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https://github.com/nothke/quality-control.git
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fixing and tweaking stuff
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@@ -171,7 +171,13 @@ public class UIManager: MonoBehaviour
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break;
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case UIState.Game:
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AudioListener.pause = false;
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#if UNITY_EDITOR
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Time.timeScale = 1f;
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#else
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Time.timeScale = 1f;
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#endif
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Cursor.lockState = CursorLockMode.Locked;
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Reticle.SetActive(true);
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break;
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@@ -289,10 +295,10 @@ public class UIManager: MonoBehaviour
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switch (Scoreboard.Instance.CurrentStage)
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{
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case StagingManager.StageEnum.Level1:
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StartStage(1);
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StartStage(2);
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break;
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case StagingManager.StageEnum.Level2:
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StartStage(2);
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StartStage(4);
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break;
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case StagingManager.StageEnum.Level3:
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break;
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