mirror of
https://github.com/nothke/quality-control.git
synced 2025-08-27 14:43:44 +00:00
PSX RP
This commit is contained in:
@@ -3,7 +3,7 @@
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--- !u!30 &1
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GraphicsSettings:
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@@ -13,9 +13,6 @@ GraphicsSettings:
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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@@ -28,6 +25,7 @@ GraphicsSettings:
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m_LensFlare:
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m_AlwaysIncludedShaders:
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@@ -36,9 +34,9 @@ GraphicsSettings:
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_DefaultRenderingPath: 1
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@@ -47,6 +45,7 @@ GraphicsSettings:
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m_FogStripping: 0
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m_InstancingStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDynamicPlain: 1
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@@ -59,5 +58,9 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: []
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m_LightsUseColorTemperature: 0
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_AllowEnlightenSupportForUpgradedProject: 0
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m_LightProbeOutsideHullStrategy: 0
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m_CameraRelativeShadowCulling: 0
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@@ -293,3 +293,196 @@ InputManager:
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m_Name: Enable Debug Button 2
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m_Name: Debug Reset
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