Working conveyor belt

This commit is contained in:
nothke 2024-08-17 10:57:32 +02:00
parent 5593d2a0da
commit f506fbd6b4
2 changed files with 1586 additions and 16 deletions

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@ -4,24 +4,22 @@ using UnityEngine;
public class ConveyorBelt : MonoBehaviour
{
Rigidbody _rb;
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
public float speed = 1;
List<ContactPoint> contactPoints = new List<ContactPoint>();
Vector3 startPosition;
private void OnCollisionStay(Collision collision)
private void Start()
{
Vector3 targetSpeed = speed * Vector3.forward;
Vector3 vel = collision.relativeVelocity;
int count = collision.GetContacts(contactPoints);
if (collision.rigidbody)
{
for (int i = 0; i < count; i++)
{
}
startPosition = rb.position;
}
private void FixedUpdate()
{
rb.position = startPosition;
Vector3 targetSpeed = speed * transform.forward;
rb.MovePosition(rb.position + targetSpeed * Time.deltaTime);
}
}