diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 578e6c7..bb7d8c7 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -3006,7 +3006,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: ProductionPhases.Array.data[1].TotalSpawnCount - value: 20 + value: 30 objectReference: {fileID: 0} - target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3} propertyPath: ProductionPhases.Array.data[2].TotalSpawnCount @@ -30668,7 +30668,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &1635000037 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Game Schedule/Scoreboard.cs b/Assets/Scripts/Game Schedule/Scoreboard.cs index 490a4ac..22a2259 100644 --- a/Assets/Scripts/Game Schedule/Scoreboard.cs +++ b/Assets/Scripts/Game Schedule/Scoreboard.cs @@ -226,7 +226,7 @@ public class Scoreboard: MonoBehaviour break; } - Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}"); + sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n"); if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type)) {