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No commits in common. "3fe6bd51ebbcf7e3499e6edb5bd6f9b32cc5f286" and "59720193528ecc0b7af7b907fb203a9b754c9ab0" have entirely different histories.

82 changed files with 32836 additions and 29497 deletions

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LevelMessage: 'Welcome, employee! LevelMessage: 'Welcome, employee!
Please ensure the quality of our Torus product. Please ensure the quality of our HexaTorus
product.'
Dispose
of defective units using the disposal belt.'
SuccessMessage: Great job! SuccessMessage: Great job!
FailureMessage: Please try harder in the future! FailureMessage: Try again!

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@ -21,13 +21,7 @@ MonoBehaviour:
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LevelMessage: 'We have scaled up Torus production. LevelMessage: We are pleased to announce that we have secured the capital for the
expansion.
The newest Torus assembly
line is equipped with an automatic defect scanner, pay attention to its signals.
We''re
also happy to announce that an E(tm) production line is now operational.'
SuccessMessage: Great job! SuccessMessage: Great job!
FailureMessage: Please try harder in the future! FailureMessage: Try again!

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expansion of E(tm) production. expansion.
SuccessMessage: Great job! SuccessMessage: Great job!
FailureMessage: Please try harder in the future! FailureMessage: Try again!

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@ -292,7 +292,7 @@ namespace Nothke.Interaction
} }
else else
{ {
//Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2); //System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
} }
#endif #endif

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@ -19,7 +19,7 @@ namespace KinematicCharacterController.Examples
private void Start() private void Start()
{ {
//Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
// Tell camera to follow transform // Tell camera to follow transform
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint); CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
@ -31,10 +31,10 @@ namespace KinematicCharacterController.Examples
private void Update() private void Update()
{ {
//if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0))
//{ {
// Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
//} }
HandleCharacterInput(); HandleCharacterInput();
} }

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using System.Text; using System.Text;
using KinematicCharacterController.Examples;
using TMPro; using TMPro;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@ -8,20 +8,8 @@ using UnityEngine;
public class Scoreboard: MonoBehaviour public class Scoreboard: MonoBehaviour
{ {
public static Scoreboard Instance; public static Scoreboard Instance;
public ExampleCharacterController Controller;
public ExamplePlayer Player;
public ExampleCharacterCamera Camera;
public Transform StartPosition;
public Transform StartLook;
public StagingManager.StageEnum CurrentStage;
public LevelObjective CurrentObjective; public LevelObjective CurrentObjective;
public LevelObjective Stage1Objective;
public LevelObjective Stage2Objective;
public LevelObjective Stage3Objective;
public Dictionary<ProductType, Vector2Int> ProductCounts = new (); public Dictionary<ProductType, Vector2Int> ProductCounts = new ();
public float _timeLeft; public float _timeLeft;
@ -35,39 +23,18 @@ public class Scoreboard: MonoBehaviour
{ {
Instance = this; Instance = this;
} }
foreach (var stageProp in FindObjectsOfType<StageProp>(true))
{
stageProp.gameObject.SetActive(false);
}
} }
public void StartStage(StagingManager.StageEnum stage) public void Start()
{ {
CurrentStage = stage; SetObjective(CurrentObjective);
switch (stage)
{
case StagingManager.StageEnum.Level1:
SetObjective(Stage1Objective);
break;
case StagingManager.StageEnum.Level2:
SetObjective(Stage2Objective);
break;
case StagingManager.StageEnum.Level3:
SetObjective(Stage3Objective);
break;
}
RestartCurrentStage();
UpdateText(); UpdateText();
} }
#if UNITY_EDITOR #if UNITY_EDITOR
[MenuItem("Tools/Restart Level")] [MenuItem("Tools/Restart Level")]
#endif #endif
public static void RestartCurrentStage() public static void RestartLevel()
{ {
foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true)) foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
{ {
@ -82,12 +49,6 @@ public class Scoreboard: MonoBehaviour
Instance.SetObjective(Instance.CurrentObjective); Instance.SetObjective(Instance.CurrentObjective);
Instance.UpdateText(); Instance.UpdateText();
Instance.Controller.Motor.SetPosition(Instance.StartPosition.position);
Instance.Controller.Motor.SetRotation(Instance.StartPosition.rotation);
Instance.Player.enabled = false;
Instance.Camera.transform.rotation = Instance.StartLook.rotation;
Instance.Player.enabled = true;
} }
public void SetObjective(LevelObjective objective) public void SetObjective(LevelObjective objective)
@ -160,32 +121,9 @@ public class Scoreboard: MonoBehaviour
{ {
StringBuilder sb = new(); StringBuilder sb = new();
int totalSeconds = (int) _timeLeft;
int minutes = (int) _timeLeft / 60; int minutes = (int) _timeLeft / 60;
int seconds = (int) _timeLeft % 60; int seconds = (int) _timeLeft % 60;
sb.Append($"Time left: {minutes}:{seconds}\n");
sb.Append("Time left: ");
if (totalSeconds < 30)
{
sb.Append("<color=red>");
}
else
{
sb.Append("<color=green>");
}
if (seconds < 10)
{
sb.Append($"{minutes}:0{seconds}");
}
else
{
sb.Append($"{minutes}:{seconds}");
}
sb.Append("</color>\n");
sb.Append("\n"); sb.Append("\n");
@ -213,38 +151,34 @@ public class Scoreboard: MonoBehaviour
{ {
bool success = true; bool success = true;
StringBuilder sb = new();
foreach (var quota in CurrentObjective.Quotas) foreach (var quota in CurrentObjective.Quotas)
{ {
if (!ProductCounts.ContainsKey(quota.Type)) if (!ProductCounts.ContainsKey(quota.Type))
{ {
success = false; success = false;
sb.Append($"Not a single product of type {quota.Type.name} was produced!\n"); Debug.LogError($"Not enough {quota.Type.name}");
break; break;
} }
if (quota.Quantity > TotalCount(quota.Type)) if (quota.Quantity > TotalCount(quota.Type))
{ {
success = false; success = false;
sb.Append($"Not enough {quota.Type.name} were produced.\n"); Debug.LogError($"Not enough {quota.Type.name}");
break; break;
} }
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n"); Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type)) if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
{ {
success = false; success = false;
sb.Append($"Too many of {quota.Type.name} were defective!\n"); Debug.LogError($"Too many broken {quota.Type.name}");
break; break;
} }
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n"); Debug.Log($"{quota.Type.name}: Quality level: {DefectPercentage(quota.Type)}%");
} }
sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage); Debug.Log(success? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
UIManager.Instance.PushStageComplete(success, sb.ToString());
} }
} }

View File

@ -32,14 +32,6 @@ public class SlidingCrane : MonoBehaviour
public Transform cradleTransform; public Transform cradleTransform;
public Rigidbody cradleRb; public Rigidbody cradleRb;
public AudioSource longMotionAudio;
public AudioSource longMotionAudio2;
public float longMotionPitchMult = 1;
public AudioSource sideMotionAudio;
public float sideMotionPitchMult = 1;
public AudioSource heightMotionAudio;
public float heightMotionPitchMult = 1;
private void Start() private void Start()
{ {
targetPoint = transform.position; targetPoint = transform.position;
@ -55,11 +47,6 @@ public class SlidingCrane : MonoBehaviour
heightMotion.AccelerateTo(0); heightMotion.AccelerateTo(0);
if (Input.GetKeyDown(KeyCode.F)) if (Input.GetKeyDown(KeyCode.F))
heightMotion.AccelerateTo(1); heightMotion.AccelerateTo(1);
longMotionAudio.pitch = yMotion.velocity * longMotionPitchMult;
longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
} }
void FixedUpdate() void FixedUpdate()

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: f8929854d39c43b68703c565297a73f1
timeCreated: 1724110207

View File

@ -1,298 +0,0 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UIManager: MonoBehaviour
{
public static UIManager Instance;
public void OnEnable()
{
if (Instance == null)
{
Instance = this;
}
}
public enum UIState
{
MainMenu = 0,
Game = 1,
Pause = 2,
HowToPlay = 3,
StageSelect = 4,
ConfirmQuit = 5,
StageComplete = 6,
}
public List<UIState> StateStack = new List<UIState>() {UIState.MainMenu};
public GameObject MainMenu;
public GameObject Reticle;
public GameObject HowToPlay;
public GameObject StageSelect;
public GameObject Pause;
public GameObject ConfirmQuit;
public GameObject StageComplete;
public GameObject RetryButton;
public GameObject NextStageButton;
public TextMeshProUGUI StageCompleteText;
public void Start()
{
MainMenu.SetActive(false);
Reticle.SetActive(false);
HowToPlay.SetActive(false);
StageSelect.SetActive(false);
ConfirmQuit.SetActive(false);
Pause.SetActive(false);
StageComplete.SetActive(false);
PushState(UIState.MainMenu);
}
public void PushState(UIState state)
{
if (StateStack.Count > 0)
{
if (StateStack[0] == state)
{
return;
}
OnExitState(StateStack[0]);
}
PopState();
StateStack.Add(state);
OnEnterState(state);
}
public void PushMainMenu()
{
PushState(UIState.MainMenu);
}
public void PushHowToPlay()
{
PushState(UIState.HowToPlay);
}
public void PushStageSelect()
{
PushState(UIState.StageSelect);
}
public void PushConfirmQuit()
{
PushState(UIState.ConfirmQuit);
}
public void Resume()
{
TryTogglePause();
}
public void TryTogglePause()
{
switch (StateStack[0])
{
case UIState.Game:
PushState(UIState.Pause);
break;
case UIState.Pause:
PushState(UIState.Game);
break;
case UIState.MainMenu:
PushState(UIState.ConfirmQuit);
break;
case UIState.ConfirmQuit:
PushState(UIState.MainMenu);
break;
case UIState.StageSelect:
PushState(UIState.MainMenu);
break;
case UIState.HowToPlay:
TryBackFromHelp();
break;
}
}
private bool gameRunning;
public void TryToggleHelp()
{
if (StateStack[0] == UIState.Game)
{
PushState(UIState.HowToPlay);
}
else if (StateStack[0] == UIState.HowToPlay)
{
if (!gameRunning)
{
return;
}
PushState(UIState.Game);
}
}
public void TryBackFromHelp()
{
if (gameRunning)
{
PushState(UIState.Game);
}
else
{
PushState(UIState.MainMenu);
}
}
public void PopState()
{
bool backToMain = false;
if (StateStack.Count > 0)
{
OnExitState(StateStack[0]);
StateStack.RemoveAt(0);
}
}
private void OnEnterState(UIState state)
{
switch (state)
{
case UIState.MainMenu:
MainMenu.SetActive(true);
break;
case UIState.Game:
AudioListener.pause = false;
Time.timeScale = 1f;
Cursor.lockState = CursorLockMode.Locked;
Reticle.SetActive(true);
break;
case UIState.ConfirmQuit:
ConfirmQuit.SetActive(true);
break;
case UIState.StageSelect:
StageSelect.SetActive(true);
break;
case UIState.HowToPlay:
Cursor.lockState = CursorLockMode.None;
HowToPlay.SetActive(true);
break;
case UIState.Pause:
Cursor.lockState = CursorLockMode.None;
Pause.SetActive(true);
break;
case UIState.StageComplete:
Cursor.lockState = CursorLockMode.None;
StageComplete.SetActive(true);
break;
}
}
private void OnExitState(UIState state)
{
switch (state)
{
case UIState.MainMenu:
MainMenu.SetActive(false);
break;
case UIState.Game:
Reticle.SetActive(false);
AudioListener.pause = true;
Time.timeScale = 0f;
break;
case UIState.ConfirmQuit:
ConfirmQuit.SetActive(false);
break;
case UIState.StageSelect:
StageSelect.SetActive(false);
break;
case UIState.HowToPlay:
HowToPlay.SetActive(false);
break;
case UIState.Pause:
Pause.SetActive(false);
break;
}
}
public void StartStage(int stage)
{
gameRunning = true;
Time.timeScale = 1f;
Scoreboard.Instance.StartStage((StagingManager.StageEnum)stage);
PushState(UIState.Game);
}
public void RestartStage()
{
Time.timeScale = 1f;
Scoreboard.RestartCurrentStage();
PushState(UIState.Game);
}
public void Quit()
{
Application.Quit();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
TryTogglePause();
return;
}
if (Input.GetKeyDown(KeyCode.F1))
{
TryToggleHelp();
return;
}
}
public void PushStageComplete(bool success, string message)
{
if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
{
NextStageButton.SetActive(false);
RetryButton.SetActive(false);
}
if (success)
{
NextStageButton.SetActive(true);
RetryButton.SetActive(false);
}
else
{
NextStageButton.SetActive(false);
RetryButton.SetActive(true);
}
StageCompleteText.text = message;
PushState(UIState.StageComplete);
}
public void NextStage()
{
switch (Scoreboard.Instance.CurrentStage)
{
case StagingManager.StageEnum.Level1:
StartStage(1);
break;
case StagingManager.StageEnum.Level2:
StartStage(2);
break;
case StagingManager.StageEnum.Level3:
break;
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1d007036093842af8034f1c5e5c1e7e8
timeCreated: 1724110214

View File

@ -1,84 +0,0 @@
using UnityEngine;
using System.Collections;
using UnityEngine.Audio;
namespace Nothke.Audio
{
public class CollisionSounds : MonoBehaviour
{
const float RELATIVE_VELOCITY_TRESHOLD = 0.1f;
// impulse based, currently unused:
//const float IMPULSE_VOLUME_MULT = 0.00001f;
//const float IMPULSE_THRESHOLD = 1;
public CollisionSoundsProfile profile;
public float volumeVelocityMult = 0.05f;
public float timeout = 0.05f;
public float pitchMult = 1;
float lastTime;
public bool preventDoubleSound;
public AudioMixerGroup mixerGroup;
#if UNITY_EDITOR
private void Start()
{
if (!profile)
Debug.LogError("No collision sounds profile assigned", this);
}
#endif
public void ResetTimeout()
{
lastTime = Time.time;
}
void OnCollisionEnter(Collision collision)
{
if (!enabled)
return;
// Prevent sound in the first second
float time = Time.time;
if (time < 1)
return;
if (timeout > 0)
{
if (time - lastTime < timeout)
return;
lastTime = time;
}
if (preventDoubleSound)
{
var colSound = collision.collider.GetComponent<CollisionSounds>();
if (colSound)
colSound.ResetTimeout();
}
//float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude;
//Debug.Log("Impulse: " + impulse);
//if (impulse < IMPULSE_THRESHOLD) return;
var relVel = collision.relativeVelocity.magnitude;
if (relVel < RELATIVE_VELOCITY_TRESHOLD)
return;
Debug.Assert(profile, "No collision sounds profile assigned", this);
// TODO: Move parameters to AudioManager:
profile.clips.Play(collision.GetContact(0).point,
volume: relVel * volumeVelocityMult,
pitch: Random.Range(0.95f, 1.05f) * pitchMult,
minDistance: 10, mixerGroup: mixerGroup);
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 075e36d3d3303934bac79dda1017c56c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Nothke.Audio
{
[CreateAssetMenu(menuName = "CollisionSoundsProfile", fileName = "CollisionSoundsProfile")]
public class CollisionSoundsProfile : ScriptableObject
{
public AudioClip[] clips;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f998237f81278234b950080600e80b74
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View File

@ -6,7 +6,7 @@ QualitySettings:
serializedVersion: 5 serializedVersion: 5
m_CurrentQuality: 5 m_CurrentQuality: 5
m_QualitySettings: m_QualitySettings:
- serializedVersion: 3 - serializedVersion: 2
name: Very Low name: Very Low
pixelLightCount: 0 pixelLightCount: 0
shadows: 0 shadows: 0
@ -18,21 +18,17 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
skinWeights: 1 blendWeights: 1
globalTextureMipmapLimit: 1 textureQuality: 1
textureMipmapLimitSettings: []
anisotropicTextures: 0 anisotropicTextures: 0
antiAliasing: 0 antiAliasing: 0
softParticles: 0 softParticles: 0
softVegetation: 0 softVegetation: 0
realtimeReflectionProbes: 0 realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0 billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
vSyncCount: 0 vSyncCount: 0
realtimeGICPUUsage: 25
lodBias: 0.3 lodBias: 0.3
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -44,18 +40,8 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: Low name: Low
pixelLightCount: 0 pixelLightCount: 0
shadows: 0 shadows: 0
@ -67,21 +53,17 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
skinWeights: 2 blendWeights: 2
globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
anisotropicTextures: 0 anisotropicTextures: 0
antiAliasing: 0 antiAliasing: 0
softParticles: 0 softParticles: 0
softVegetation: 0 softVegetation: 0
realtimeReflectionProbes: 0 realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0 billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
vSyncCount: 0 vSyncCount: 0
realtimeGICPUUsage: 25
lodBias: 0.4 lodBias: 0.4
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -93,18 +75,8 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: Medium name: Medium
pixelLightCount: 1 pixelLightCount: 1
shadows: 1 shadows: 1
@ -116,21 +88,17 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
skinWeights: 2 blendWeights: 2
globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 0
softParticles: 0 softParticles: 0
softVegetation: 0 softVegetation: 0
realtimeReflectionProbes: 0 realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0 billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 25
lodBias: 0.7 lodBias: 0.7
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -142,18 +110,8 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: High name: High
pixelLightCount: 2 pixelLightCount: 2
shadows: 2 shadows: 2
@ -165,21 +123,17 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
skinWeights: 2 blendWeights: 2
globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 0
softParticles: 0 softParticles: 0
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 50
lodBias: 1 lodBias: 1
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -191,18 +145,8 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: Very High name: Very High
pixelLightCount: 3 pixelLightCount: 3
shadows: 2 shadows: 2
@ -214,21 +158,17 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
skinWeights: 4 blendWeights: 4
globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 2 antiAliasing: 2
softParticles: 1 softParticles: 1
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 50
lodBias: 1.5 lodBias: 1.5
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -240,44 +180,30 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: Ultra name: Ultra
pixelLightCount: 4 pixelLightCount: 4
shadows: 2 shadows: 2
shadowResolution: 2 shadowResolution: 2
shadowProjection: 1 shadowProjection: 1
shadowCascades: 4 shadowCascades: 4
shadowDistance: 100 shadowDistance: 150
shadowNearPlaneOffset: 3 shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
skinWeights: 4 blendWeights: 4
globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 4 antiAliasing: 2
softParticles: 1 softParticles: 1
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 100
lodBias: 2 lodBias: 2
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -289,28 +215,16 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 2 Android: 2
Lumin: 5
GameCoreScarlett: 5 GameCoreScarlett: 5
GameCoreXboxOne: 5 GameCoreXboxOne: 5
Lumin: 5
Nintendo 3DS: 5 Nintendo 3DS: 5
Nintendo Switch: 5 Nintendo Switch: 5
PS4: 5 PS4: 5
PS5: 5 PS5: 5
Server: 0
Stadia: 5 Stadia: 5
Standalone: 5 Standalone: 5
WebGL: 3 WebGL: 3