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diff --git a/Assets/Scripts/CranePickDrop.cs b/Assets/Scripts/CranePickDrop.cs
index d9d9a3a..5ba61c1 100644
--- a/Assets/Scripts/CranePickDrop.cs
+++ b/Assets/Scripts/CranePickDrop.cs
@@ -37,7 +37,7 @@ public class CranePickDrop : MonoBehaviour
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
{
handlingBody = otherRb;
- crane.testTgt = handlingBody.transform;
+ crane.targetTransform = handlingBody.transform;
state = State.Catching;
}
}
@@ -71,7 +71,7 @@ public class CranePickDrop : MonoBehaviour
if (magnet.IsCloseTo(handlingBody, 2f))
{
- crane.testTgt = null;
+ crane.targetTransform = null;
state = State.WaitingToCatch;
timer = 3;
@@ -84,7 +84,7 @@ public class CranePickDrop : MonoBehaviour
if (timer < 0)
{
state = State.Tansporting;
- crane.testTgt = dropTarget;
+ crane.targetTransform = dropTarget;
}
}
diff --git a/Assets/Scripts/SlidingCrane.cs b/Assets/Scripts/SlidingCrane.cs
index b85b08c..168b3ac 100644
--- a/Assets/Scripts/SlidingCrane.cs
+++ b/Assets/Scripts/SlidingCrane.cs
@@ -7,33 +7,55 @@ public class SlidingCrane : MonoBehaviour
{
public InertialInterpolator xMotion = InertialInterpolator.Default();
public InertialInterpolator yMotion = InertialInterpolator.Default();
+ public InertialInterpolator heightMotion = InertialInterpolator.Default();
public Transform xTransform;
public Transform yTransform;
-
public float yRange = 10;
public float xRange = 5;
+ public float heightRange = 10;
- public Transform testTgt;
- public Vector3 target;
+ public float heightMax = -0.7f;
+ public float heightMin = -10;
+
+ ///
+ /// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
+ ///
+ public Transform targetTransform;
+
+ ///
+ /// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
+ ///
+ public Vector3 targetPoint;
public Transform cradleTransform;
public Rigidbody cradleRb;
private void Start()
{
- target = transform.position;
+ targetPoint = transform.position;
xMotion.progress = 0.5f;
+
+
+
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.V))
+ heightMotion.AccelerateTo(0);
+ if (Input.GetKeyDown(KeyCode.F))
+ heightMotion.AccelerateTo(1);
}
void FixedUpdate()
{
- if (testTgt)
- target = testTgt.position;
+ if (targetTransform)
+ targetPoint = targetTransform.position;
- Vector3 localTarget = transform.InverseTransformPoint(target);
+ Vector3 localTarget = transform.InverseTransformPoint(targetPoint);
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
@@ -48,10 +70,13 @@ public class SlidingCrane : MonoBehaviour
xMotion.Update(Time.deltaTime);
yMotion.Update(Time.deltaTime);
+ heightMotion.Update(Time.deltaTime);
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
xTransform.localPosition = new Vector3(x, 0, 0);
//cradleRb.MovePosition(cradleTransform.position);
+
+ cradleRb.transform.localPosition = new Vector3(0, Mathf.Lerp(heightMin, heightMax, heightMotion.progress), 0);
}
}