0)] -public class ProductDescription : ScriptableObject +[CreateAssetMenu(fileName = "New Product Spawn Schedule", menuName = "Data/Product Spawn Schedule", order = 0)] +public class ProductSpawnSchedule : ScriptableObject { [Serializable] public struct Product diff --git a/Assets/Scripts/Products/ProductDescription.cs.meta b/Assets/Scripts/Products/ProductSpawnSchedule.cs.meta similarity index 100% rename from Assets/Scripts/Products/ProductDescription.cs.meta rename to Assets/Scripts/Products/ProductSpawnSchedule.cs.meta diff --git a/Assets/Scripts/Products/ProductType.cs b/Assets/Scripts/Products/ProductType.cs new file mode 100644 index 0000000..14d25a4 --- /dev/null +++ b/Assets/Scripts/Products/ProductType.cs @@ -0,0 +1,45 @@ +using System; +using UnityEngine; +using Random = UnityEngine.Random; + +[CreateAssetMenu(fileName = "New Product Type", menuName = "Data/Product Type", order = 0)] +public class ProductType : ScriptableObject +{ + public Product Prefab; + + [Serializable] + public struct DefectProbability + { + public DefectType Defect; + [Range(0,100)] + public int Probability; + } + + public DefectProbability[] DefectProbabilities; + + public static void SpawnProduct(ProductType type, Transform origin) + { + var newProduct = Instantiate(type.Prefab, origin); + newProduct.Type = type; + newProduct.ApplyDefect(type.SelectDefect()); + } + + public DefectType SelectDefect() + { + float randomValue = Random.Range(0, 100); + float sum = 0; + + for (var i = 0; i < DefectProbabilities.Length; i++) + { + var defect = DefectProbabilities[i]; + + sum += defect.Probability; + if (randomValue <= sum) + { + return defect.Defect; + } + } + + return DefectType.None; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Products/ProductType.cs.meta b/Assets/Scripts/Products/ProductType.cs.meta new file mode 100644 index 0000000..fd58602 --- /dev/null +++ b/Assets/Scripts/Products/ProductType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bcf4ec4eb272446d850eb3c9e72cd87f +timeCreated: 1723979773 \ No newline at end of file diff --git a/Assets/Textures/scanner_texture.png b/Assets/Textures/scanner_texture.png new file mode 100644 index 0000000..6021fb5 --- /dev/null +++ b/Assets/Textures/scanner_texture.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eeae47219a498f258e2bbb548a4f16395e6869239258a6c8953d1075a98ec810 +size 210215