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https://github.com/nothke/quality-control.git
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Sliding crane can track world targets
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parent
0d1c168736
commit
ecf58d32c7
@ -2354,7 +2354,7 @@ GameObject:
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- component: {fileID: 826892524}
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- component: {fileID: 826892524}
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- component: {fileID: 826892523}
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- component: {fileID: 826892523}
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m_Layer: 0
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m_Layer: 0
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m_Name: Cube
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m_Name: TGT
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -2440,7 +2440,7 @@ Transform:
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m_GameObject: {fileID: 826892522}
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m_GameObject: {fileID: 826892522}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 21.567997, y: 0.16, z: 24.309193}
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m_LocalPosition: {x: 18.43, y: 0.16, z: 59.1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -2646,6 +2646,8 @@ MonoBehaviour:
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yTransform: {fileID: 2110680922}
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yTransform: {fileID: 2110680922}
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yRange: 40
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yRange: 40
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xRange: 4.5
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xRange: 4.5
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testTgt: {fileID: 826892526}
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target: {x: 0, y: 0, z: 0}
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--- !u!114 &992787539 stripped
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--- !u!114 &992787539 stripped
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MonoBehaviour:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 114565867274256808, guid: d295472d4ce25404e9aed2627c34801f, type: 3}
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m_CorrespondingSourceObject: {fileID: 114565867274256808, guid: d295472d4ce25404e9aed2627c34801f, type: 3}
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@ -14,19 +14,36 @@ public class SlidingCrane : MonoBehaviour
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public float yRange = 10;
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public float yRange = 10;
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public float xRange = 5;
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public float xRange = 5;
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public Transform testTgt;
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public Vector3 target;
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void Start()
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void Start()
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{
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{
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yMotion.AccelerateTo(1);
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yMotion.AccelerateTo(1);
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xMotion.AccelerateTo(1);
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xMotion.AccelerateTo(1);
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}
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}
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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target = testTgt.position;
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Vector3 localTarget = transform.InverseTransformPoint(target);
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xMotion.Update(Time.deltaTime);
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xMotion.Update(Time.deltaTime);
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yMotion.Update(Time.deltaTime);
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yMotion.Update(Time.deltaTime);
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Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
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float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
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Debug.Log(xTgt);
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float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
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xMotion.AccelerateTo(xTgt);
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yMotion.AccelerateTo(yTgt);
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float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
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float y = yMotion.progress * yRange;
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yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
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yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
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xTransform.localPosition = new Vector3(xMotion.progress * xRange, 0, 0);
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xTransform.localPosition = new Vector3(x, 0, 0);
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}
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}
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}
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}
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