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	tweaks
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		@@ -29,5 +29,5 @@ MonoBehaviour:
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    We''re
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					    We''re
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    also happy to announce that an E(tm) production line is now operational.'
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					    also happy to announce that an E(tm) production line is now operational.'
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  SuccessMessage: Great job!
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					  SuccessMessage: Onward to new achievements!
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  FailureMessage: Please try harder in the future!
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					  FailureMessage: You can do it!
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@@ -20,7 +20,7 @@ MonoBehaviour:
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  - Type: {fileID: 11400000, guid: 1e626f6e0e642b44aaeb77b6628c8be7, type: 2}
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					  - Type: {fileID: 11400000, guid: 1e626f6e0e642b44aaeb77b6628c8be7, type: 2}
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    Quantity: 40
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					    Quantity: 40
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    MaxDefectivePercentage: 25
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					    MaxDefectivePercentage: 25
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  TimeLimit: 270
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					  TimeLimit: 265
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  LevelMessage: 'We are pleased to announce that we have secured the capital to expand
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					  LevelMessage: 'We are pleased to announce that we have secured the capital to expand
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    the E(tm) production.
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					    the E(tm) production.
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@@ -28,4 +28,4 @@ MonoBehaviour:
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    Please familiarize yourself with the new crane-powered
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					    Please familiarize yourself with the new crane-powered
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    production line!'
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					    production line!'
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  SuccessMessage: Congratulations! You have completed all the shifts!
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					  SuccessMessage: Congratulations! You have completed all the shifts!
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  FailureMessage: Please try harder in the future!
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					  FailureMessage: Don't give up!
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@@ -270,7 +270,7 @@ public class UIManager: MonoBehaviour
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    public void PushStageComplete(bool success, string message)
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					    public void PushStageComplete(bool success, string message)
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    {
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					    {
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        if (Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
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					        if (success && Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
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        {
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					        {
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            NextStageButton.SetActive(false);
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					            NextStageButton.SetActive(false);
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            RetryButton.SetActive(false);
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					            RetryButton.SetActive(false);
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