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3fe6bd51eb
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5972019352
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Please ensure the quality of our Torus product.
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m_EditorClassIdentifier:
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normalClips:
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normalClips:
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BIN
Assets/Meshes/conveyor_belt.fbx
(Stored with Git LFS)
BIN
Assets/Meshes/conveyor_belt.fbx
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/Meshes/machine2.fbx
(Stored with Git LFS)
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(Stored with Git LFS)
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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extraExposedTransformPaths: []
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clipAnimations: []
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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optimizeBones: 1
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tangentImportMode: 3
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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serializedVersion: 3
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human: []
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||||||
skeleton: []
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||||||
armTwist: 0.5
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||||||
foreArmTwist: 0.5
|
|
||||||
upperLegTwist: 0.5
|
|
||||||
legTwist: 0.5
|
|
||||||
armStretch: 0.05
|
|
||||||
legStretch: 0.05
|
|
||||||
feetSpacing: 0
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||||||
globalScale: 1
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rootMotionBoneName:
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||||||
hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -292,7 +292,7 @@ namespace Nothke.Interaction
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}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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||||||
//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
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//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
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||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -19,7 +19,7 @@ namespace KinematicCharacterController.Examples
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
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||||||
|
|
||||||
// Tell camera to follow transform
|
// Tell camera to follow transform
|
||||||
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
|
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
|
||||||
@ -31,10 +31,10 @@ namespace KinematicCharacterController.Examples
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
//if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
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||||||
//{
|
{
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||||||
// Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
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||||||
//}
|
}
|
||||||
|
|
||||||
HandleCharacterInput();
|
HandleCharacterInput();
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||||||
}
|
}
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@ -220,12 +220,6 @@ Transform:
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m_Children:
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Transform:
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Transform:
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m_SourcePrefab: {fileID: 100100000, guid: 3d58f5d8c586f6b448d582d3c97944a9, type: 3}
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m_CorrespondingSourceObject: {fileID: 1398880977775782250, guid: 3d58f5d8c586f6b448d582d3c97944a9, type: 3}
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1307,10 +1239,6 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 1
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@ -1396,18 +1324,16 @@ PrefabInstance:
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addedObject: {fileID: 2433376846407292213}
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addedObject: {fileID: 5213002352988182797}
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addedObject: {fileID: 9029592537912144572}
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insertIndex: -1
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insertIndex: -1
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@ -1529,313 +1455,3 @@ AudioSource:
|
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_LocalScale: {x: 1, y: 1, z: 1}
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serializedVersion: 4
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m_Mass: 50
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m_Mass: 50
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m_Drag: 1
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m_AngularDrag: 10
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -1717,7 +1192,7 @@ ConfigurableJoint:
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spring: 0
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spring: 0
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damper: 0
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damper: 0
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m_LinearLimit:
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contactDistance: 0
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m_AngularXLimitSpring:
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29275
Assets/Scenes/Main.unity
29275
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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propertyPath: m_Name
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|
@ -1,6 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using KinematicCharacterController.Examples;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -8,20 +8,8 @@ using UnityEngine;
|
|||||||
public class Scoreboard: MonoBehaviour
|
public class Scoreboard: MonoBehaviour
|
||||||
{
|
{
|
||||||
public static Scoreboard Instance;
|
public static Scoreboard Instance;
|
||||||
|
|
||||||
public ExampleCharacterController Controller;
|
|
||||||
public ExamplePlayer Player;
|
|
||||||
public ExampleCharacterCamera Camera;
|
|
||||||
public Transform StartPosition;
|
|
||||||
public Transform StartLook;
|
|
||||||
|
|
||||||
public StagingManager.StageEnum CurrentStage;
|
|
||||||
public LevelObjective CurrentObjective;
|
public LevelObjective CurrentObjective;
|
||||||
|
|
||||||
public LevelObjective Stage1Objective;
|
|
||||||
public LevelObjective Stage2Objective;
|
|
||||||
public LevelObjective Stage3Objective;
|
|
||||||
|
|
||||||
public Dictionary<ProductType, Vector2Int> ProductCounts = new ();
|
public Dictionary<ProductType, Vector2Int> ProductCounts = new ();
|
||||||
|
|
||||||
public float _timeLeft;
|
public float _timeLeft;
|
||||||
@ -35,39 +23,18 @@ public class Scoreboard: MonoBehaviour
|
|||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var stageProp in FindObjectsOfType<StageProp>(true))
|
|
||||||
{
|
|
||||||
stageProp.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartStage(StagingManager.StageEnum stage)
|
public void Start()
|
||||||
{
|
{
|
||||||
CurrentStage = stage;
|
SetObjective(CurrentObjective);
|
||||||
|
|
||||||
switch (stage)
|
|
||||||
{
|
|
||||||
case StagingManager.StageEnum.Level1:
|
|
||||||
SetObjective(Stage1Objective);
|
|
||||||
break;
|
|
||||||
case StagingManager.StageEnum.Level2:
|
|
||||||
SetObjective(Stage2Objective);
|
|
||||||
break;
|
|
||||||
case StagingManager.StageEnum.Level3:
|
|
||||||
SetObjective(Stage3Objective);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
RestartCurrentStage();
|
|
||||||
|
|
||||||
UpdateText();
|
UpdateText();
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
[MenuItem("Tools/Restart Level")]
|
[MenuItem("Tools/Restart Level")]
|
||||||
#endif
|
#endif
|
||||||
public static void RestartCurrentStage()
|
public static void RestartLevel()
|
||||||
{
|
{
|
||||||
foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
|
foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
|
||||||
{
|
{
|
||||||
@ -82,12 +49,6 @@ public class Scoreboard: MonoBehaviour
|
|||||||
|
|
||||||
Instance.SetObjective(Instance.CurrentObjective);
|
Instance.SetObjective(Instance.CurrentObjective);
|
||||||
Instance.UpdateText();
|
Instance.UpdateText();
|
||||||
|
|
||||||
Instance.Controller.Motor.SetPosition(Instance.StartPosition.position);
|
|
||||||
Instance.Controller.Motor.SetRotation(Instance.StartPosition.rotation);
|
|
||||||
Instance.Player.enabled = false;
|
|
||||||
Instance.Camera.transform.rotation = Instance.StartLook.rotation;
|
|
||||||
Instance.Player.enabled = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetObjective(LevelObjective objective)
|
public void SetObjective(LevelObjective objective)
|
||||||
@ -160,32 +121,9 @@ public class Scoreboard: MonoBehaviour
|
|||||||
{
|
{
|
||||||
StringBuilder sb = new();
|
StringBuilder sb = new();
|
||||||
|
|
||||||
int totalSeconds = (int) _timeLeft;
|
|
||||||
|
|
||||||
int minutes = (int) _timeLeft / 60;
|
int minutes = (int) _timeLeft / 60;
|
||||||
int seconds = (int) _timeLeft % 60;
|
int seconds = (int) _timeLeft % 60;
|
||||||
|
sb.Append($"Time left: {minutes}:{seconds}\n");
|
||||||
sb.Append("Time left: ");
|
|
||||||
|
|
||||||
if (totalSeconds < 30)
|
|
||||||
{
|
|
||||||
sb.Append("<color=red>");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sb.Append("<color=green>");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (seconds < 10)
|
|
||||||
{
|
|
||||||
sb.Append($"{minutes}:0{seconds}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sb.Append($"{minutes}:{seconds}");
|
|
||||||
}
|
|
||||||
|
|
||||||
sb.Append("</color>\n");
|
|
||||||
|
|
||||||
sb.Append("\n");
|
sb.Append("\n");
|
||||||
|
|
||||||
@ -212,39 +150,35 @@ public class Scoreboard: MonoBehaviour
|
|||||||
public void CountScores()
|
public void CountScores()
|
||||||
{
|
{
|
||||||
bool success = true;
|
bool success = true;
|
||||||
|
|
||||||
StringBuilder sb = new();
|
|
||||||
|
|
||||||
foreach (var quota in CurrentObjective.Quotas)
|
foreach (var quota in CurrentObjective.Quotas)
|
||||||
{
|
{
|
||||||
if (!ProductCounts.ContainsKey(quota.Type))
|
if (!ProductCounts.ContainsKey(quota.Type))
|
||||||
{
|
{
|
||||||
success = false;
|
success = false;
|
||||||
sb.Append($"Not a single product of type {quota.Type.name} was produced!\n");
|
Debug.LogError($"Not enough {quota.Type.name}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (quota.Quantity > TotalCount(quota.Type))
|
if (quota.Quantity > TotalCount(quota.Type))
|
||||||
{
|
{
|
||||||
success = false;
|
success = false;
|
||||||
sb.Append($"Not enough {quota.Type.name} were produced.\n");
|
Debug.LogError($"Not enough {quota.Type.name}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
|
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
|
||||||
|
|
||||||
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
||||||
{
|
{
|
||||||
success = false;
|
success = false;
|
||||||
sb.Append($"Too many of {quota.Type.name} were defective!\n");
|
Debug.LogError($"Too many broken {quota.Type.name}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
|
Debug.Log($"{quota.Type.name}: Quality level: {DefectPercentage(quota.Type)}%");
|
||||||
}
|
}
|
||||||
|
|
||||||
sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
Debug.Log(success? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
||||||
|
|
||||||
UIManager.Instance.PushStageComplete(success, sb.ToString());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -32,14 +32,6 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
public Transform cradleTransform;
|
public Transform cradleTransform;
|
||||||
public Rigidbody cradleRb;
|
public Rigidbody cradleRb;
|
||||||
|
|
||||||
public AudioSource longMotionAudio;
|
|
||||||
public AudioSource longMotionAudio2;
|
|
||||||
public float longMotionPitchMult = 1;
|
|
||||||
public AudioSource sideMotionAudio;
|
|
||||||
public float sideMotionPitchMult = 1;
|
|
||||||
public AudioSource heightMotionAudio;
|
|
||||||
public float heightMotionPitchMult = 1;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
targetPoint = transform.position;
|
targetPoint = transform.position;
|
||||||
@ -55,11 +47,6 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
heightMotion.AccelerateTo(0);
|
heightMotion.AccelerateTo(0);
|
||||||
if (Input.GetKeyDown(KeyCode.F))
|
if (Input.GetKeyDown(KeyCode.F))
|
||||||
heightMotion.AccelerateTo(1);
|
heightMotion.AccelerateTo(1);
|
||||||
|
|
||||||
longMotionAudio.pitch = yMotion.velocity * longMotionPitchMult;
|
|
||||||
longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
|
|
||||||
sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
|
|
||||||
heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f8929854d39c43b68703c565297a73f1
|
|
||||||
timeCreated: 1724110207
|
|
@ -1,298 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class UIManager: MonoBehaviour
|
|
||||||
{
|
|
||||||
public static UIManager Instance;
|
|
||||||
|
|
||||||
public void OnEnable()
|
|
||||||
{
|
|
||||||
if (Instance == null)
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum UIState
|
|
||||||
{
|
|
||||||
MainMenu = 0,
|
|
||||||
Game = 1,
|
|
||||||
Pause = 2,
|
|
||||||
HowToPlay = 3,
|
|
||||||
StageSelect = 4,
|
|
||||||
ConfirmQuit = 5,
|
|
||||||
StageComplete = 6,
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<UIState> StateStack = new List<UIState>() {UIState.MainMenu};
|
|
||||||
|
|
||||||
public GameObject MainMenu;
|
|
||||||
public GameObject Reticle;
|
|
||||||
public GameObject HowToPlay;
|
|
||||||
public GameObject StageSelect;
|
|
||||||
public GameObject Pause;
|
|
||||||
public GameObject ConfirmQuit;
|
|
||||||
|
|
||||||
public GameObject StageComplete;
|
|
||||||
public GameObject RetryButton;
|
|
||||||
public GameObject NextStageButton;
|
|
||||||
public TextMeshProUGUI StageCompleteText;
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
MainMenu.SetActive(false);
|
|
||||||
Reticle.SetActive(false);
|
|
||||||
HowToPlay.SetActive(false);
|
|
||||||
StageSelect.SetActive(false);
|
|
||||||
ConfirmQuit.SetActive(false);
|
|
||||||
Pause.SetActive(false);
|
|
||||||
StageComplete.SetActive(false);
|
|
||||||
|
|
||||||
PushState(UIState.MainMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PushState(UIState state)
|
|
||||||
{
|
|
||||||
if (StateStack.Count > 0)
|
|
||||||
{
|
|
||||||
if (StateStack[0] == state)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
OnExitState(StateStack[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
PopState();
|
|
||||||
StateStack.Add(state);
|
|
||||||
OnEnterState(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PushMainMenu()
|
|
||||||
{
|
|
||||||
PushState(UIState.MainMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PushHowToPlay()
|
|
||||||
{
|
|
||||||
PushState(UIState.HowToPlay);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PushStageSelect()
|
|
||||||
{
|
|
||||||
PushState(UIState.StageSelect);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PushConfirmQuit()
|
|
||||||
{
|
|
||||||
PushState(UIState.ConfirmQuit);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Resume()
|
|
||||||
{
|
|
||||||
TryTogglePause();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TryTogglePause()
|
|
||||||
{
|
|
||||||
switch (StateStack[0])
|
|
||||||
{
|
|
||||||
case UIState.Game:
|
|
||||||
PushState(UIState.Pause);
|
|
||||||
break;
|
|
||||||
case UIState.Pause:
|
|
||||||
PushState(UIState.Game);
|
|
||||||
break;
|
|
||||||
case UIState.MainMenu:
|
|
||||||
PushState(UIState.ConfirmQuit);
|
|
||||||
break;
|
|
||||||
case UIState.ConfirmQuit:
|
|
||||||
PushState(UIState.MainMenu);
|
|
||||||
break;
|
|
||||||
case UIState.StageSelect:
|
|
||||||
PushState(UIState.MainMenu);
|
|
||||||
break;
|
|
||||||
case UIState.HowToPlay:
|
|
||||||
TryBackFromHelp();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool gameRunning;
|
|
||||||
|
|
||||||
public void TryToggleHelp()
|
|
||||||
{
|
|
||||||
if (StateStack[0] == UIState.Game)
|
|
||||||
{
|
|
||||||
PushState(UIState.HowToPlay);
|
|
||||||
}
|
|
||||||
else if (StateStack[0] == UIState.HowToPlay)
|
|
||||||
{
|
|
||||||
if (!gameRunning)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
PushState(UIState.Game);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TryBackFromHelp()
|
|
||||||
{
|
|
||||||
if (gameRunning)
|
|
||||||
{
|
|
||||||
PushState(UIState.Game);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PushState(UIState.MainMenu);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PopState()
|
|
||||||
{
|
|
||||||
bool backToMain = false;
|
|
||||||
|
|
||||||
if (StateStack.Count > 0)
|
|
||||||
{
|
|
||||||
OnExitState(StateStack[0]);
|
|
||||||
StateStack.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnterState(UIState state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case UIState.MainMenu:
|
|
||||||
MainMenu.SetActive(true);
|
|
||||||
break;
|
|
||||||
case UIState.Game:
|
|
||||||
AudioListener.pause = false;
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
|
||||||
Reticle.SetActive(true);
|
|
||||||
break;
|
|
||||||
case UIState.ConfirmQuit:
|
|
||||||
ConfirmQuit.SetActive(true);
|
|
||||||
break;
|
|
||||||
case UIState.StageSelect:
|
|
||||||
StageSelect.SetActive(true);
|
|
||||||
break;
|
|
||||||
case UIState.HowToPlay:
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
HowToPlay.SetActive(true);
|
|
||||||
break;
|
|
||||||
case UIState.Pause:
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Pause.SetActive(true);
|
|
||||||
break;
|
|
||||||
case UIState.StageComplete:
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
StageComplete.SetActive(true);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnExitState(UIState state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case UIState.MainMenu:
|
|
||||||
MainMenu.SetActive(false);
|
|
||||||
break;
|
|
||||||
case UIState.Game:
|
|
||||||
Reticle.SetActive(false);
|
|
||||||
AudioListener.pause = true;
|
|
||||||
Time.timeScale = 0f;
|
|
||||||
break;
|
|
||||||
case UIState.ConfirmQuit:
|
|
||||||
ConfirmQuit.SetActive(false);
|
|
||||||
break;
|
|
||||||
case UIState.StageSelect:
|
|
||||||
StageSelect.SetActive(false);
|
|
||||||
break;
|
|
||||||
case UIState.HowToPlay:
|
|
||||||
HowToPlay.SetActive(false);
|
|
||||||
break;
|
|
||||||
case UIState.Pause:
|
|
||||||
Pause.SetActive(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartStage(int stage)
|
|
||||||
{
|
|
||||||
gameRunning = true;
|
|
||||||
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
Scoreboard.Instance.StartStage((StagingManager.StageEnum)stage);
|
|
||||||
PushState(UIState.Game);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RestartStage()
|
|
||||||
{
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
Scoreboard.RestartCurrentStage();
|
|
||||||
PushState(UIState.Game);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Quit()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
TryTogglePause();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.F1))
|
|
||||||
{
|
|
||||||
TryToggleHelp();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PushStageComplete(bool success, string message)
|
|
||||||
{
|
|
||||||
if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
|
|
||||||
{
|
|
||||||
NextStageButton.SetActive(false);
|
|
||||||
RetryButton.SetActive(false);
|
|
||||||
}
|
|
||||||
if (success)
|
|
||||||
{
|
|
||||||
NextStageButton.SetActive(true);
|
|
||||||
RetryButton.SetActive(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
NextStageButton.SetActive(false);
|
|
||||||
RetryButton.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
StageCompleteText.text = message;
|
|
||||||
PushState(UIState.StageComplete);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void NextStage()
|
|
||||||
{
|
|
||||||
switch (Scoreboard.Instance.CurrentStage)
|
|
||||||
{
|
|
||||||
case StagingManager.StageEnum.Level1:
|
|
||||||
StartStage(1);
|
|
||||||
break;
|
|
||||||
case StagingManager.StageEnum.Level2:
|
|
||||||
StartStage(2);
|
|
||||||
break;
|
|
||||||
case StagingManager.StageEnum.Level3:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1d007036093842af8034f1c5e5c1e7e8
|
|
||||||
timeCreated: 1724110214
|
|
@ -1,84 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine.Audio;
|
|
||||||
|
|
||||||
namespace Nothke.Audio
|
|
||||||
{
|
|
||||||
public class CollisionSounds : MonoBehaviour
|
|
||||||
{
|
|
||||||
const float RELATIVE_VELOCITY_TRESHOLD = 0.1f;
|
|
||||||
|
|
||||||
// impulse based, currently unused:
|
|
||||||
//const float IMPULSE_VOLUME_MULT = 0.00001f;
|
|
||||||
//const float IMPULSE_THRESHOLD = 1;
|
|
||||||
|
|
||||||
public CollisionSoundsProfile profile;
|
|
||||||
|
|
||||||
public float volumeVelocityMult = 0.05f;
|
|
||||||
public float timeout = 0.05f;
|
|
||||||
public float pitchMult = 1;
|
|
||||||
float lastTime;
|
|
||||||
|
|
||||||
public bool preventDoubleSound;
|
|
||||||
|
|
||||||
public AudioMixerGroup mixerGroup;
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
if (!profile)
|
|
||||||
Debug.LogError("No collision sounds profile assigned", this);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
public void ResetTimeout()
|
|
||||||
{
|
|
||||||
lastTime = Time.time;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnCollisionEnter(Collision collision)
|
|
||||||
{
|
|
||||||
if (!enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Prevent sound in the first second
|
|
||||||
float time = Time.time;
|
|
||||||
if (time < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (timeout > 0)
|
|
||||||
{
|
|
||||||
if (time - lastTime < timeout)
|
|
||||||
return;
|
|
||||||
|
|
||||||
lastTime = time;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (preventDoubleSound)
|
|
||||||
{
|
|
||||||
var colSound = collision.collider.GetComponent<CollisionSounds>();
|
|
||||||
|
|
||||||
if (colSound)
|
|
||||||
colSound.ResetTimeout();
|
|
||||||
}
|
|
||||||
|
|
||||||
//float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude;
|
|
||||||
//Debug.Log("Impulse: " + impulse);
|
|
||||||
|
|
||||||
//if (impulse < IMPULSE_THRESHOLD) return;
|
|
||||||
|
|
||||||
var relVel = collision.relativeVelocity.magnitude;
|
|
||||||
|
|
||||||
if (relVel < RELATIVE_VELOCITY_TRESHOLD)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Debug.Assert(profile, "No collision sounds profile assigned", this);
|
|
||||||
|
|
||||||
// TODO: Move parameters to AudioManager:
|
|
||||||
profile.clips.Play(collision.GetContact(0).point,
|
|
||||||
volume: relVel * volumeVelocityMult,
|
|
||||||
pitch: Random.Range(0.95f, 1.05f) * pitchMult,
|
|
||||||
minDistance: 10, mixerGroup: mixerGroup);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 075e36d3d3303934bac79dda1017c56c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
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@ -1,13 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Nothke.Audio
|
|
||||||
{
|
|
||||||
[CreateAssetMenu(menuName = "CollisionSoundsProfile", fileName = "CollisionSoundsProfile")]
|
|
||||||
public class CollisionSoundsProfile : ScriptableObject
|
|
||||||
{
|
|
||||||
public AudioClip[] clips;
|
|
||||||
}
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|
||||||
}
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||||||
|
Loading…
Reference in New Issue
Block a user