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|
||||
public Transform refuseLauncher;
|
||||
public float launchPower = 10f;
|
||||
@ -47,13 +47,6 @@ public class Converter: MonoBehaviour, IResetable
|
||||
CurrentHealth = MaxHealth;
|
||||
|
||||
inputProducts.Clear();
|
||||
|
||||
if (_audioSource)
|
||||
{
|
||||
_audioSource.Stop();
|
||||
Destroy(_audioSource.gameObject);
|
||||
_audioSource = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@ -86,12 +79,14 @@ public class Converter: MonoBehaviour, IResetable
|
||||
inputProducts.RemoveAt(0);
|
||||
Destroy(currentProduct);
|
||||
|
||||
_audioSource = NAudio.Play(conversionClip, transform.position, 0.75f);
|
||||
NAudio.Play(conversionClip, transform.position, 0.75f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Expel(inputProducts[0]);
|
||||
inputProducts.RemoveAt(0);
|
||||
|
||||
NAudio.Play(launchClip, transform.position);
|
||||
}
|
||||
|
||||
_conversionTimer = conversionDuration;
|
||||
|
@ -6,6 +6,8 @@ public class ProductSpawner: MonoBehaviour
|
||||
public List<Transform> PossibleOrientations;
|
||||
public Vector2 yRotation;
|
||||
|
||||
public AudioClip spawnClip;
|
||||
|
||||
public void SpawnProduct(ProductType type)
|
||||
{
|
||||
var randomIndex = Random.Range(0, PossibleOrientations.Count);
|
||||
@ -15,6 +17,7 @@ public class ProductSpawner: MonoBehaviour
|
||||
randomOrientation.rotation;
|
||||
|
||||
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
|
||||
NAudio.Play(spawnClip, transform.position);
|
||||
}
|
||||
|
||||
public void SpawnProduct(ProductType type, DefectType defect)
|
||||
|
Loading…
Reference in New Issue
Block a user