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3fe6bd51eb
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5972019352
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addColliders: 0
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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fileIdsGeneration: 2
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -292,7 +292,7 @@ namespace Nothke.Interaction
|
||||
}
|
||||
else
|
||||
{
|
||||
//Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.lockState = CursorLockMode.Locked;
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//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
|
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}
|
||||
#endif
|
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|
@ -19,7 +19,7 @@ namespace KinematicCharacterController.Examples
|
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|
||||
private void Start()
|
||||
{
|
||||
//Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
|
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// Tell camera to follow transform
|
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CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
|
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@ -31,10 +31,10 @@ namespace KinematicCharacterController.Examples
|
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|
||||
private void Update()
|
||||
{
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//if (Input.GetMouseButtonDown(0))
|
||||
//{
|
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// Cursor.lockState = CursorLockMode.Locked;
|
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//}
|
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if (Input.GetMouseButtonDown(0))
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{
|
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Cursor.lockState = CursorLockMode.Locked;
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}
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HandleCharacterInput();
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}
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@ -1,6 +1,6 @@
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using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using KinematicCharacterController.Examples;
|
||||
using TMPro;
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||||
using UnityEditor;
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using UnityEngine;
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@ -8,20 +8,8 @@ using UnityEngine;
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public class Scoreboard: MonoBehaviour
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{
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public static Scoreboard Instance;
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||||
public ExampleCharacterController Controller;
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public ExamplePlayer Player;
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public ExampleCharacterCamera Camera;
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public Transform StartPosition;
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public Transform StartLook;
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||||
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public StagingManager.StageEnum CurrentStage;
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public LevelObjective CurrentObjective;
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public LevelObjective Stage1Objective;
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public LevelObjective Stage2Objective;
|
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public LevelObjective Stage3Objective;
|
||||
|
||||
public Dictionary<ProductType, Vector2Int> ProductCounts = new ();
|
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public float _timeLeft;
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@ -35,39 +23,18 @@ public class Scoreboard: MonoBehaviour
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{
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Instance = this;
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}
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foreach (var stageProp in FindObjectsOfType<StageProp>(true))
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{
|
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stageProp.gameObject.SetActive(false);
|
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}
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}
|
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public void StartStage(StagingManager.StageEnum stage)
|
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public void Start()
|
||||
{
|
||||
CurrentStage = stage;
|
||||
|
||||
switch (stage)
|
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{
|
||||
case StagingManager.StageEnum.Level1:
|
||||
SetObjective(Stage1Objective);
|
||||
break;
|
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case StagingManager.StageEnum.Level2:
|
||||
SetObjective(Stage2Objective);
|
||||
break;
|
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case StagingManager.StageEnum.Level3:
|
||||
SetObjective(Stage3Objective);
|
||||
break;
|
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}
|
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|
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RestartCurrentStage();
|
||||
|
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SetObjective(CurrentObjective);
|
||||
UpdateText();
|
||||
}
|
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|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("Tools/Restart Level")]
|
||||
#endif
|
||||
public static void RestartCurrentStage()
|
||||
public static void RestartLevel()
|
||||
{
|
||||
foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
|
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{
|
||||
@ -82,12 +49,6 @@ public class Scoreboard: MonoBehaviour
|
||||
|
||||
Instance.SetObjective(Instance.CurrentObjective);
|
||||
Instance.UpdateText();
|
||||
|
||||
Instance.Controller.Motor.SetPosition(Instance.StartPosition.position);
|
||||
Instance.Controller.Motor.SetRotation(Instance.StartPosition.rotation);
|
||||
Instance.Player.enabled = false;
|
||||
Instance.Camera.transform.rotation = Instance.StartLook.rotation;
|
||||
Instance.Player.enabled = true;
|
||||
}
|
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|
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public void SetObjective(LevelObjective objective)
|
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@ -160,32 +121,9 @@ public class Scoreboard: MonoBehaviour
|
||||
{
|
||||
StringBuilder sb = new();
|
||||
|
||||
int totalSeconds = (int) _timeLeft;
|
||||
|
||||
int minutes = (int) _timeLeft / 60;
|
||||
int seconds = (int) _timeLeft % 60;
|
||||
|
||||
sb.Append("Time left: ");
|
||||
|
||||
if (totalSeconds < 30)
|
||||
{
|
||||
sb.Append("<color=red>");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("<color=green>");
|
||||
}
|
||||
|
||||
if (seconds < 10)
|
||||
{
|
||||
sb.Append($"{minutes}:0{seconds}");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append($"{minutes}:{seconds}");
|
||||
}
|
||||
|
||||
sb.Append("</color>\n");
|
||||
sb.Append($"Time left: {minutes}:{seconds}\n");
|
||||
|
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sb.Append("\n");
|
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@ -212,39 +150,35 @@ public class Scoreboard: MonoBehaviour
|
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public void CountScores()
|
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{
|
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bool success = true;
|
||||
|
||||
StringBuilder sb = new();
|
||||
|
||||
|
||||
foreach (var quota in CurrentObjective.Quotas)
|
||||
{
|
||||
if (!ProductCounts.ContainsKey(quota.Type))
|
||||
{
|
||||
success = false;
|
||||
sb.Append($"Not a single product of type {quota.Type.name} was produced!\n");
|
||||
Debug.LogError($"Not enough {quota.Type.name}");
|
||||
break;
|
||||
}
|
||||
|
||||
if (quota.Quantity > TotalCount(quota.Type))
|
||||
{
|
||||
success = false;
|
||||
sb.Append($"Not enough {quota.Type.name} were produced.\n");
|
||||
Debug.LogError($"Not enough {quota.Type.name}");
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
|
||||
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
|
||||
|
||||
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
||||
{
|
||||
success = false;
|
||||
sb.Append($"Too many of {quota.Type.name} were defective!\n");
|
||||
Debug.LogError($"Too many broken {quota.Type.name}");
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
|
||||
Debug.Log($"{quota.Type.name}: Quality level: {DefectPercentage(quota.Type)}%");
|
||||
}
|
||||
|
||||
sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
||||
|
||||
UIManager.Instance.PushStageComplete(success, sb.ToString());
|
||||
Debug.Log(success? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
||||
}
|
||||
}
|
@ -32,14 +32,6 @@ public class SlidingCrane : MonoBehaviour
|
||||
public Transform cradleTransform;
|
||||
public Rigidbody cradleRb;
|
||||
|
||||
public AudioSource longMotionAudio;
|
||||
public AudioSource longMotionAudio2;
|
||||
public float longMotionPitchMult = 1;
|
||||
public AudioSource sideMotionAudio;
|
||||
public float sideMotionPitchMult = 1;
|
||||
public AudioSource heightMotionAudio;
|
||||
public float heightMotionPitchMult = 1;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
targetPoint = transform.position;
|
||||
@ -55,11 +47,6 @@ public class SlidingCrane : MonoBehaviour
|
||||
heightMotion.AccelerateTo(0);
|
||||
if (Input.GetKeyDown(KeyCode.F))
|
||||
heightMotion.AccelerateTo(1);
|
||||
|
||||
longMotionAudio.pitch = yMotion.velocity * longMotionPitchMult;
|
||||
longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
|
||||
sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
|
||||
heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8929854d39c43b68703c565297a73f1
|
||||
timeCreated: 1724110207
|
@ -1,298 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager: MonoBehaviour
|
||||
{
|
||||
public static UIManager Instance;
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
}
|
||||
|
||||
public enum UIState
|
||||
{
|
||||
MainMenu = 0,
|
||||
Game = 1,
|
||||
Pause = 2,
|
||||
HowToPlay = 3,
|
||||
StageSelect = 4,
|
||||
ConfirmQuit = 5,
|
||||
StageComplete = 6,
|
||||
}
|
||||
|
||||
public List<UIState> StateStack = new List<UIState>() {UIState.MainMenu};
|
||||
|
||||
public GameObject MainMenu;
|
||||
public GameObject Reticle;
|
||||
public GameObject HowToPlay;
|
||||
public GameObject StageSelect;
|
||||
public GameObject Pause;
|
||||
public GameObject ConfirmQuit;
|
||||
|
||||
public GameObject StageComplete;
|
||||
public GameObject RetryButton;
|
||||
public GameObject NextStageButton;
|
||||
public TextMeshProUGUI StageCompleteText;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
MainMenu.SetActive(false);
|
||||
Reticle.SetActive(false);
|
||||
HowToPlay.SetActive(false);
|
||||
StageSelect.SetActive(false);
|
||||
ConfirmQuit.SetActive(false);
|
||||
Pause.SetActive(false);
|
||||
StageComplete.SetActive(false);
|
||||
|
||||
PushState(UIState.MainMenu);
|
||||
}
|
||||
|
||||
public void PushState(UIState state)
|
||||
{
|
||||
if (StateStack.Count > 0)
|
||||
{
|
||||
if (StateStack[0] == state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnExitState(StateStack[0]);
|
||||
}
|
||||
|
||||
PopState();
|
||||
StateStack.Add(state);
|
||||
OnEnterState(state);
|
||||
}
|
||||
|
||||
public void PushMainMenu()
|
||||
{
|
||||
PushState(UIState.MainMenu);
|
||||
}
|
||||
|
||||
public void PushHowToPlay()
|
||||
{
|
||||
PushState(UIState.HowToPlay);
|
||||
}
|
||||
|
||||
public void PushStageSelect()
|
||||
{
|
||||
PushState(UIState.StageSelect);
|
||||
}
|
||||
|
||||
public void PushConfirmQuit()
|
||||
{
|
||||
PushState(UIState.ConfirmQuit);
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
TryTogglePause();
|
||||
}
|
||||
|
||||
public void TryTogglePause()
|
||||
{
|
||||
switch (StateStack[0])
|
||||
{
|
||||
case UIState.Game:
|
||||
PushState(UIState.Pause);
|
||||
break;
|
||||
case UIState.Pause:
|
||||
PushState(UIState.Game);
|
||||
break;
|
||||
case UIState.MainMenu:
|
||||
PushState(UIState.ConfirmQuit);
|
||||
break;
|
||||
case UIState.ConfirmQuit:
|
||||
PushState(UIState.MainMenu);
|
||||
break;
|
||||
case UIState.StageSelect:
|
||||
PushState(UIState.MainMenu);
|
||||
break;
|
||||
case UIState.HowToPlay:
|
||||
TryBackFromHelp();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool gameRunning;
|
||||
|
||||
public void TryToggleHelp()
|
||||
{
|
||||
if (StateStack[0] == UIState.Game)
|
||||
{
|
||||
PushState(UIState.HowToPlay);
|
||||
}
|
||||
else if (StateStack[0] == UIState.HowToPlay)
|
||||
{
|
||||
if (!gameRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PushState(UIState.Game);
|
||||
}
|
||||
}
|
||||
|
||||
public void TryBackFromHelp()
|
||||
{
|
||||
if (gameRunning)
|
||||
{
|
||||
PushState(UIState.Game);
|
||||
}
|
||||
else
|
||||
{
|
||||
PushState(UIState.MainMenu);
|
||||
}
|
||||
}
|
||||
|
||||
public void PopState()
|
||||
{
|
||||
bool backToMain = false;
|
||||
|
||||
if (StateStack.Count > 0)
|
||||
{
|
||||
OnExitState(StateStack[0]);
|
||||
StateStack.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnterState(UIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case UIState.MainMenu:
|
||||
MainMenu.SetActive(true);
|
||||
break;
|
||||
case UIState.Game:
|
||||
AudioListener.pause = false;
|
||||
Time.timeScale = 1f;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Reticle.SetActive(true);
|
||||
break;
|
||||
case UIState.ConfirmQuit:
|
||||
ConfirmQuit.SetActive(true);
|
||||
break;
|
||||
case UIState.StageSelect:
|
||||
StageSelect.SetActive(true);
|
||||
break;
|
||||
case UIState.HowToPlay:
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
HowToPlay.SetActive(true);
|
||||
break;
|
||||
case UIState.Pause:
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Pause.SetActive(true);
|
||||
break;
|
||||
case UIState.StageComplete:
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
StageComplete.SetActive(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExitState(UIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case UIState.MainMenu:
|
||||
MainMenu.SetActive(false);
|
||||
break;
|
||||
case UIState.Game:
|
||||
Reticle.SetActive(false);
|
||||
AudioListener.pause = true;
|
||||
Time.timeScale = 0f;
|
||||
break;
|
||||
case UIState.ConfirmQuit:
|
||||
ConfirmQuit.SetActive(false);
|
||||
break;
|
||||
case UIState.StageSelect:
|
||||
StageSelect.SetActive(false);
|
||||
break;
|
||||
case UIState.HowToPlay:
|
||||
HowToPlay.SetActive(false);
|
||||
break;
|
||||
case UIState.Pause:
|
||||
Pause.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartStage(int stage)
|
||||
{
|
||||
gameRunning = true;
|
||||
|
||||
Time.timeScale = 1f;
|
||||
Scoreboard.Instance.StartStage((StagingManager.StageEnum)stage);
|
||||
PushState(UIState.Game);
|
||||
}
|
||||
|
||||
public void RestartStage()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
Scoreboard.RestartCurrentStage();
|
||||
PushState(UIState.Game);
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
TryTogglePause();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.F1))
|
||||
{
|
||||
TryToggleHelp();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void PushStageComplete(bool success, string message)
|
||||
{
|
||||
if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
|
||||
{
|
||||
NextStageButton.SetActive(false);
|
||||
RetryButton.SetActive(false);
|
||||
}
|
||||
if (success)
|
||||
{
|
||||
NextStageButton.SetActive(true);
|
||||
RetryButton.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
NextStageButton.SetActive(false);
|
||||
RetryButton.SetActive(true);
|
||||
}
|
||||
|
||||
StageCompleteText.text = message;
|
||||
PushState(UIState.StageComplete);
|
||||
}
|
||||
|
||||
public void NextStage()
|
||||
{
|
||||
switch (Scoreboard.Instance.CurrentStage)
|
||||
{
|
||||
case StagingManager.StageEnum.Level1:
|
||||
StartStage(1);
|
||||
break;
|
||||
case StagingManager.StageEnum.Level2:
|
||||
StartStage(2);
|
||||
break;
|
||||
case StagingManager.StageEnum.Level3:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d007036093842af8034f1c5e5c1e7e8
|
||||
timeCreated: 1724110214
|
@ -1,84 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace Nothke.Audio
|
||||
{
|
||||
public class CollisionSounds : MonoBehaviour
|
||||
{
|
||||
const float RELATIVE_VELOCITY_TRESHOLD = 0.1f;
|
||||
|
||||
// impulse based, currently unused:
|
||||
//const float IMPULSE_VOLUME_MULT = 0.00001f;
|
||||
//const float IMPULSE_THRESHOLD = 1;
|
||||
|
||||
public CollisionSoundsProfile profile;
|
||||
|
||||
public float volumeVelocityMult = 0.05f;
|
||||
public float timeout = 0.05f;
|
||||
public float pitchMult = 1;
|
||||
float lastTime;
|
||||
|
||||
public bool preventDoubleSound;
|
||||
|
||||
public AudioMixerGroup mixerGroup;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void Start()
|
||||
{
|
||||
if (!profile)
|
||||
Debug.LogError("No collision sounds profile assigned", this);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void ResetTimeout()
|
||||
{
|
||||
lastTime = Time.time;
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (!enabled)
|
||||
return;
|
||||
|
||||
// Prevent sound in the first second
|
||||
float time = Time.time;
|
||||
if (time < 1)
|
||||
return;
|
||||
|
||||
if (timeout > 0)
|
||||
{
|
||||
if (time - lastTime < timeout)
|
||||
return;
|
||||
|
||||
lastTime = time;
|
||||
}
|
||||
|
||||
if (preventDoubleSound)
|
||||
{
|
||||
var colSound = collision.collider.GetComponent<CollisionSounds>();
|
||||
|
||||
if (colSound)
|
||||
colSound.ResetTimeout();
|
||||
}
|
||||
|
||||
//float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude;
|
||||
//Debug.Log("Impulse: " + impulse);
|
||||
|
||||
//if (impulse < IMPULSE_THRESHOLD) return;
|
||||
|
||||
var relVel = collision.relativeVelocity.magnitude;
|
||||
|
||||
if (relVel < RELATIVE_VELOCITY_TRESHOLD)
|
||||
return;
|
||||
|
||||
Debug.Assert(profile, "No collision sounds profile assigned", this);
|
||||
|
||||
// TODO: Move parameters to AudioManager:
|
||||
profile.clips.Play(collision.GetContact(0).point,
|
||||
volume: relVel * volumeVelocityMult,
|
||||
pitch: Random.Range(0.95f, 1.05f) * pitchMult,
|
||||
minDistance: 10, mixerGroup: mixerGroup);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 075e36d3d3303934bac79dda1017c56c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,13 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nothke.Audio
|
||||
{
|
||||
[CreateAssetMenu(menuName = "CollisionSoundsProfile", fileName = "CollisionSoundsProfile")]
|
||||
public class CollisionSoundsProfile : ScriptableObject
|
||||
{
|
||||
public AudioClip[] clips;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f998237f81278234b950080600e80b74
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
@ -6,7 +6,7 @@ QualitySettings:
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 5
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
@ -18,21 +18,17 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 1
|
||||
globalTextureMipmapLimit: 1
|
||||
textureMipmapLimitSettings: []
|
||||
blendWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 0
|
||||
realtimeGICPUUsage: 25
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@ -44,18 +40,8 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
@ -67,21 +53,17 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
blendWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 0
|
||||
realtimeGICPUUsage: 25
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@ -93,18 +75,8 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
@ -116,21 +88,17 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
blendWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 25
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@ -142,18 +110,8 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
@ -165,21 +123,17 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
blendWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 50
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@ -191,18 +145,8 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
@ -214,21 +158,17 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 50
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@ -240,44 +180,30 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 100
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 4
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 100
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@ -289,28 +215,16 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
m_TextureMipmapLimitGroupNames: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
GameCoreScarlett: 5
|
||||
GameCoreXboxOne: 5
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PS5: 5
|
||||
Server: 0
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
|
Loading…
Reference in New Issue
Block a user