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Crane sounds
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Assets/Prefabs/FACTORY.prefab
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Assets/Prefabs/FACTORY.prefab
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Assets/Prefabs/FACTORY.prefab.meta
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@ -32,6 +32,14 @@ public class SlidingCrane : MonoBehaviour
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public Transform cradleTransform;
|
public Transform cradleTransform;
|
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public Rigidbody cradleRb;
|
public Rigidbody cradleRb;
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public AudioSource longMotionAudio;
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public AudioSource longMotionAudio2;
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public float longMotionPitchMult = 1;
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public float sideMotionPitchMult = 1;
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public AudioSource heightMotionAudio;
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private void Start()
|
private void Start()
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{
|
{
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targetPoint = transform.position;
|
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@ -47,6 +55,11 @@ public class SlidingCrane : MonoBehaviour
|
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heightMotion.AccelerateTo(0);
|
heightMotion.AccelerateTo(0);
|
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if (Input.GetKeyDown(KeyCode.F))
|
if (Input.GetKeyDown(KeyCode.F))
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heightMotion.AccelerateTo(1);
|
heightMotion.AccelerateTo(1);
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longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
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|
sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
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|
heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
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}
|
}
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void FixedUpdate()
|
void FixedUpdate()
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|
Loading…
Reference in New Issue
Block a user