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b/Assets/Plugins/Interaction/README.md new file mode 100644 index 0000000..fba29e3 --- /dev/null +++ b/Assets/Plugins/Interaction/README.md @@ -0,0 +1,30 @@ +#### Simple interaction +- Add `InteractionController` component to your camera +- You must provide an input for the controller, so add `ExampleInteractionControllerInput` to the same object. Implement your own to provide custom input. +- Drop `Example Interaction Canvas.prefab` into the scene to get some UI feedback. If you wish to customize it, make a copy of the prefab and customize as you wish. +- To create an interactable object, create a new script and inherit `Nothke.Interaction.Interactable`. Override `void Use(InteractableController im)` and add `Debug.Log("Hello, interactable!")`. When you click on it, you should get a message in your log. + +#### Holding Items +Item handling is a separate system that builds on top of simple interaction. It is managed by the `Hands` component, residing in `Nothke.Interaction.Items` namespace, which manages taking, throwing, interacting with held items etc. +- Add a `Hands` component to where your `InteractionController` is (you can also assign it to the handsComponent property on the InteractionController if you don't want to put it on the same object); +- Now if you create a new script that inherits `Interactable` and also implements `ITakeable`, you will be able to take it; + - Note that you will have to also implement IDroppable to be able to drop the item + +#### Specifying interactable behavior +Specifying interaction on interactables is handled via interfaces. For example `ITakeable` makes the interactable takeable, while `IScrollInteractable` makes it possible to implement value changing when interacting with the mouse scroll wheel. Or you can specify which item can interact with which item by implementing `IItemInHandsInteractionDependable` or `ICanInteract`. See [InteractionInterfaces.cs](Runtime/Core/InteractionInterfaces.cs) for a full list of built-in interaction interfaces. + +#### Default implementations +The package also provides a few default implementations of aformentioned interfaces, which can be inherited for a much easier implmentation, such as: +- `GenericItem` which implements holdable item in a single class, behavior of which can be configured in the inspector, or by overriding virtual functions; +- `Slot` provides a default implementation for slotting, that is, an interactable that can accept another item. I.e. an electricity socket which can accept a plug. + +So, why is "low level" implmementation provided via interfaces and not via classes like these? Well, because there could be conflicting behaviors, like, what if I want to make a takeable item, which is also a slot? You can totally do that with just implmementing all the necessary interfaces. + +#### Interfacing with other game features +InteractionController needs to interact with a few features that depend on your implemention in your project, such as mouse look locking. This functionality is done by providing the InteractionController with interfaces, these are located in [IntegrationInterfaces.cs](Runtime/Integration/IntegrationInterfaces.cs). + +#### UI +The package provides an implementation of a simple UI, which shows an interactable's label and also shows a reticle that changes on the item behavior. Best is if you use this as an example of how to implement your own UI. + +#### To be changed in the future: +- The project currently uses reticle sprites that are managed by `ReticleUI.cs` and switch according to an enum. It should either be changed to a class that can be extended, or removed completely and user should be encouraged to create their own. \ No newline at end of file diff --git a/Assets/Plugins/Interaction/README.md.meta b/Assets/Plugins/Interaction/README.md.meta new file mode 100644 index 0000000..61873c1 --- /dev/null +++ b/Assets/Plugins/Interaction/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4bc51f0323be70a4e9a6fe407e458eee +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime.meta b/Assets/Plugins/Interaction/Runtime.meta new file mode 100644 index 0000000..5d539ed --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b2003b7f937eaeb45b7fab9ea84c1545 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Core.meta b/Assets/Plugins/Interaction/Runtime/Core.meta new file mode 100644 index 0000000..6ee9266 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0c06ebe8037b3d449ad53636b0a4b49a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Core/Interactable.cs b/Assets/Plugins/Interaction/Runtime/Core/Interactable.cs new file mode 100644 index 0000000..ddf7131 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/Interactable.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using System.Collections; + +namespace Nothke.Interaction +{ + public class Interactable : MonoBehaviour + { + [HideInInspector] + public InteractionController manager; + + [System.Serializable] + public class Info + { + public string name; + + //public string descriptionShort; + //[Multiline()] + //public string description; + } + + public Info info; + public virtual string Label => info.name; + + public virtual void Use(InteractionController im) + { + manager = im; + //Debug.Log("No use"); + } + + public virtual void OnHover() { } + public virtual void OnDehover() { } + + public virtual void StartHold() { } + public virtual void EndHold() { } + public virtual void UseHold() { } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Core/Interactable.cs.meta b/Assets/Plugins/Interaction/Runtime/Core/Interactable.cs.meta new file mode 100644 index 0000000..a307ec6 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/Interactable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db4c87c72dc0dbd418a87afc01249dad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractableUtils.cs b/Assets/Plugins/Interaction/Runtime/Core/InteractableUtils.cs new file mode 100644 index 0000000..5e71012 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/InteractableUtils.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Nothke.Interaction +{ + public static class InteractableUtils + { + + public static Vector3 GetMousePointOnPlane(Plane plane) + { + Vector3 screenPoint = Input.mousePosition; + + Ray screenRay = Camera.main.ScreenPointToRay(Input.mousePosition); + + float e = 0; + if (plane.Raycast(screenRay, out e)) + screenPoint.z = e; + + return screenRay.GetPoint(e); + } + + public static Vector3 GetJointAnchorInWorldSpace(Joint joint) + { + if (!joint.connectedBody) return joint.connectedAnchor; + + return joint.connectedBody.transform.TransformPoint(joint.connectedAnchor); + } + + public static bool IsNonUniform(this Transform transform) + { + Vector3 ls = transform.lossyScale; + return !(Mathf.Approximately(ls.x, ls.y) && Mathf.Approximately(ls.y, ls.z)); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractableUtils.cs.meta b/Assets/Plugins/Interaction/Runtime/Core/InteractableUtils.cs.meta new file mode 100644 index 0000000..3072837 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/InteractableUtils.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 6d67801240ba9824885c0e8255eda458 +timeCreated: 1530288663 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs b/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs new file mode 100644 index 0000000..9e215b2 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs @@ -0,0 +1,342 @@ +//#define NEVER_MOUSE_RAY +#define USE_FIXED_UPDATE + +using UnityEngine; +using Nothke.Interaction.Items; +using Nothke.Interaction.Integration; + +namespace Nothke.Interaction +{ + public class InteractionController : MonoBehaviour + { + Transform originTransform; + + public float interactDistance = 2; + + public bool rayModeToggling = false; + public bool mouseRay = false; + + public MonoBehaviour lockableFreeLookComponent; + ILockableFreeLook lockableFreeLook; + + Interactable interactable; + Interactable lastHovered; + + public Interactable hovered { get; private set; } + + public MonoBehaviour handsComponent; + public IHands hands; + public LayerMask raycastLayerMask = -1; + + [HideInInspector] + public Vector3 startScreenPosition; + + [System.NonSerialized] + public RaycastHit hit; + [System.NonSerialized] + public bool hasHit; + + bool LMB; + bool LMBup; + bool rayModeToggleDown; + + bool freezeDetection; + public bool detectionFrozen => freezeDetection; + + bool isDetached; + bool wasMouseRayBeforeTemp; + + public delegate void HoverAction(Interactable interactable); + public event HoverAction OnHover; + public delegate void DehoverAction(); + public event DehoverAction OnDehover; + public delegate void RayModeChangeAction(bool enable); + public event RayModeChangeAction OnRayModeChange; + + public bool debug; + + Camera cam; + + protected Ray interactionRay; + + private void Awake() + { + if (handsComponent) + { + hands = handsComponent.GetComponent(); + hands.controller = this; + Debug.Assert(hands != null, "Assigned component doesn't implement IHands"); + } + else + { + hands = GetComponent(); + if (hands != null) + hands.controller = this; + } + } + + void Start() + { + cam = Camera.main; + + if (lockableFreeLookComponent) + { + lockableFreeLook = lockableFreeLookComponent.GetComponent(); + + if (lockableFreeLook == null) + Debug.Log("ILockableFreeLook not found on assigned component", lockableFreeLookComponent); + } + + originTransform = transform; + + Dehover(); + + SetRayMode(mouseRay); + } + + public void SetTempRayOrigin(Transform t) + { + originTransform = t; + } + + public void ResetTempRayOrigin() + { + originTransform = transform; + } + + public void SetInput(bool interactDown, bool interactUp, bool rayModeChangeDown) + { + LMB = interactDown; + LMBup = interactUp; + this.rayModeToggleDown = rayModeChangeDown; + } + + public void UpdateRaycast() + { + if (mouseRay) + interactionRay = cam.ScreenPointToRay(Input.mousePosition); + else + interactionRay = new Ray(originTransform.position, originTransform.forward); + + hovered = null; + + // DETECTION - Raycast + if (!freezeDetection) + { + GameObject hito = GetInteractingObject(); + + if (hito) + { + hasHit = true; + + hovered = hito.GetComponentInParent(); + + // Prevent interaction with items that don't want to be interacted with + // unless holding a certain item + if (hovered is IItemInHandsInteractionDependable) + { + if (hands == null) + hovered = null; + else + if (!(hovered as IItemInHandsInteractionDependable).IsInteractableIfHolding(hands.item)) + hovered = null; + } + + // Prevent interaction if item in hands prevents interaction + if (hands != null && hands.item && hands.item is IEnvironmentInteractionPreventable eip) + { + if (!eip.EnvironmentInteractionIsAllowed) + hovered = null; + } + +#pragma warning disable CS0618 // Type or member is obsolete + if (hovered is ISelectiveInteractable) + { + if (!(hovered as ISelectiveInteractable).CanInteract) + hovered = null; + } +#pragma warning restore CS0618 // Type or member is obsolete + + if (hovered is ICanInteract) + { + if (!(hovered as ICanInteract).CanInteract(this)) + hovered = null; + } + + if (hovered != lastHovered && hovered != null) + Hover(hovered); + } + else hasHit = false; + + if (hovered != lastHovered && hovered == null) + Dehover(); + } + } + + /// + /// Override this to provide a custom raycaster for example. You can get the default provided ray from interactionRay. + /// + protected virtual GameObject GetInteractingObject() + { + if (Physics.Raycast(interactionRay, out hit, interactDistance, raycastLayerMask)) + return hit.collider.gameObject; + else return null; + } + + /// + /// Call this after you set input. Should be called in Update() + /// + public void UpdateInput() + { + // On click + bool interactedThisFrame = false; + if (hovered && LMB) + { + interactable = hovered; + + if (hands != null && interactable is ITakeable) + { + if (interactable is ISelectiveTakeable) + { + if ((interactable as ISelectiveTakeable).CanBeTaken()) + hands.Take(interactable as ITakeable); + } + else + hands.Take(interactable as ITakeable); + } + + interactable.Use(this); + interactable.StartHold(); + interactedThisFrame = true; + + startScreenPosition = Input.mousePosition; + } + + // On scroll + if (hovered && hovered is IScrollInteractable scrollInteractable) + { + float scroll = Input.mouseScrollDelta.y; + + if (scroll != 0) + scrollInteractable.Scroll(this, scroll); + } + + // On release + if (interactable && LMBup) + { + interactable.EndHold(); + interactable = null; + } + + lastHovered = hovered; + + LMB = false; + LMBup = false; + + if (!interactedThisFrame && hands != null) + hands.UpdateInteraction(); + } + + public void Recast() + { + hovered = null; + } + + void ToggleRayMode() + { + mouseRay = !mouseRay; + + SetRayMode(mouseRay); + } + + public void FreezeDetection() + { + freezeDetection = true; + hovered = null; + } + + public void UnfreezeDetection() + { + freezeDetection = false; + Dehover(); + Recast(); + } + + public void SetTempMouseRay(bool tempMouse) + { + if (tempMouse) + { + wasMouseRayBeforeTemp = mouseRay; + SetRayMode(true); + } + else + { + if (!wasMouseRayBeforeTemp) + { + SetRayMode(false); + } + } + } + + public void SetRayMode(bool isMouse) + { + mouseRay = isMouse; + +#if !NEVER_MOUSE_RAY + if (mouseRay) + { + Cursor.lockState = CursorLockMode.None; + + // TODO: if windows + //System.Windows.Forms.Cursor.Position = new System.Drawing.Point(10, 10); + } + else + { + Cursor.lockState = CursorLockMode.Locked; + //System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2); + } +#endif + + if (lockableFreeLook != null) + lockableFreeLook.LockFreeLook(mouseRay); + else + Debug.LogWarning("No freelook lockable"); + + OnRayModeChange?.Invoke(mouseRay); + + if (debug) + Debug.Log("Ray mode changed to " + (mouseRay ? " Mouse" : " Center")); + + //Cursor.visible = mouseRay; + + if (hands != null) + hands.isFixed = mouseRay; + } + + void Hover(Interactable interactable) + { + interactable.OnHover(); + OnHover?.Invoke(interactable); + + if (debug) + Debug.Log("Hovered " + interactable.name); + } + + void Dehover() + { + if (lastHovered) + lastHovered.OnDehover(); + + OnDehover?.Invoke(); + + if (debug) + Debug.Log("Dehovered"); + } + + public void LockFreeLook(bool b) + { + if (lockableFreeLook != null) + lockableFreeLook.LockFreeLook(b); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs.meta b/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs.meta new file mode 100644 index 0000000..a4c1f78 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/InteractionController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb45815bc5df925448fc604ec327964b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractionInterfaces.cs b/Assets/Plugins/Interaction/Runtime/Core/InteractionInterfaces.cs new file mode 100644 index 0000000..89db00f --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/InteractionInterfaces.cs @@ -0,0 +1,145 @@ +using UnityEngine; + +namespace Nothke.Interaction +{ + public interface IScrollInteractable + { + void Scroll(InteractionController im, float scroll); + } + + [System.Obsolete("Use ICanInteract instead")] + public interface ISelectiveInteractable + { + bool CanInteract { get; } + } + + public interface ICanInteract + { + bool CanInteract(InteractionController controller); + } +} + +namespace Nothke.Interaction.Items +{ + public interface IUsable + { + void Use(); + } + + public interface IHoldUsable + { + void UseEnd(); + } + + public interface IScrollableInHand + { + void ScrollInHand(float scroll); + } + + public interface ISecondaryUsable + { + bool AllowExamination { get; } + void UseSecondary(); + } + + public interface ITakeable + { + Transform Transform { get; } + Rigidbody Rigidbody { get; } + void OnTaken(IHands hands); + } + + public interface ICustomHoldPivot + { + void GetHoldPivot(out Vector3 holdPos, out Quaternion holdRot); + } + + public interface IHands + { + Interactable item { get; } + void Take(ITakeable _item); + void Drop(); + void DropFixed(); + void UpdateInteraction(); + bool isFixed { get; set; } + void Place(Vector3 position, Quaternion rotation, Transform relativeParent, IItemReceivable intoSlot = null); + InteractionController controller { get; set; } + } + + public interface ISelectiveTakeable + { + bool CanBeTaken(); + } + + public interface IDroppable + { + Transform Transform { get; } + Rigidbody Rigidbody { get; } + void OnDropped(IHands hands); + bool DelayDrop { get; } + } + + public interface IThrowable + { + Rigidbody Rigidbody { get; } + bool canThrow { get; } + float minThrowAcceleration { get; } + float maxThrowAcceleration { get; } + void OnDropped(IHands hands); + } + + public interface INicePlaceable + { + void GetPlacePivot(out Vector3 placePos, out Quaternion placeRot); + void OnStartedPlacing(IHands hands); + void OnNicePlaced(IHands hands); + } + + public interface IExaminable + { + float HorizontalAngle { get; } + float VerticalAngle { get; } + } + + public interface ICustomExaminePosition + { + Vector3 ExaminePosition { get; } + } + + public interface ICustomHandPosition + { + Vector3 HandsOffset { get; } + } + + /// + /// Sets position of held hand + /// + public interface IOverrideHandPositon + { + Vector3 HandPosition { get; } + } + + /// + /// Adds offset translation to held hand + /// + public interface IOffsetHandPosition + { + Vector3 HandPositionOffset { get; } + } + + /// + /// Implement this if you want to prevent held items interacting with other (environment) interactables + /// + public interface IEnvironmentInteractionPreventable + { + bool EnvironmentInteractionIsAllowed { get; } + } + + /// + /// Implement this on interactables that you want to be interactable only if the player is holding a certain item + /// + public interface IItemInHandsInteractionDependable + { + bool IsInteractableIfHolding(Interactable item); + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Core/InteractionInterfaces.cs.meta b/Assets/Plugins/Interaction/Runtime/Core/InteractionInterfaces.cs.meta new file mode 100644 index 0000000..5cabda5 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Core/InteractionInterfaces.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d6a61181c3b9a7d40a2516b501df78c4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Example.meta b/Assets/Plugins/Interaction/Runtime/Example.meta new file mode 100644 index 0000000..96460d3 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Example.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26894b982e08af94c8e058bf230dc98b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs b/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs new file mode 100644 index 0000000..27036bb --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace Nothke.Interaction.Example +{ + public class ExampleInteractionControllerInput : MonoBehaviour + { + public InteractionController controller; + public Items.Hands hands; + + public int interactMouseButton = 0; + public int rayModeChangeMouseButton = 1; + + public KeyCode dropKey = KeyCode.Q; + public KeyCode throwKey = KeyCode.F; + public KeyCode examineKey = KeyCode.E; + public KeyCode placeKey = KeyCode.T; + + private void Update() + { + controller.SetInput( + Input.GetMouseButtonDown(interactMouseButton), + Input.GetMouseButtonUp(interactMouseButton), + Input.GetMouseButtonDown(rayModeChangeMouseButton)); + + if (hands) + { + hands.SetInput(new Items.Hands.HandsInput() + { + useDown = Input.GetMouseButtonDown(0), + useUp = Input.GetMouseButtonUp(0), + dropDown = Input.GetKeyDown(dropKey), + throwDown = Input.GetKeyDown(throwKey), + throwUp = Input.GetKeyUp(throwKey), + examineDown = Input.GetKeyDown(examineKey), + examineUp = Input.GetKeyUp(examineKey), + placeDown = Input.GetKeyDown(placeKey) + }); + } + + controller.UpdateInput(); + controller.UpdateRaycast(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs.meta b/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs.meta new file mode 100644 index 0000000..20edd4d --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Example/ExampleInteractionControllerInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8ad317191c930345bb55655eac9a932 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Integration.meta b/Assets/Plugins/Interaction/Runtime/Integration.meta new file mode 100644 index 0000000..bc15386 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Integration.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 220b2e02ec25d3941942cbed7225e0df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Integration/IntegrationInterfaces.cs b/Assets/Plugins/Interaction/Runtime/Integration/IntegrationInterfaces.cs new file mode 100644 index 0000000..11c147e --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Integration/IntegrationInterfaces.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using Nothke.Interaction.Items; + +namespace Nothke.Interaction.Integration +{ + public interface ILockableFreeLook + { + void LockFreeLook(bool _lock); + } + + public interface IFocusableEffect + { + void FocusEffect(bool focus, float distance); + } + + public interface IZoomable + { + void ZoomIn(bool _zoomIn); + } +} diff --git a/Assets/Plugins/Interaction/Runtime/Integration/IntegrationInterfaces.cs.meta b/Assets/Plugins/Interaction/Runtime/Integration/IntegrationInterfaces.cs.meta new file mode 100644 index 0000000..8040665 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Integration/IntegrationInterfaces.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 869628a60cfb3be4b84024737f32c758 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Items.meta b/Assets/Plugins/Interaction/Runtime/Items.meta new file mode 100644 index 0000000..b3b4ae7 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ac69220ba77db048914abfa881f6fce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Items/GenericItem.cs b/Assets/Plugins/Interaction/Runtime/Items/GenericItem.cs new file mode 100644 index 0000000..120869b --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/GenericItem.cs @@ -0,0 +1,141 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Nothke.Interaction.Items +{ + public class GenericItem : Interactable, + ITakeable, IDroppable, IThrowable, INicePlaceable, + IExaminable, ICustomHoldPivot + { + [System.Serializable] + public class ItemSettings + { + //public Vector3 customHoldPosition = new Vector3(0.15f, -0.15f, 0.1f); + public Transform holdPivot; + + public Collider[] collidersToDisable; + public bool autoPopulateColliderListFromChildren; + + public bool useCustomExaminePosition; + public Vector3 customExaminePosition = new Vector3(0, 0, 0.15f); + public float examineHorizontalAngle = 90; + public float examineVerticalAngle = 90; + + public bool canBeThrown = true; + public float minThrowVelocity = 5; + public float maxThrowVelocity = 10; + + public Transform nicePlacePivot; + } + + public ItemSettings itemSettings; + + public Transform Transform => transform; + public Rigidbody Rigidbody => rb; + + public bool DelayDrop => false; + + public float HorizontalAngle => itemSettings.examineHorizontalAngle; + public float VerticalAngle => itemSettings.examineVerticalAngle; + + protected Rigidbody rb; + Collider col; + + public bool canThrow => itemSettings.canBeThrown; + public float minThrowAcceleration => itemSettings.minThrowVelocity; + public float maxThrowAcceleration => itemSettings.maxThrowVelocity; + + protected virtual void Awake() + { + rb = GetComponentInParent(); + col = GetComponent(); + + Debug.Assert(rb, "GenericItem has no Rigidbody", this); + + if ((!itemSettings.holdPivot && transform.IsNonUniform()) || + (itemSettings.holdPivot && itemSettings.holdPivot.IsNonUniform())) + Debug.LogError("GenericItem's scale (or its hold pivot's scale) is non-uniform, this is not allowed. Placement will be skewed.", this); + } + + private void OnValidate() + { + if (itemSettings == null) + itemSettings = new ItemSettings(); + + if (itemSettings.autoPopulateColliderListFromChildren) + { + itemSettings.collidersToDisable = GetComponentsInChildren(true); + } + } + + public virtual void OnDropped(IHands hands) + { + SetCollisions(true); + FixRigidbody(false); + } + + public virtual void OnTaken(IHands hands) + { + SetCollisions(false); + FixRigidbody(true); + } + + public virtual void OnStartedPlacing(IHands hands) + { + + } + + public virtual void OnNicePlaced(IHands hands) + { + SetCollisions(true); + rb.isKinematic = false; + } + + protected void SetCollisions(bool enable) + { + if (col) + col.enabled = enable; + + foreach (Collider col in itemSettings.collidersToDisable) + col.enabled = enable; + } + + public void FixRigidbody(bool fix) + { + rb.interpolation = fix ? RigidbodyInterpolation.None : RigidbodyInterpolation.Interpolate; + rb.isKinematic = fix; + } + + public void GetHoldPivot(out Vector3 holdPos, out Quaternion holdRot) + { + if (!itemSettings.holdPivot) + { + holdPos = Vector3.zero; + holdRot = Quaternion.identity; + } + else + { + holdPos = itemSettings.holdPivot.localPosition; + holdRot = itemSettings.holdPivot.localRotation; + } + } + + public void GetPlacePivot(out Vector3 placePos, out Quaternion placeRot) + { + if (!itemSettings.nicePlacePivot) + { + Bounds bounds = Utils.BoundsUtils.GetObjectSpaceColliderBounds(gameObject, true); + placePos = bounds.center; + placePos.y = bounds.min.y; + placeRot = Quaternion.identity; + //Debug.Log("Got bounds offset: " + placePos.y); + } + else + { + placePos = itemSettings.nicePlacePivot.localPosition; + placeRot = itemSettings.nicePlacePivot.localRotation; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Items/GenericItem.cs.meta b/Assets/Plugins/Interaction/Runtime/Items/GenericItem.cs.meta new file mode 100644 index 0000000..10a798b --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/GenericItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 84817382e549d8b4797caa3a4891df6b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Items/Hands.cs b/Assets/Plugins/Interaction/Runtime/Items/Hands.cs new file mode 100644 index 0000000..2683a6b --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/Hands.cs @@ -0,0 +1,579 @@ +using System.Collections.Generic; +using Nothke.Interaction.Integration; +using UnityEngine; +using UnityEngine.UI; + +namespace Nothke.Interaction.Items +{ + public class Hands : MonoBehaviour, IHands + { + #region Inspector variables + + public Transform hand; + + public Vector3 handAimPos = new Vector3(0, 0, 0.8f); + + public float examinationMouseSensitivity = 1; + + [Header("Smooth taking")] + public bool smoothTake; + public float smoothMoveFactor = 0.1f; + public float smoothRotateRate = 10; + + [Header("Throwing")] + public bool throwFromCenter = true; + public float throwUpFactor = 0.2f; + public float throwAngularVelocity = 10; + public Transform throwTransform; + + public float handNoiseGain = 1; + + [System.NonSerialized] public MonoBehaviour[] mouseLooks; // TODO: Remove + public MonoBehaviour lockableFreeLookComponent; + ILockableFreeLook lockableFreeLook; + public MonoBehaviour focusEffectComponent; + IFocusableEffect focusableEffect; + + public bool nicePlacement; + + public bool disableShadowsOnTakenObjects = true; + + #endregion + + #region Public properties + + public bool isFixed { get; set; } + [System.NonSerialized] public Interactable item; + + #endregion + + #region Private variables + + const float smoothPlaceTimeLimit = 1; + + Transform itemInHands; + + Vector3 handStartPos; + Vector3 handTargetPos; + Quaternion handStartRot; + Quaternion handTargetRot; + + RaycastHit hit; + + Vector3 mouseSpeed; + Vector3 handRefVelo; + +#if FOV + float originalFoV; + float FoVRefVelo; +#endif + + Interactable IHands.item => item; + public InteractionController controller { get; set; } + + Vector3 placeTLocalPos; + Quaternion placeTLocalRot; + Vector3 placeHandOffset; + Quaternion placeHandRotation; + Transform placeT; + bool placing; + bool placingIsNice; + float placeStartTime; + + Transform handParent; + + #endregion + + #region Public methods + + public void Take(ITakeable _item) + { + if (itemInHands) return; + + item = _item as Interactable; + + if (_item.Rigidbody) + _item.Rigidbody.isKinematic = true; + + var itemT = _item.Transform; + + Vector3 targetHoldPos = Vector3.zero; + Quaternion targetHoldRot = Quaternion.identity; + + if (item is ICustomHoldPivot) + (item as ICustomHoldPivot).GetHoldPivot(out targetHoldPos, out targetHoldRot); + + if (smoothTake) + { + hand.transform.SetPositionAndRotation( + itemT.TransformPoint(targetHoldPos), + itemT.rotation * targetHoldRot); + } + + itemT.parent = hand; + + if (!smoothTake) + { + itemT.localPosition = -targetHoldPos; + itemT.localRotation = Quaternion.Inverse(targetHoldRot); + } + + if (disableShadowsOnTakenObjects) + EnableShadowcasting(item, true); + + itemInHands = _item.Transform; + + _item.OnTaken(this); + } + + public void Drop() + { + if (!itemInHands) return; + + var droppable = item as IDroppable; + + if (droppable == null) Debug.LogError("Attempting to drop undroppable item"); + + Debug.Assert(droppable != null, "Droppable is null"); + //Debug.Assert(droppable.Rigidbody != null, "Item rigidbody is null"); + + if (droppable.Rigidbody) + droppable.Rigidbody.isKinematic = false; + + itemInHands.parent = null; + + if (disableShadowsOnTakenObjects) + EnableShadowcasting(item, true); + + Debug.Log($"Dropped {item.name}"); + + itemInHands = null; + item = null; + } + + public void DropFixed() + { + if (!itemInHands) return; + + itemInHands.parent = null; + + if (disableShadowsOnTakenObjects) + EnableShadowcasting(item, true); + + Debug.Log($"Dropped fixed {item.name}"); + + if (item is IDroppable droppable) + droppable.OnDropped(this); + + itemInHands = null; + item = null; + } + + void EnableShadowcasting(Interactable item, bool enable) + { + Renderer[] renderers = item.transform.GetComponentsInChildren(); // alloc! + for (int i = 0; i < renderers.Length; i++) + renderers[i].shadowCastingMode = + enable ? + UnityEngine.Rendering.ShadowCastingMode.On : + UnityEngine.Rendering.ShadowCastingMode.Off; + } + + IItemReceivable placingIntoSlot; + + public void Place(Vector3 position, Quaternion rotation, Transform relativeParent, IItemReceivable intoSlot = null) + { + placeT = relativeParent; + placeTLocalPos = position; + placeTLocalRot = rotation; + placing = true; + + if (item is ICustomHoldPivot) + (item as ICustomHoldPivot).GetHoldPivot(out placeHandOffset, out placeHandRotation); + else + { + placeHandOffset = Vector3.zero; + placeHandRotation = Quaternion.identity; + } + + if (item is INicePlaceable placeable) + placeable.OnStartedPlacing(this); + else if (item is ISlottable slottable) + slottable.OnStartedPlacing(this); + + placingIsNice = placeT == null; + placingIntoSlot = intoSlot; + + // TODO: Add movement velocity to smoothing speed + + placeStartTime = Time.time; + + hand.parent = null; + } + + public void OverrideHandPositionAndRotation(Vector3 pos, Quaternion rot) + { + handTargetPos = pos; + handTargetRot = rot; + } + + public void SetHandVelocity(Vector3 velo) + { + handRefVelo = velo; + } + + public void ResetOffset() + { + handTargetPos = handStartPos; + handTargetRot = handStartRot; + } + + #endregion + + void Awake() + { + if (hand == null) + hand = transform; + + handStartPos = hand.transform.localPosition; + handTargetPos = handStartPos; + handStartRot = hand.transform.localRotation; + handTargetRot = handStartRot; + + if (lockableFreeLookComponent) + { + lockableFreeLook = lockableFreeLookComponent.GetComponent(); + if (lockableFreeLook != null) + Debug.Log("Found lockable free look on GameObject"); + } + + if (focusEffectComponent) + { + focusableEffect = focusEffectComponent.GetComponent(); + if (focusableEffect != null) + Debug.Log("Found focusable effect on GameObject"); + } + + handParent = hand.parent; + } + + #region Update + + private void Update() + { + UpdatePosition(); + } + + public void UpdatePosition() + { + // sanity check + if (item == null) + if (placing) + { + this.EndPlacing(); + } + + float dt = Time.deltaTime; + mouseSpeed = new Vector3(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0); + + Vector3 targetPos = handTargetPos; + + if (item is IOverrideHandPositon ohp) + { + targetPos = ohp.HandPosition; + } + + if (item is IOffsetHandPosition offhp) + { + targetPos += offhp.HandPositionOffset; + } + + float lrRot = (-0.5f + Mathf.PerlinNoise(Time.time * 3.34f, 0.234f)) * 5 * handNoiseGain; + float udRot = (-0.5f + Mathf.PerlinNoise(Time.time * 3.34f, 34.783f)) * 5 * handNoiseGain; + + Quaternion targetRot = handTargetRot * Quaternion.Euler(lrRot, udRot, 0); + + if (placing) + { + // Get hold pivot offset and rotation + Vector3 holdPos = Vector3.zero; + Quaternion holdRot = Quaternion.identity; + if (item is ICustomHoldPivot chp) + { + chp.GetHoldPivot(out holdPos, out holdRot); + float slotScale = placeT ? 1.0f / placeT.lossyScale.x : 1; + holdPos = holdPos * item.transform.lossyScale.x * slotScale; + } + + Vector3 placeWorldPos; + Quaternion placeWorldRot; + + if (!placeT) // calcaulte in world space + { + Matrix4x4 worldLocationMatrix = Matrix4x4.TRS(placeTLocalPos, placeTLocalRot, Vector3.one); + Matrix4x4 handPivotMatrix = Matrix4x4.TRS(holdPos, holdRot, Vector3.one); + Vector3 posOff = worldLocationMatrix * holdPos; + + //var mat = handPivotMatrix * worldLocationMatrix; + placeWorldPos = placeTLocalPos + (Vector3)(worldLocationMatrix * holdPos); + placeWorldRot = placeTLocalRot * holdRot; + //placeWorldRot = mat.rotation; + } + else // if placeT, calculate in local space of target object + { + placeWorldPos = placeT.TransformPoint(placeTLocalPos + holdPos); + placeWorldRot = placeT.rotation * placeTLocalRot * holdRot; + } + + // Calculate targets in world space + targetPos = placeWorldPos; + targetRot = placeWorldRot; + + bool isCloseToTarget = Vector3.Distance(hand.position, targetPos) < 0.02f; + bool isAngleCloseToTarget = Quaternion.Angle(hand.rotation, targetRot) < 1; + bool isSafetyTimeout = Time.time - placeStartTime > smoothPlaceTimeLimit; + + // END PLACING + if ((isCloseToTarget && isAngleCloseToTarget) || isSafetyTimeout) + { + EndPlacing(); + return; + } + } + + // Assign hand position and rotation: + if (placing) // while placing is happening, lerping is in world space, otherwise it should be in localspace + { + hand.position = Vector3.SmoothDamp(hand.position, targetPos, ref handRefVelo, smoothMoveFactor); + hand.rotation = Quaternion.Slerp(hand.rotation, targetRot, dt * smoothRotateRate); + } + else + { + hand.localPosition = Vector3.SmoothDamp(hand.localPosition, targetPos, ref handRefVelo, smoothMoveFactor); + hand.localRotation = Quaternion.Slerp(hand.localRotation, targetRot, dt * smoothRotateRate); + } + + if (examining) + { + if (itemInHands) + { + float x = mouseSpeed.x * examinationMouseSensitivity; + float y = mouseSpeed.y * examinationMouseSensitivity; + + IExaminable examinable = item as IExaminable; + + if (examinable != null) + { + if (examinable.HorizontalAngle > 0) + hand.Rotate(hand.transform.parent.up, x, Space.World); + + if (examinable.VerticalAngle > 0) + hand.Rotate(hand.transform.parent.right, y, Space.World); + } + } + } + } + + void EndPlacing() + { + placing = false; + + // Temp, make it get velocity from target: + handRefVelo = Vector3.zero; + + var _item = itemInHands; + if (_item != null) + { + DropFixed(); + _item.parent = placeT; + _item.localPosition = placeTLocalPos; + _item.localRotation = placeTLocalRot; + } + else Debug.LogError("Ending placement but item was null! This shouldn't happen"); + + if (placingIsNice && _item.GetComponent() is INicePlaceable placeable) + placeable.OnNicePlaced(this); + + //Debug.Log("Ending placeming"); + if (placingIntoSlot != null) + Debug.Log("PLACINGINTOSLOT"); + + if (placingIntoSlot != null && _item.GetComponent() != null) + placingIntoSlot.SetItemInSlot(_item.GetComponent()); + + placeT = null; + placingIsNice = false; + + hand.parent = handParent; + } + + //bool gunning = false; + //public Transform gunningThing; + + public struct HandsInput + { + public bool useDown; + public bool useUp; + public bool examineDown; + public bool examineUp; + public bool throwDown; + public bool throwUp; + public bool dropDown; + public bool placeDown; + } + + HandsInput input; + + public void SetInput(HandsInput input) + { + this.input = input; + } + + public void UpdateInteraction() + { + #region Unused + /* + if (input.examineDown) + { + if (!gunning) + { + gunning = true; + OverrideHandPositionAndRotation(Vector3.forward * 0.3f, Quaternion.LookRotation(-Vector3.right + Vector3.forward * 0.4f)); + GetComponent().SetRayMode(true); + } + else + { + gunning = false; + ResetOffset(); + GetComponent().SetRayMode(false); + } + } + + gunningThing.localPosition = Vector3.Lerp(gunningThing.localPosition, !gunning ? Vector3.down : Vector3.zero, Time.deltaTime * 10); + */ + + // RMB + /* + if (input.useDown) + { + if (item is ISecondaryUsable usable) + { + usable.UseSecondary(); + + if (usable.AllowExamination) + StartAim(); + } + else if (item is IExaminable examinable) + { + StartAim(); + } + }*/ + #endregion + + if (placing) + return; + + // RMB up + if (input.examineUp) + { + EndAim(); + } + if (input.useDown) + { + if (item is IUsable usable) + usable.Use(); + } + + if (input.useUp && item is IHoldUsable holdUsable) + { + holdUsable.UseEnd(); + } + + if (Input.mouseScrollDelta.y != 0) + { + if (item is IScrollableInHand scrollable) + scrollable.ScrollInHand(Input.mouseScrollDelta.y); + } + + if (input.dropDown && item is IDroppable) + { + IDroppable droppable = item as IDroppable; + droppable.OnDropped(this); + + if (!droppable.DelayDrop) + Drop(); + } + + if (input.throwDown && item is IThrowable) + { + IThrowable throwable = item as IThrowable; + + if (throwFromCenter) + { + hand.localPosition = new Vector3(0, 0, hand.localPosition.z); + + if (throwTransform) + hand.position = throwTransform.position; + } + + Drop(); + throwable.OnDropped(this); + + Vector3 throwFrw = throwTransform ? throwTransform.forward : transform.forward; + + float throwSpeed = throwable.minThrowAcceleration; + Vector3 force = throwFrw * throwSpeed + Vector3.up * throwUpFactor; + + throwable.Rigidbody.AddForce(force, ForceMode.VelocityChange); + throwable.Rigidbody.AddTorque(transform.forward * throwAngularVelocity, ForceMode.VelocityChange); + } + } + + #endregion + + #region Aiming + + bool examining; + + void StartAim() + { + examining = true; + + if (item && item is ICustomExaminePosition cep) + handTargetPos = cep.ExaminePosition; + else + handTargetPos = handAimPos; + + handTargetRot = Quaternion.identity; + + LockFreeLook(true); + focusableEffect?.FocusEffect(true, handTargetPos.z); + } + + void EndAim() + { + examining = false; + + if (item && item is ICustomHandPosition chp) + handTargetPos = chp.HandsOffset; + else + handTargetPos = handStartPos; + + handTargetRot = handStartRot; + + LockFreeLook(false); + focusableEffect?.FocusEffect(false, 1000); + } + + public void LockFreeLook(bool b) + { + if (mouseLooks != null) + for (int i = 0; i < mouseLooks.Length; i++) + mouseLooks[i].enabled = !b; + + lockableFreeLook?.LockFreeLook(b); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Items/Hands.cs.meta b/Assets/Plugins/Interaction/Runtime/Items/Hands.cs.meta new file mode 100644 index 0000000..3515646 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/Hands.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff7c610785ea24144a1af4b97eb2ba39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Items/Slot.cs b/Assets/Plugins/Interaction/Runtime/Items/Slot.cs new file mode 100644 index 0000000..23dbf31 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/Slot.cs @@ -0,0 +1,196 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using Nothke.Interaction.Items; +using Nothke.Interaction.UI; + +namespace Nothke.Interaction +{ + public class Slot : Interactable, IItemReceivable, IItemInHandsInteractionDependable + { + public Transform slotPivot; + + public string slotTag; + public virtual string SlotTag => slotTag; + + public ISlottable itemInSlot; + public bool Occupied => itemInSlot != null; + + public override string Label + { + get + { + if (itemInSlot != null) + return (itemInSlot as Interactable).Label; + + return ""; + } + } + +#if UNITY_EDITOR + private void Awake() + { + if (slotPivot.IsNonUniform()) + Debug.LogError("Slot lossy scale is not uniform, this is not allowed.", slotPivot); + } +#endif + + public virtual bool IsInteractableIfHolding(Interactable item) + { + // if occupied and holding an item, not able to interact + if (item != null && itemInSlot != null) + return false; + + // if occupied and not holding anything, able to take + if (item == null && itemInSlot != null) + return true; + + var slottable = item as ISlottable; + + if (slottable == null) return false; + + if (!slottable.IsSlottable) + return false; + + if (CanReceive(slottable)) + return true; + + return false; + } + + public virtual bool CanReceive(ISlottable slottable) + { + if (itemInSlot != null) return false; + + Debug.Assert(slottable != null, "CanReceive slottable is null"); + + if (slottable.SlotTag == SlotTag) + return true; + else return false; + } + + public override void Use(InteractionController im) + { + manager = im; + SlotOrTake(im); + } + + public void SlotOrTake(InteractionController im) + { + var hands = im.hands; + + if (!hands.item && itemInSlot != null) + { + if (IsTakeable) + Take(); + } + else + if (hands.item && hands.item is ISlottable) + { + SlotItemFromHands(hands); + } + } + + public virtual bool IsTakeable => true; + + public void Take() + { + if (itemInSlot == null) + { + Debug.LogError("Attempting to take an item from slot but there is none"); + return; + } + + var takeable = itemInSlot as ITakeable; + + Debug.Assert(takeable != null, "Item is slottable but not takeable", this); + + OnBeforeTaken(); + + manager.hands.Take(takeable); + + itemInSlot.OnRemovedFromSlot(); + itemInSlot.SlottedIn = null; + itemInSlot = null; + + manager.Recast(); + } + + public void SlotItemFromHands(IHands hands) + { + if (CanReceive(hands.item as ISlottable)) + { + manager.hands.Place(Vector3.zero, Quaternion.identity, slotPivot, this); + + var item = hands.item; + + // if not smooth placement: + //itemInSlot = item as ISlottable; + //itemInSlot.SlottedIn = this; + //itemInSlot.OnSlotted(); + //OnSlot(); + + // if smooth placement, hands will callback the slot: + (item as ISlottable).OnStartedPlacing(hands); + } + } + + public bool SetItemInSlot(ISlottable item) + { + Debug.Assert(item != null, "ISlottable passed is null"); + //Debug.Log("Slotted " + (item as Component).gameObject.name + " into " + gameObject.name, this); + + if (CanReceive(item)) + { + var itemT = (item as Component).transform; + itemT.parent = slotPivot; + itemT.localPosition = Vector3.zero; + itemT.localRotation = Quaternion.identity; + + itemInSlot = item; + item.SlottedIn = this; + + item.OnSlotted(); + OnSlot(); + } + else + { + Debug.LogError("Slot can't receive this item, tags don't match OR already holding item", item as Component); + return false; + } + + if (manager) + manager.Recast(); + + return true; + } + + public ISlottable RemoveItemFromSlot() + { + var takeable = itemInSlot as ITakeable; + + OnBeforeTaken(); + + var _item = itemInSlot; + itemInSlot = null; + + (_item as Component).transform.SetParent(null); + _item.OnRemovedFromSlot(); + _item.SlottedIn = null; + + return _item; + } + + public virtual void OnBeforeTaken() { } + public virtual void OnSlot() { } + + public ReticleUI.State GetCustomReticle() + { + if (itemInSlot != null) + return ReticleUI.State.Take; + else + return ReticleUI.State.Slot; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Items/Slot.cs.meta b/Assets/Plugins/Interaction/Runtime/Items/Slot.cs.meta new file mode 100644 index 0000000..f67fb9b --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/Slot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 668243f6f6db5be499bd28639ba7c669 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Items/Slots.cs b/Assets/Plugins/Interaction/Runtime/Items/Slots.cs new file mode 100644 index 0000000..3f943b1 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/Slots.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using Nothke.Interaction.Items; + +namespace Nothke.Interaction +{ + public interface ISlottable + { + string SlotTag { get; } + + bool IsSlottable { get; } + void OnStartedPlacing(IHands hands); + void OnSlotted(); + + IItemReceivable SlottedIn { get; set; } + + /// + /// Called before IsSlottable is nulled + /// + void OnRemovedFromSlot(); + } + + public interface IItemReceivable + { + string SlotTag { get; } + + bool CanReceive(ISlottable slottable); + bool SetItemInSlot(ISlottable slottable); + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Items/Slots.cs.meta b/Assets/Plugins/Interaction/Runtime/Items/Slots.cs.meta new file mode 100644 index 0000000..0c86f1c --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Items/Slots.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8738e65b425e1df4492657193fd2b9fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Nothke.Interaction.asmdef b/Assets/Plugins/Interaction/Runtime/Nothke.Interaction.asmdef new file mode 100644 index 0000000..e73f414 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Nothke.Interaction.asmdef @@ -0,0 +1,15 @@ +{ + "name": "Nothke.Interaction", + "references": [ + "GUID:6055be8ebefd69e48b49212b09b47b2f" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Nothke.Interaction.asmdef.meta b/Assets/Plugins/Interaction/Runtime/Nothke.Interaction.asmdef.meta new file mode 100644 index 0000000..c6627c3 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Nothke.Interaction.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 902337b6423063d4693a927013a507f7 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Rigidbody.meta b/Assets/Plugins/Interaction/Runtime/Rigidbody.meta new file mode 100644 index 0000000..9c5f0d1 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Rigidbody.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa4d84620de80c74bad75c2327724d90 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Rigidbody/DragRigidbody.cs b/Assets/Plugins/Interaction/Runtime/Rigidbody/DragRigidbody.cs new file mode 100644 index 0000000..cd0d5c0 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Rigidbody/DragRigidbody.cs @@ -0,0 +1,233 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace Nothke.Interaction.Items +{ + /// + /// Use this if mass of rigidbody changes while the rigidbody is being held + /// + public interface IDragRigidbodyReleaseMassSettable + { + float ReleaseMass { get; } + } + + public class DragRigidbody : MonoBehaviour + { + public static DragRigidbody e; + private void Awake() { e = this; } + + public float k_Spring = 50.0f; + public float k_Damper = 5.0f; + public float k_Drag = 0f; + public float k_AngularDrag = 0.0f; + public float k_Distance = 0.0001f; + public bool k_AttachToCenterOfMass = false; + + public float distanceLimit = 2; + public float clampVelocity = 2; + public float clampExitVelocity = 2; + + public float fakeMass = 0; + float originalMass; + + Rigidbody body; + private ConfigurableJoint joint; + RigidbodyInterpolation originalInterpolation; + + public bool Holding => joint && joint.connectedBody; + + public event Action OnSlipped; + + public bool Hitting { private set; get; } + + float hitDistance; + + private void Start() + { + CreateJoint(); + } + + void CreateJoint() + { + var go = new GameObject("Rigidbody dragger"); + body = go.AddComponent(); + //body.rotation = Quaternion.LookRotation(transform.forward, transform.up); + joint = go.AddComponent(); + body.isKinematic = true; + } + + public float GetJointDistance() + { + if (joint && joint.connectedBody) + return Vector3.Distance( + body.position, + joint.connectedBody.transform.TransformPoint(joint.connectedAnchor)); + else + return 0; + } + + Quaternion addedRotation = Quaternion.identity; + [NonSerialized] public bool rotate; + [NonSerialized] public float rotateXInput; + [NonSerialized] public float rotateYInput; + + bool overrideTarget = false; + Vector3 overrideTargetPoint; + + public void OverrideTarget(Vector3 target) + { + overrideTarget = true; + overrideTargetPoint = target; + } + + public void EndOverridingTarget() + { + overrideTarget = false; + } + + public Vector3 GetFrontTargetPoint() + { + return new Ray(transform.position, transform.forward).GetPoint(hitDistance); + } + + void FixedUpdate() + { + if (joint && joint.connectedBody) + { + //var ray = new Ray(transform.position, transform.forward); + + Vector3 targetPoint = overrideTarget ? overrideTargetPoint : + GetFrontTargetPoint(); + //ray.GetPoint(hitDistance); + + joint.transform.position = targetPoint; + + //joint.connectedBody.velocity = Vector3.ClampMagnitude(joint.connectedBody.velocity, clampVelocity); + //joint.targetRotation = transform.rotation; + //joint.targetRotation = UnityEngine.Random.rotation; + + var bodyRot = body.rotation; + if (rotate) + { + float mx = rotateXInput * 10; + float my = rotateYInput * 10; + + addedRotation = + Quaternion.AngleAxis(mx, Vector3.up) * + Quaternion.AngleAxis(my, Vector3.right) * addedRotation; + + + //addedRotation *= Quaternion.Euler(mx * 10, 0, my * 10); + + //body.rotation = rot * addedRotation; + //body.MoveRotation(rot * Quaternion.Euler(4, 0, 0)); + //joint.targetRotation = rot * Quaternion.Euler(4, 0, 0); + } + + //Quaternion faceTo = Quaternion.Inverse(transform.rotation) * Quaternion.Euler(0, 90, 0); + //addedRotation = Quaternion.Slerp(addedRotation, faceTo, Time.deltaTime * 10); + + body.rotation = transform.rotation * addedRotation; + + if (GetJointDistance() > distanceLimit) + { + Slip(); + } + + return; + } + } + + public void Slip() + { + End(); + + if (OnSlipped != null) + OnSlipped(); + } + + /* + private void Update() + { + if (Input.GetMouseButtonUp(0) && joint && joint.connectedBody) + End(); + }*/ + + public void Attach(RaycastHit hit, bool fixedRotation = true) + { + Attach(hit.rigidbody, hit.point, hit.distance, fixedRotation); + } + + public void Attach(Rigidbody rigidbody, Vector3 point, float distance, bool fixedRotation) + { + if (!joint) CreateJoint(); + + if (fakeMass > 0) + { + originalMass = rigidbody.mass; + rigidbody.mass = fakeMass; + } + + originalInterpolation = rigidbody.interpolation; + rigidbody.interpolation = RigidbodyInterpolation.Interpolate; + + joint.transform.position = point; + joint.anchor = Vector3.zero; + joint.transform.rotation = transform.rotation; + //joint.targetRotation = Quaternion.identity; + //joint.targetRotation = Quaternion.Inverse(transform.rotation);// Quaternion.LookRotation(transform.forward, transform.up); + + joint.angularXMotion = joint.angularYMotion = joint.angularZMotion + = fixedRotation ? ConfigurableJointMotion.Locked : ConfigurableJointMotion.Free; + + JointDrive drive = new JointDrive(); + drive.positionSpring = k_Spring; + drive.positionDamper = k_Damper; + drive.maximumForce = Mathf.Infinity; + + joint.xDrive = drive; + joint.yDrive = drive; + joint.zDrive = drive; + + //joint.spring = k_Spring; + //joint.damper = k_Damper; + //joint.maxDistance = k_Distance; + joint.connectedBody = rigidbody; + + hitDistance = distance; + } + + public void End() + { + if (!joint.connectedBody) + return; + + if (fakeMass > 0) + { + var massSettable = joint.connectedBody.GetComponent(); + + if (massSettable != null) + { + joint.connectedBody.mass = massSettable.ReleaseMass; + } + else + { + joint.connectedBody.mass = originalMass; + } + } + + joint.connectedBody.interpolation = originalInterpolation; + + if (clampExitVelocity > 0) + joint.connectedBody.velocity = + Vector3.ClampMagnitude(joint.connectedBody.velocity, clampExitVelocity); + + addedRotation = Quaternion.identity; + + joint.connectedBody = null; + + overrideTarget = false; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Rigidbody/DragRigidbody.cs.meta b/Assets/Plugins/Interaction/Runtime/Rigidbody/DragRigidbody.cs.meta new file mode 100644 index 0000000..1db0a51 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Rigidbody/DragRigidbody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e26630301387ce5469cfa0fb478b201b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs b/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs new file mode 100644 index 0000000..6780c66 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Nothke.Interaction.Items +{ + public class RigidbodyInteractable : Interactable + { + public Rigidbody rb; + public bool rotateAroundPoint; + + [System.NonSerialized] + public bool held; + + private void Awake() + { + if (!rb) + rb = GetComponent(); + } + + public override void Use(InteractionController im) + { + base.Use(im); + + DragRigidbody.e.Attach(im.hit, !rotateAroundPoint); + DragRigidbody.e.OnSlipped += Unhold; + } + + public override void StartHold() + { + base.StartHold(); + manager.FreezeDetection(); + + held = true; + + OnStartedHold(); + } + + public override void EndHold() + { + base.EndHold(); + + if (!held) + return; + + DragRigidbody.e.End(); + + Unhold(); + } + + void Unhold() + { + manager.UnfreezeDetection(); + manager.LockFreeLook(false); + DragRigidbody.e.OnSlipped -= Unhold; + held = false; + OnEndedHold(); + } + + protected virtual void OnStartedHold() { } + protected virtual void OnEndedHold() { } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs.meta b/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs.meta new file mode 100644 index 0000000..23b479e --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Rigidbody/RigidbodyInteractable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf9152fd8b7951445bef5e6f0778fd53 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/UI.meta b/Assets/Plugins/Interaction/Runtime/UI.meta new file mode 100644 index 0000000..fc87b44 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea81ead1b5cbf7845be57adbbba3ab98 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/UI/InteractionUI.cs b/Assets/Plugins/Interaction/Runtime/UI/InteractionUI.cs new file mode 100644 index 0000000..73144a2 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/UI/InteractionUI.cs @@ -0,0 +1,176 @@ +#define CENTER_TEXT + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if CENTER_TEXT +using TMPro; +#endif + +using Nothke.Interaction.Items; + +namespace Nothke.Interaction.UI +{ + public interface ICustomReticle + { + ReticleUI.State GetCustomReticle(); + } + + public interface IReticleUIOverridable + { + bool OverrideUI { get; } + bool ReleaseInteractionBlocking { get; } + } + + public class InteractionUI : MonoBehaviour + { + public static InteractionUI e; + private void Awake() + { + e = this; + + controller = GetComponent(); + if (!controller) controller = FindObjectOfType(); + if (!controller) + { + Debug.LogError("No controller found"); + enabled = false; + } + } + +#if CENTER_TEXT + public TMP_Text centerText; +#endif + + InteractionController controller; + + bool mouseRay; + + RigidbodyInteractable riHovered; + RigidbodyInteractable ri; + + IReticleUIOverridable overridable; + + bool ovrr; + + private void OnEnable() + { + controller.OnHover += OnHover; + controller.OnDehover += OnDehover; + controller.OnRayModeChange += OnRayModeChange; + } + + private void OnDisable() + { + controller.OnHover -= OnHover; + controller.OnDehover -= OnDehover; + controller.OnRayModeChange += OnRayModeChange; + } + +#if CENTER_TEXT + public void SetText(string description) + { + centerText.enabled = true; + centerText.text = description; + } + + public void HideText() + { + centerText.enabled = false; + } +#endif + + protected virtual void OnHover(Interactable interactable) + { + if (ovrr) return; + +#if CENTER_TEXT + if (centerText) + { + SetText(interactable.Label); + } +#endif + + // Interactable icon choice + + if (interactable is ICustomReticle) + { + ReticleUI.state = (interactable as ICustomReticle).GetCustomReticle(); + } + else if (interactable is ITakeable) + { + ReticleUI.state = ReticleUI.State.Take; + } + else if (interactable is RigidbodyInteractable) + { + ReticleUI.state = ReticleUI.State.Grab; + + riHovered = interactable as RigidbodyInteractable; + } + else + { + ReticleUI.state = ReticleUI.State.Idle; + } + + if (interactable is IReticleUIOverridable) + { + overridable = interactable as IReticleUIOverridable; + } + } + + private void Update() + { + if (overridable != null) + { + ovrr = overridable.OverrideUI; + if (ovrr == false) + { + OnDehover(); + overridable = null; + } + } + + if (riHovered && riHovered.held && ri == null) + { + ri = riHovered; + ovrr = true; + ReticleUI.state = ReticleUI.State.Hold; + } + + if (ri && !ri.held) + { + ovrr = false; + OnDehover(); + + if (controller.hovered) + OnHover(controller.hovered); + + ri = null; + } + + if (controller.mouseRay) + { + ReticleUI.SetReticlePosition(Input.mousePosition); + } + } + + protected virtual void OnDehover() + { + if (ovrr) return; + +#if CENTER_TEXT + if (centerText) + centerText.enabled = false; +#endif + + ReticleUI.state = ReticleUI.State.None; + } + + protected virtual void OnRayModeChange(bool enable) + { + if (!enable) + ReticleUI.ResetReticlePosition(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/UI/InteractionUI.cs.meta b/Assets/Plugins/Interaction/Runtime/UI/InteractionUI.cs.meta new file mode 100644 index 0000000..5d44e5d --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/UI/InteractionUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81363621df3548e45ba871e78efd9d68 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/UI/ReticleUI.cs b/Assets/Plugins/Interaction/Runtime/UI/ReticleUI.cs new file mode 100644 index 0000000..cf4c535 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/UI/ReticleUI.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.UI; + +namespace Nothke.Interaction.UI +{ + public class ReticleUI : MonoBehaviour + { + static ReticleUI e; + private void Awake() { e = this; } + + public bool showIconForNone; + + public Texture icon_none; + public Texture icon_generic; + public Texture icon_grab; + public Texture icon_hold; + public Texture icon_take; + public Texture icon_slot; + + public Texture icon_ride; + public Texture icon_scroll; + public Texture icon_grab_knob; + public Texture icon_hold_knob; + + public RawImage image; + + public enum State { None, Idle, Grab, Hold, Take, Slot, Ride, Scroll, GrabKnob, HoldKnob } + public static State state; + static State lastState; + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + private void Init() + { + state = State.None; + lastState = State.None; + } + + public static void Hide() + { + state = State.None; + e.SetState(); + } + + public static void ResetReticlePosition() + { + if (!e) return; + RectTransform t = e.image.GetComponent(); + t.anchoredPosition = Vector2.zero; + } + + public static void SetReticlePosition(Vector2 screenPos) + { + if (!e) return; + RectTransform t = e.image.GetComponent(); + t.position = screenPos; + } + + private void Start() + { + SetState(); + } + + void Update() + { + if (state != lastState) + SetState(); + + lastState = state; + } + + void SetState() + { + if (!showIconForNone) + image.enabled = state != State.None; + + switch (state) + { + case State.None: image.texture = icon_none; break; + case State.Idle: image.texture = icon_generic; break; + case State.Grab: image.texture = icon_grab; break; + case State.Hold: image.texture = icon_hold; break; + case State.Take: image.texture = icon_take; break; + case State.Slot: image.texture = icon_slot; break; + + case State.Ride: image.texture = icon_ride; break; + case State.Scroll: image.texture = icon_scroll; break; + case State.GrabKnob: image.texture = icon_grab_knob; break; + case State.HoldKnob: image.texture = icon_hold_knob; break; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/UI/ReticleUI.cs.meta b/Assets/Plugins/Interaction/Runtime/UI/ReticleUI.cs.meta new file mode 100644 index 0000000..e441c12 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/UI/ReticleUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f225472c8049dc418e5a37e0cf6e0e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Utils.meta b/Assets/Plugins/Interaction/Runtime/Utils.meta new file mode 100644 index 0000000..49f5055 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a221522d7b5de645a6de4380762b321 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Utils/BoundsUtils.cs b/Assets/Plugins/Interaction/Runtime/Utils/BoundsUtils.cs new file mode 100644 index 0000000..90ddb1d --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Utils/BoundsUtils.cs @@ -0,0 +1,113 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Nothke.Utils +{ + public static class BoundsUtils + { + // static list for caching, never deallocates + static List colliderCache = new List(); + + public static Bounds GetObjectSpaceColliderBounds(GameObject go, bool includeInactive = false) + { + Transform t = go.transform; + var rootW2L = t.worldToLocalMatrix; + + go.GetComponentsInChildren(includeInactive, colliderCache); + + if (colliderCache.Count == 0) + { + Debug.LogError("Attempting to get bounds of the object but it has no colliders"); + return default; + } + + Bounds goBounds = GetBoundsInRootSpace(colliderCache[0]); + + for (int i = 1; i < colliderCache.Count; i++) + { + Bounds b = GetBoundsInRootSpace(colliderCache[i]); + goBounds.Encapsulate(b); + } + + return goBounds; + + Bounds GetBoundsInRootSpace(Collider col) + { + Bounds b = col.GetLocalBounds(); + Matrix4x4 l2w = col.transform.localToWorldMatrix; + Matrix4x4 local = rootW2L * l2w; + return TransformBounds(local, b); + } + } + + public static Bounds GetLocalBounds(this Collider collider) + { + if (collider is BoxCollider) + { + BoxCollider box = (BoxCollider)collider; + return new Bounds(box.center, box.size); + } + else if (collider is SphereCollider) + { + var center = ((SphereCollider)collider).center; + var radius = ((SphereCollider)collider).radius; + Vector3 size = new Vector3(radius * 2, radius * 2, radius * 2); + return new Bounds(center, size); + } + else if (collider is CapsuleCollider) + { + var capsule = (CapsuleCollider)collider; + var r = capsule.radius; + var h = capsule.height; + + Vector3 size; + switch (capsule.direction) + { + case 0: size = new Vector3(h, r * 2, r * 2); break; + case 1: size = new Vector3(r * 2, h, r * 2); break; + case 2: size = new Vector3(r * 2, r * 2, h); break; + default: size = default; break; + } + + return new Bounds(capsule.center, size); + } + else if (collider is MeshCollider) + { + return ((MeshCollider)collider).sharedMesh.bounds; + } + + Debug.LogError("Attempting to get bounds of an unknown collider type"); + return new Bounds(); + } + + public static Bounds TransformBounds(in Matrix4x4 mat, in Bounds bounds) + { + // Find 8 corners of the bounds + Vector3 p0 = bounds.min; + Vector3 p1 = bounds.max; + Vector3 p2 = new Vector3(p0.x, p0.y, p1.z); + Vector3 p3 = new Vector3(p0.x, p1.y, p0.z); + Vector3 p4 = new Vector3(p1.x, p0.y, p0.z); + Vector3 p5 = new Vector3(p0.x, p1.y, p1.z); + Vector3 p6 = new Vector3(p1.x, p0.y, p1.z); + Vector3 p7 = new Vector3(p1.x, p1.y, p0.z); + + Bounds b = new Bounds(mat * p0, Vector3.zero); + b.Encapsulate(mat * p1); + b.Encapsulate(mat * p2); + b.Encapsulate(mat * p3); + b.Encapsulate(mat * p4); + b.Encapsulate(mat * p5); + b.Encapsulate(mat * p6); + b.Encapsulate(mat * p7); + + return b; + } + + public static void DrawBoundsGizmos(in Bounds bounds) + { + Gizmos.DrawWireCube(bounds.center, bounds.size); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Utils/BoundsUtils.cs.meta b/Assets/Plugins/Interaction/Runtime/Utils/BoundsUtils.cs.meta new file mode 100644 index 0000000..e6d74a5 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Utils/BoundsUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10dcd8226f4ab2d498599806ceaf4ed7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Utils/HandSway.cs b/Assets/Plugins/Interaction/Runtime/Utils/HandSway.cs new file mode 100644 index 0000000..4c43fe1 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Utils/HandSway.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Nothke.Utils +{ + public class HandSway : MonoBehaviour + { + public float springRate = 10; + public float softClampAngle = 30; + + Quaternion lastRotation; + + void Update() + { + Quaternion target = transform.parent.rotation; + + lastRotation = Quaternion.Slerp(lastRotation, target, Time.deltaTime * springRate); + lastRotation = SoftClampRotation(target, lastRotation, softClampAngle); + + transform.rotation = lastRotation; + } + + public static Quaternion SoftClampRotation(Quaternion origin, Quaternion target, float limitAngleDegrees) + { + float angle = Quaternion.Angle(origin, target); + float softAngle = Mathf.Atan(angle * Mathf.PI / 2 / limitAngleDegrees) / Mathf.PI * 2 * limitAngleDegrees; + + return Quaternion.RotateTowards(origin, target, softAngle); // note: uses degrees + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Interaction/Runtime/Utils/HandSway.cs.meta b/Assets/Plugins/Interaction/Runtime/Utils/HandSway.cs.meta new file mode 100644 index 0000000..83a7680 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Utils/HandSway.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a5fc4a4111f27864b8128645cf6c82b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Interaction/Runtime/Utils/ObjectPreviewer.cs b/Assets/Plugins/Interaction/Runtime/Utils/ObjectPreviewer.cs new file mode 100644 index 0000000..fe14559 --- /dev/null +++ b/Assets/Plugins/Interaction/Runtime/Utils/ObjectPreviewer.cs @@ -0,0 +1,89 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Nothke.Utils +{ + public static class ObjectPreviewer + { + struct Node + { + public Matrix4x4 transform; + public Mesh mesh; + public Material[] mats; + } + + // Static cache + static List meshFiltersBuffer; + static List nodes; + + /// + /// For performance reasons, the cache never deallocates. + /// So, call this to clear the cache only in the case the memory becomes a problem, such as with previewing objects with gigantic hierarchies. + /// (but even if they're gigantic it's quite unlikely it will be a problem) + /// + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + public static void ReloadCache() + { + meshFiltersBuffer = new List(); + nodes = new List(); + } + + /// + /// Assigns object for rendering. Call this only once on preview object change. Pass null to clear the object. + /// + public static void SetObject(GameObject go) + { + nodes.Clear(); + meshFiltersBuffer.Clear(); + + if (go == null) + return; + + Matrix4x4 rootW2L = go.transform.worldToLocalMatrix; + // We need to scale in case the root has non 1,1,1 scale + Matrix4x4 rootScaleMatrix = Matrix4x4.Scale(go.transform.localScale); + go.transform.GetComponentsInChildren(meshFiltersBuffer); + + foreach (var mf in meshFiltersBuffer) + { + Mesh mesh = mf.sharedMesh; + var mr = mf.GetComponent(); + + if (mesh == null) + continue; + + // Un-transform by root + Matrix4x4 matrix = rootW2L * mf.transform.localToWorldMatrix * rootScaleMatrix; + + Material[] mats = null; + if (mr != null) + mats = mr.sharedMaterials; + + nodes.Add(new Node() + { + mesh = mesh, + transform = matrix, + mats = mats, + }); + } + } + + /// + /// Renders the preview object set with SetObject(). Call this every frame you want the object to be drawn. + /// + /// The replacement material that the previews will be drawn with. 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- if (rb.GetComponent()) + + if (rb.TryGetComponent(out Product product)) { - defectiveProductCount++; - } - else - { - normalProductCount++; - } + if (product.Defect != DefectType.None) + { + defectiveProductCount++; + } + else + { + normalProductCount++; + } - Destroy(rb.gameObject); + Destroy(rb.gameObject); + } } } diff --git a/Assets/Scripts/Machines/ProductSpawner.cs b/Assets/Scripts/Machines/ProductSpawner.cs index 72862bf..d11edec 100644 --- a/Assets/Scripts/Machines/ProductSpawner.cs +++ b/Assets/Scripts/Machines/ProductSpawner.cs @@ -14,7 +14,7 @@ public class ProductSpawner : MonoBehaviour public struct ProductionPhase { public ProductionPhaseType Type; - public ProductDescription Description; + public ProductType ProductType; [Min(1f)] public float Duration; [Min(1f)] @@ -62,7 +62,7 @@ public class ProductSpawner : MonoBehaviour _spawnTimer = currentPhase.SpawnInterval; - Instantiate(currentPhase.Description.GetRandomProduct(), transform.position, Quaternion.identity); + ProductType.SpawnProduct(currentPhase.ProductType, transform); } if (_remainingDuration <= 0) diff --git a/Assets/Scripts/Machines/StationaryDefectDetector.cs b/Assets/Scripts/Machines/StationaryDefectDetector.cs index f82a818..c2afd99 100644 --- a/Assets/Scripts/Machines/StationaryDefectDetector.cs +++ b/Assets/Scripts/Machines/StationaryDefectDetector.cs @@ -12,20 +12,20 @@ public class StationaryDefectDetector : MonoBehaviour [Range(0, 100)] public int FalseNegativeChance; - public List _detectedDefects; + public List _knownProducts; private void OnTriggerEnter(Collider other) { if (other.TryGetComponent(out Product product)) { - if (_detectedDefects.Contains(product)) + if (_knownProducts.Contains(product)) { return; } - _detectedDefects.Add(product); + _knownProducts.Add(product); - if (other.TryGetComponent(out DefectiveProduct defectiveProduct)) + if (product.Defect == DefectType.None) { var falseNegativeRoll = Random.Range(0, 100); @@ -48,11 +48,11 @@ public class StationaryDefectDetector : MonoBehaviour private void OnTriggerExit(Collider other) { - if (other.TryGetComponent(out DefectiveProduct product)) + if (other.TryGetComponent(out Product product)) { - if (_detectedDefects.Contains(product)) + if (_knownProducts.Contains(product)) { - _detectedDefects.Remove(product); + _knownProducts.Remove(product); } } } diff --git a/Assets/Scripts/Machines/TrashBin.cs b/Assets/Scripts/Machines/TrashBin.cs index ad3a79c..ce09038 100644 --- a/Assets/Scripts/Machines/TrashBin.cs +++ b/Assets/Scripts/Machines/TrashBin.cs @@ -24,14 +24,16 @@ public class TrashBin : MonoBehaviour public void OnTriggerEnter(Collider otherCollider) { - var rb = otherCollider.GetComponent(); + var rb = otherCollider.GetComponentInParent(); if (!rb) { return; } - if (otherCollider.TryGetComponent(out Product product)) + var product = otherCollider.GetComponentInParent(); + + if (product) { if (!enteredProducts.Contains(product)) { @@ -45,7 +47,9 @@ public class TrashBin : MonoBehaviour public void OnTriggerExit(Collider collider) { - if (collider.TryGetComponent(out Product product)) + var product = collider.GetComponentInParent(); + + if (product) { if (enteredProducts.Contains(product)) { diff --git a/Assets/Scripts/Products/DefectEnum.cs b/Assets/Scripts/Products/DefectEnum.cs new file mode 100644 index 0000000..f31f4d2 --- /dev/null +++ b/Assets/Scripts/Products/DefectEnum.cs @@ -0,0 +1,16 @@ +using System; + +[Flags] +public enum DefectType +{ + None = 0, + + Hex_MissingMaterial_1 = 1 << 0, + Hex_MissingMaterial_2 = 1 << 1, + Hex_MissingMaterial_3 = 1 << 2, + Hex_MissingMaterial_4 = 1 << 3, + Hex_MissingMaterial_5 = 1 << 4, + + E_No_Cutout = 1 << 10, + E_Made_6 = 1 << 11, +} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectEnum.cs.meta b/Assets/Scripts/Products/DefectEnum.cs.meta new file mode 100644 index 0000000..933e920 --- /dev/null +++ b/Assets/Scripts/Products/DefectEnum.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e48fe9fec9d04b89a7d3e8878e55a054 +timeCreated: 1723978865 \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMaterialVisualizer.cs b/Assets/Scripts/Products/DefectMaterialVisualizer.cs new file mode 100644 index 0000000..398a8e8 --- /dev/null +++ b/Assets/Scripts/Products/DefectMaterialVisualizer.cs @@ -0,0 +1,29 @@ +using System.Collections.Generic; +using UnityEngine; + +public class DefectMaterialVisualizer: MonoBehaviour, IDefectVisualizer +{ + public MeshRenderer MeshRenderer; + + private List supportedDefects = new() + { + DefectType.Hex_MissingMaterial_1, + DefectType.Hex_MissingMaterial_2, + DefectType.Hex_MissingMaterial_3, + DefectType.Hex_MissingMaterial_4, + DefectType.Hex_MissingMaterial_5, + }; + + public void VisualizeDefect(DefectType defectType) + { + for (var i = 0; i < supportedDefects.Count; i++) + { + if (!defectType.HasFlag(supportedDefects[i])) + { + continue; + } + + MeshRenderer.materials[i] = GameAssets.Instance.MissingMaterial; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMaterialVisualizer.cs.meta b/Assets/Scripts/Products/DefectMaterialVisualizer.cs.meta new file mode 100644 index 0000000..7f575dc --- /dev/null +++ b/Assets/Scripts/Products/DefectMaterialVisualizer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1432478c6b38458188a508ec961872f2 +timeCreated: 1723979252 \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMeshSelector.cs b/Assets/Scripts/Products/DefectMeshSelector.cs new file mode 100644 index 0000000..7c0a12a --- /dev/null +++ b/Assets/Scripts/Products/DefectMeshSelector.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class DefectMeshSelector: MonoBehaviour, IDefectVisualizer +{ + public GameObject NormalPrefab; + + [Serializable] + public struct PrefabVariant + { + public DefectType DefectType; + public GameObject Prefab; + } + + public List DefectivePrefabVariants; + + public void VisualizeDefect(DefectType defectType) + { + if (defectType == DefectType.None) + { + NormalPrefab.SetActive(true); + + foreach (var variant in DefectivePrefabVariants) + { + variant.Prefab.SetActive(false); + } + } + else + { + NormalPrefab.SetActive(false); + + foreach (var variant in DefectivePrefabVariants) + { + variant.Prefab.SetActive(false); + + if (defectType.HasFlag(variant.DefectType)) + { + variant.Prefab.SetActive(true); + return; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectMeshSelector.cs.meta b/Assets/Scripts/Products/DefectMeshSelector.cs.meta new file mode 100644 index 0000000..af83938 --- /dev/null +++ b/Assets/Scripts/Products/DefectMeshSelector.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 168e96bc0e2e4ddfa90949e485bcd0cd +timeCreated: 1723979516 \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectiveProduct.cs b/Assets/Scripts/Products/DefectiveProduct.cs deleted file mode 100644 index 822c04b..0000000 --- a/Assets/Scripts/Products/DefectiveProduct.cs +++ /dev/null @@ -1,6 +0,0 @@ -using UnityEngine; - -public class DefectiveProduct : Product -{ - -} \ No newline at end of file diff --git a/Assets/Scripts/Products/DefectiveProduct.cs.meta b/Assets/Scripts/Products/DefectiveProduct.cs.meta deleted file mode 100644 index ae35a0e..0000000 --- a/Assets/Scripts/Products/DefectiveProduct.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 05b73befcbdd4bbfaaee667a8da86b1f -timeCreated: 1723897738 \ No newline at end of file diff --git a/Assets/Scripts/Products/IDefectVisualizer.cs b/Assets/Scripts/Products/IDefectVisualizer.cs new file mode 100644 index 0000000..5bdc78b --- /dev/null +++ b/Assets/Scripts/Products/IDefectVisualizer.cs @@ -0,0 +1,4 @@ +public interface IDefectVisualizer +{ + public void VisualizeDefect(DefectType defectType); +} \ No newline at end of file diff --git a/Assets/Scripts/Products/IDefectVisualizer.cs.meta b/Assets/Scripts/Products/IDefectVisualizer.cs.meta new file mode 100644 index 0000000..b1aa37b --- /dev/null +++ b/Assets/Scripts/Products/IDefectVisualizer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8ffa14c7e9444d31898f9446de6628ea +timeCreated: 1723979215 \ No newline at end of file diff --git a/Assets/Scripts/Products/Product.cs b/Assets/Scripts/Products/Product.cs index 2fe8250..9c88a9a 100644 --- a/Assets/Scripts/Products/Product.cs +++ b/Assets/Scripts/Products/Product.cs @@ -2,5 +2,16 @@ public class Product : MonoBehaviour { + public ProductType Type; + public DefectType Defect; + public void ApplyDefect(DefectType defectType) + { + Defect = defectType; + + foreach (var visualizer in GetComponents()) + { + visualizer.VisualizeDefect(defectType); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Products/ProductDescription.cs b/Assets/Scripts/Products/ProductSpawnSchedule.cs similarity index 80% rename from Assets/Scripts/Products/ProductDescription.cs rename to Assets/Scripts/Products/ProductSpawnSchedule.cs index 37d1bca..1d87193 100644 --- a/Assets/Scripts/Products/ProductDescription.cs +++ b/Assets/Scripts/Products/ProductSpawnSchedule.cs @@ -2,8 +2,8 @@ using UnityEngine; using Random = UnityEngine.Random; -[CreateAssetMenu(fileName = "New Product Description", menuName = "Data/Product Description", order = 0)] -public class ProductDescription : ScriptableObject +[CreateAssetMenu(fileName = "New Product Spawn Schedule", menuName = "Data/Product Spawn Schedule", order = 0)] +public class ProductSpawnSchedule : ScriptableObject { [Serializable] public struct Product diff --git a/Assets/Scripts/Products/ProductDescription.cs.meta b/Assets/Scripts/Products/ProductSpawnSchedule.cs.meta similarity index 100% rename from Assets/Scripts/Products/ProductDescription.cs.meta rename to Assets/Scripts/Products/ProductSpawnSchedule.cs.meta diff --git a/Assets/Scripts/Products/ProductType.cs b/Assets/Scripts/Products/ProductType.cs new file mode 100644 index 0000000..14d25a4 --- /dev/null +++ b/Assets/Scripts/Products/ProductType.cs @@ -0,0 +1,45 @@ +using System; +using UnityEngine; +using Random = UnityEngine.Random; + +[CreateAssetMenu(fileName = "New Product Type", menuName = "Data/Product Type", order = 0)] +public class ProductType : ScriptableObject +{ + public Product Prefab; + + [Serializable] + public struct DefectProbability + { + public DefectType Defect; + [Range(0,100)] + public int Probability; + } + + public DefectProbability[] DefectProbabilities; + + public static void SpawnProduct(ProductType type, Transform origin) + { + var newProduct = Instantiate(type.Prefab, origin); + newProduct.Type = type; + newProduct.ApplyDefect(type.SelectDefect()); + } + + public DefectType SelectDefect() + { + float randomValue = Random.Range(0, 100); + float sum = 0; + + for (var i = 0; i < DefectProbabilities.Length; i++) + { + var defect = DefectProbabilities[i]; + + sum += defect.Probability; + if (randomValue <= sum) + { + return defect.Defect; + } + } + + return DefectType.None; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Products/ProductType.cs.meta b/Assets/Scripts/Products/ProductType.cs.meta new file mode 100644 index 0000000..fd58602 --- /dev/null +++ b/Assets/Scripts/Products/ProductType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bcf4ec4eb272446d850eb3c9e72cd87f +timeCreated: 1723979773 \ No newline at end of file diff --git a/Assets/Scripts/SlidingCrane.cs b/Assets/Scripts/SlidingCrane.cs index b4312c3..5bc17d4 100644 --- a/Assets/Scripts/SlidingCrane.cs +++ b/Assets/Scripts/SlidingCrane.cs @@ -11,15 +11,20 @@ public class SlidingCrane : MonoBehaviour public Transform xTransform; public Transform yTransform; + public float yRange = 10; public float xRange = 5; public Transform testTgt; public Vector3 target; + public Rigidbody craneRail ; + private void Start() { target = transform.position; + + } void Update() @@ -30,7 +35,6 @@ public class SlidingCrane : MonoBehaviour Vector3 localTarget = transform.InverseTransformPoint(target); - 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